Difference between revisions of "Main Page"
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==Cities and Towns== | ==Cities and Towns== | ||
* | * <span style="font-size:110%">[[Britain]]</span> | ||
* [[Buccaneer's Den]] | * [[Buccaneer's Den]] | ||
* [[Cove]] | * [[Cove]] | ||
| Line 52: | Line 52: | ||
* [[Vesper]] | * [[Vesper]] | ||
* [[Wind]] | * [[Wind]] | ||
* [[Yew]] | * [[Yew]] | ||
==Strongholds== | ==Strongholds== | ||
Revision as of 11:23, 31 December 2022
Legend:
indicates content is exclusive to Angel Island
indicates content is exclusive to Siege Perilous
| Angel Island | Siege Perilous | |
|---|---|---|
| Item Insurance | No | No |
| Trammel Facet | No | No |
| Factions | Kin System | Regular Factions |
| Resource Drops | Normal Rate | Halved |
| Reds/Greys can insta-log or ban thee in housing | Yes | No |
| Skills and Stat gains | Normal difficulty-based gains | Return over time (RoT) |
| NPC Skill Training | Yes | No (Cartography and Lockpicking gain from 0-10 normally on SP) |
| Travel Spells | Normal | No Recall |
| Changes to Blade Spirits and Energy Vortex | None | Weakened |
| Telekinesis | Normal | Will not work on trapped or locked chests. |
| Item wear | Normal | Musical instruments, fishing poles, herding crooks, scissors, axes used for Lumberjacking, and other bladed objects will wear down and break with use. |
| Shopkeeper buys items from players | No | No |
| Shopkeeper prices | Normal | 3x |
| Shopkeeper Resource sales | No | No |
| Hireling fees | Normal | 3x |
| Town NPC gold drops | None | None |
| Total accounts allowed | 3 | 1 |
| Total characters per account | 5 | 1 |
| Balanced Buyback System (NPC Consignment) | Yes | Yes |
| Murderers allowed in town | No | Yes |
| Heal murderers in town? | Criminal flag and guard whack | Criminal flag but no guard whack |
| Thieves Guild | Normal rules / requirements | Although you must still be in the Thieves Guild to steal from players, you will not be removed from the guild for collecting a murder count, nor are there any skill or time requirements to meet before joining. |
| Stealth Skill Mechanics | Normal | Rogues will find it a bit easier to sneak up on their marks as the chance to be automatically revealed when near player-characters while stealthed has been reduced to one tile. |
| NPC skill training | Yes | No |
| Animal Taming Skill Difficulty | No | Taming high level monsters (such as nightmares, wyrms, and dragons) will become twice as difficult. |
| Housing Prices | Normal | The cost of house deeds when purchased from NPC shopkeepers on Siege Perilous will be 10x the prices seen on "normal" shards. |