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Revision as of 14:14, 24 December 2022 by EvilManfred (talk | contribs)
Angel Island | Siege Perilous | |
---|---|---|
Item Insurance | No | No |
Trammel facet | No | No |
Resource Drops | Normal Rate | Halved |
Reds/Greys can insta-log or ban thee in housing | Yes | No |
Skills and Stat gains | Normal difficulty-based gains | Return over time (RoT) |
NPC Skill Training | Yes | No (Cartography and Tinkering gain from 0-10 normally on SP) |
Travel Spells | Normal | No Recall |
Changes to Blade Spirits and Energy Vortex | None | Weakened |
Telekinesis | Normal | Will not work on trapped or locked chests. |
Item wear | Normal | Musical instruments, fishing poles, herding crooks, scissors, axes used for lumberjacking, and other bladed objects will wear down and break with use |
Shopkeeper buys items from players | No | No |
Shopkeeper prices | Normal | 3x |
Shopkeeper Resource sales | No | Nope |
Hireling fees | Normal | 3x |
Town NPC gold drops | None | None |
Total accounts allowed | 3 | 1 |
Total characters per account | 5 | 1 |
NPC consignment system (BBS) | Yes | Yes |
Murderers allowed in town | No | Yes |
Heal murderers in town? | Criminal flag and guard whack | Criminal flag but no guard whack |
Thieves Guild | Normal rules / requirements | Although you must still be in the Thieves Guild to steal from players, you will not be removed from the guild for collecting a murder count, nor are there any skill or time requirements to meet before joining. |
Stealth skill mechanics | Normal | Rogues will find it a bit easier to sneak up on their marks as the chance to be automatically revealed when near player-characters while stealthed has been reduced to one tile. |
NPC skill training | Normal | Disabled |
Taming Skill Difficulty | No | Taming high level monsters (such as nightmares, wyrms, and dragons) will become twice as difficult. |
Housing Prices | Normal | The cost of house deeds when purchased from NPC shopkeepers on Siege Perilous will be 10x the prices seen on "normal" shards. |