Difference between revisions of "Main Page"
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==Miscellaneous== | ==Miscellaneous== | ||
* [[Orcish Language]] | * [[Orcish Language]] | ||
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| '''Item Insurance || No || No | | '''Item Insurance || No || No | ||
|- | |- | ||
| '''Trammel | | '''Trammel Facet || No || No | ||
|- | |- | ||
| '''Resource Drops || Normal Rate || Halved | | '''Resource Drops || Normal Rate || Halved | ||
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| '''Reds/Greys can insta-log or ban thee in housing || Yes || No | | '''Reds/Greys can insta-log or ban thee in housing || Yes || No | ||
|- | |- | ||
| '''Skills and Stat gains || Normal difficulty-based gains || Return over time (RoT) | | '''Skills and Stat gains || Normal difficulty-based gains || [[Return over time]] (RoT) | ||
|- | |- | ||
| '''NPC Skill Training || Yes || No (Cartography and | | '''NPC Skill Training || Yes || No ([[Cartography]] and [[Lockpicking]] gain from 0-10 normally on SP) | ||
|- | |- | ||
| '''Travel Spells || Normal || No Recall | | '''Travel Spells || Normal || No Recall | ||
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| '''Telekinesis|| Normal || Will not work on trapped or locked chests. | | '''Telekinesis|| Normal || Will not work on trapped or locked chests. | ||
|- | |- | ||
| '''Item wear || Normal || Musical instruments, fishing poles, herding crooks, scissors, axes used for | | '''Item wear || Normal || Musical instruments, fishing poles, herding crooks, scissors, axes used for [[Lumberjacking]], and other bladed objects will wear down and break with use. | ||
|- | |- | ||
| '''Shopkeeper buys items from players || No || No | | '''Shopkeeper buys items from players || No || No | ||
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| '''Shopkeeper prices|| Normal || 3x | | '''Shopkeeper prices|| Normal || 3x | ||
|- | |- | ||
| '''Shopkeeper Resource sales || No || | | '''Shopkeeper Resource sales || No || No | ||
|- | |- | ||
| '''Hireling fees || Normal || 3x | | '''Hireling fees || Normal || 3x | ||
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| '''Total characters per account || 5 || 1 | | '''Total characters per account || 5 || 1 | ||
|- | |- | ||
| '''NPC | | '''[[Balanced Buyback System]] (NPC Consignment) || Yes || Yes | ||
|- | |- | ||
| '''Murderers allowed in town || No || Yes | | '''Murderers allowed in town || No || Yes | ||
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| '''Thieves Guild|| Normal rules / requirements || Although you must still be in the Thieves Guild to steal from players, you will not be removed from the guild for collecting a murder count, nor are there any skill or time requirements to meet before joining. | | '''Thieves Guild|| Normal rules / requirements || Although you must still be in the Thieves Guild to steal from players, you will not be removed from the guild for collecting a murder count, nor are there any skill or time requirements to meet before joining. | ||
|- | |- | ||
| '''Stealth | | '''[[Stealth]] Skill Mechanics || Normal || Rogues will find it a bit easier to sneak up on their marks as the chance to be automatically revealed when near player-characters while stealthed has been reduced to one tile. | ||
|- | |- | ||
| '''NPC skill training || | | '''NPC skill training || Yes || No | ||
|- | |- | ||
| '''Taming Skill Difficulty || No || Taming high level monsters (such as nightmares, wyrms, and dragons) will become twice as difficult. | | '''Taming Skill Difficulty || No || Taming high level monsters (such as nightmares, wyrms, and dragons) will become twice as difficult. | ||
|- | |- | ||
| '''Housing Prices || Normal || The cost of house deeds when purchased from NPC shopkeepers on Siege Perilous will be 10x the prices seen on "normal" shards. | | '''Housing Prices || Normal || The cost of house deeds when purchased from NPC shopkeepers on [[Siege Perilous]] will be 10x the prices seen on "normal" shards. | ||
|} | |} | ||
Revision as of 15:32, 26 December 2022
| Angel Island | Siege Perilous | |
|---|---|---|
| Item Insurance | No | No |
| Trammel Facet | No | No |
| Resource Drops | Normal Rate | Halved |
| Reds/Greys can insta-log or ban thee in housing | Yes | No |
| Skills and Stat gains | Normal difficulty-based gains | Return over time (RoT) |
| NPC Skill Training | Yes | No (Cartography and Lockpicking gain from 0-10 normally on SP) |
| Travel Spells | Normal | No Recall |
| Changes to Blade Spirits and Energy Vortex | None | Weakened |
| Telekinesis | Normal | Will not work on trapped or locked chests. |
| Item wear | Normal | Musical instruments, fishing poles, herding crooks, scissors, axes used for Lumberjacking, and other bladed objects will wear down and break with use. |
| Shopkeeper buys items from players | No | No |
| Shopkeeper prices | Normal | 3x |
| Shopkeeper Resource sales | No | No |
| Hireling fees | Normal | 3x |
| Town NPC gold drops | None | None |
| Total accounts allowed | 3 | 1 |
| Total characters per account | 5 | 1 |
| Balanced Buyback System (NPC Consignment) | Yes | Yes |
| Murderers allowed in town | No | Yes |
| Heal murderers in town? | Criminal flag and guard whack | Criminal flag but no guard whack |
| Thieves Guild | Normal rules / requirements | Although you must still be in the Thieves Guild to steal from players, you will not be removed from the guild for collecting a murder count, nor are there any skill or time requirements to meet before joining. |
| Stealth Skill Mechanics | Normal | Rogues will find it a bit easier to sneak up on their marks as the chance to be automatically revealed when near player-characters while stealthed has been reduced to one tile. |
| NPC skill training | Yes | No |
| Taming Skill Difficulty | No | Taming high level monsters (such as nightmares, wyrms, and dragons) will become twice as difficult. |
| Housing Prices | Normal | The cost of house deeds when purchased from NPC shopkeepers on Siege Perilous will be 10x the prices seen on "normal" shards. |
