Difference between revisions of "Main Page"

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==Miscellaneous==
==Miscellaneous==
* [[Orcish Language]]  
* [[Orcish Language]]  
<youtube>xafO547xBwc</youtube>
    
    


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| '''Item Insurance || No || No
| '''Item Insurance || No || No
|-
|-
| '''Trammel facet || No || No
| '''Trammel Facet || No || No
|-
|-
| '''Resource Drops || Normal Rate || Halved
| '''Resource Drops || Normal Rate || Halved
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| '''Reds/Greys can insta-log or ban thee in housing || Yes || No
| '''Reds/Greys can insta-log or ban thee in housing || Yes || No
|-
|-
| '''Skills and Stat gains || Normal difficulty-based gains || Return over time (RoT)
| '''Skills and Stat gains || Normal difficulty-based gains || [[Return over time]] (RoT)
|-
|-
| '''NPC Skill Training || Yes || No (Cartography and Tinkering gain from 0-10 normally on SP)
| '''NPC Skill Training || Yes || No ([[Cartography]] and [[Lockpicking]] gain from 0-10 normally on SP)
|-
|-
| '''Travel Spells || Normal || No Recall
| '''Travel Spells || Normal || No Recall
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| '''Telekinesis|| Normal || Will not work on trapped or locked chests.
| '''Telekinesis|| Normal || Will not work on trapped or locked chests.
|-
|-
| '''Item wear || Normal || Musical instruments, fishing poles, herding crooks, scissors, axes used for lumberjacking, and other bladed objects will wear down and break with use
| '''Item wear || Normal || Musical instruments, fishing poles, herding crooks, scissors, axes used for [[Lumberjacking]], and other bladed objects will wear down and break with use.
|-
|-
| '''Shopkeeper buys items from players || No || No
| '''Shopkeeper buys items from players || No || No
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| '''Shopkeeper prices|| Normal || 3x
| '''Shopkeeper prices|| Normal || 3x
|-
|-
| '''Shopkeeper Resource sales || No || Nope
| '''Shopkeeper Resource sales || No || No
|-
|-
| '''Hireling fees || Normal || 3x
| '''Hireling fees || Normal || 3x
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| '''Total characters per account || 5 || 1
| '''Total characters per account || 5 || 1
|-
|-
| '''NPC consignment system (BBS) || Yes || Yes
| '''[[Balanced Buyback System]] (NPC Consignment) || Yes || Yes
|-
|-
| '''Murderers allowed in town || No || Yes
| '''Murderers allowed in town || No || Yes
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| '''Thieves Guild|| Normal rules / requirements || Although you must still be in the Thieves Guild to steal from players, you will not be removed from the guild for collecting a murder count, nor are there any skill or time requirements to meet before joining.
| '''Thieves Guild|| Normal rules / requirements || Although you must still be in the Thieves Guild to steal from players, you will not be removed from the guild for collecting a murder count, nor are there any skill or time requirements to meet before joining.
|-
|-
| '''Stealth skill mechanics || Normal || Rogues will find it a bit easier to sneak up on their marks as the chance to be automatically revealed when near player-characters while stealthed has been reduced to one tile.
| '''[[Stealth]] Skill Mechanics || Normal || Rogues will find it a bit easier to sneak up on their marks as the chance to be automatically revealed when near player-characters while stealthed has been reduced to one tile.
|-
|-
| '''NPC skill training || Normal || Disabled
| '''NPC skill training || Yes || No
|-
|-
| '''Taming Skill Difficulty || No || Taming high level monsters (such as nightmares, wyrms, and dragons) will become twice as difficult.
| '''Taming Skill Difficulty || No || Taming high level monsters (such as nightmares, wyrms, and dragons) will become twice as difficult.
|-
|-
| '''Housing Prices || Normal || The cost of house deeds when purchased from NPC shopkeepers on Siege Perilous will be 10x the prices seen on "normal" shards.
| '''Housing Prices || Normal || The cost of house deeds when purchased from NPC shopkeepers on [[Siege Perilous]] will be 10x the prices seen on "normal" shards.
|}
|}

Revision as of 16:32, 26 December 2022

Welcome to Angel Island

New Player Info

Dungeons and Lairs

Cities and Towns

Strongholds

Important Info

Custom Content


Character Info

Crafting Info

Assistant Info

Ultima Info Guides

Angel Island Resources

Angel Island Downloads

Guides

Miscellaneous





Shard Variations:
Angel Island  Siege Perilous
Item Insurance No No
Trammel Facet No No
Resource Drops Normal Rate Halved
Reds/Greys can insta-log or ban thee in housing Yes No
Skills and Stat gains Normal difficulty-based gains Return over time (RoT)
NPC Skill Training Yes No (Cartography and Lockpicking gain from 0-10 normally on SP)
Travel Spells Normal No Recall
Changes to Blade Spirits and Energy Vortex None Weakened
Telekinesis Normal Will not work on trapped or locked chests.
Item wear Normal Musical instruments, fishing poles, herding crooks, scissors, axes used for Lumberjacking, and other bladed objects will wear down and break with use.
Shopkeeper buys items from players No No
Shopkeeper prices Normal 3x
Shopkeeper Resource sales No No
Hireling fees Normal 3x
Town NPC gold drops None None
Total accounts allowed 3 1
Total characters per account 5 1
Balanced Buyback System (NPC Consignment) Yes Yes
Murderers allowed in town No Yes
Heal murderers in town? Criminal flag and guard whack Criminal flag but no guard whack
Thieves Guild Normal rules / requirements Although you must still be in the Thieves Guild to steal from players, you will not be removed from the guild for collecting a murder count, nor are there any skill or time requirements to meet before joining.
Stealth Skill Mechanics Normal Rogues will find it a bit easier to sneak up on their marks as the chance to be automatically revealed when near player-characters while stealthed has been reduced to one tile.
NPC skill training Yes No
Taming Skill Difficulty No Taming high level monsters (such as nightmares, wyrms, and dragons) will become twice as difficult.
Housing Prices Normal The cost of house deeds when purchased from NPC shopkeepers on Siege Perilous will be 10x the prices seen on "normal" shards.