Angel Island Overview
Angel Island Overview
Angel Island is a classic Ultima Online Shard circa Publish 15 with enhancements set in a Felucca ruleset. More important than the era though, is the philosophy behind the design. The Angel Island team has set out to build a solid and robust incarnation of Ultima Online that embodies all the things we loved about early UO while still growing and expanding to create an ever-interesting shard for everyone to play.
- 1 house per account
- 3 accounts per IP
- 5 player characters per account.
- 225 Stat Cap
- 700 Skill Cap
- Felucca Ruleset
- No Mounts
Custom Systems
- Angel Island Prison
- Anti AFK Resource Gathering
- Auctioneer
- Automated Event System
- Balanced Buyback System
- Basilisk
- Boats and Pirating
- Bolas
- Bounty Hunters
- Chicken Breeding
- Custom Housing
- Daily Rares
- Dragon Breeding
- Earned Gold Points
- Fight Broker
- Flag Stone
- Grappling Hooks
- Instant Backpack Swap
- Intelligent Dialogue
- Kin System
- Leaderboards
- Magic Equipment Crafting
- Merchant Escourtables
- Moongates
- Moonstones
- Mortal System
- Music Composition
- Newbie Tents
- Plant System
- Player Run Quests
- Player Run Tournaments
- Poison Arrows
- Quests (Automated)
- Rares Factory
- Sea Charts
- Shopkeeper Profession
- Siege Tents
- Special Dye Tubs
- The Slayer
- The Summoner
- Themed Treasure Chests
- Tournament Stone
- Town Guards
- Townships
- Treasure Hunters
- Tree of Knowledge
- Unemployment Checks
- War Ring
Staff Hosted Events
The staff believe in player ran events. The staff generally take a "hands off approach". However, there are rare times when staff will host events and I'm sure you all will be made aware of those times.
Automated Events
The following events are currently disabled:
Town Invasion
Kin Ransom
Fight Night
Crazy Map Day
Donations
There are no Donations on Angel Island.
Why Play on Angel Island?
Angel Island is a classic Ultima Online Shard circa Publish 15 with enhancements set in a Felucca ruleset. More important than the era though, is the philosophy behind the design. The Angel Island team has set out to build a solid and robust incarnation of Ultima Online that embodies all the things we loved about early UO while still growing and expanding to create an ever-interesting shard for everyone to play.
Angel Island is the brain child of Adam Ant. Angel Island facilitates the need for higher quality content that doesn't interfere with the elements of classic gameplay which make it so fun and solid. We brought the Summoner and the Slayer templates - giving you alternatives to the traditional tamer money making templates. For the true old school AI vets, we have added a few interesting things into the world that are sure to bring back the nostalgia that is AI.
Our Angel Island shard runs on a brand new server-class machine running 20 cores. Angel Island will not be running on a VM shared with any other processes, it'll be running on the bare metal of this server-class box. The internet connection to the box is a 1000 megabits per second symmetrical fiber optic line. The diesel generator backed power system ensures you will have 24/7 access to your UO account! I hope you all enjoy Our UO (or OWO for short). We’ve had a lot of fun putting the machine and the shard together, so we hope you will enjoy it!
What is different between Angel Island and Siege Perilous?
Angel Island | Siege Perilous | |
---|---|---|
Mounts | No | Yes |
Item Insurance | No | No |
Trammel Facet | No | No |
Factions | Kin System | Regular Factions |
Resource Drops | Normal Rate | Halved |
Reds/Greys can insta-log or ban thee in housing | Yes | No |
Skills and Stat gains | Normal difficulty-based gains | Return Over Time (RoT) |
NPC Skill Training | Yes | No (Cartography and Lockpicking gain from 0-10 normally on SP) |
Travel Spells | Normal | No Recall |
Changes to Blade Spirits and Energy Vortex | None | Weakened |
Telekinesis | Normal | Will not work on trapped or locked chests. |
Item wear | Normal | Musical instruments, fishing poles, herding crooks, scissors, axes used for Lumberjacking, and other bladed objects will wear down and break with use. |
Shopkeeper buys items from players | No | No |
Shopkeeper prices | Normal | 3x |
Shopkeeper Resource sales | No | No |
Hireling fees | Normal | 3x |
Town NPC gold drops | None | None |
Total accounts allowed | 3 | 1 |
Total characters per account | 5 | 1 |
Balanced Buyback System (NPC Consignment) | Yes | Yes |
Murderers allowed in town | No | Yes |
Heal murderers in town? | Criminal flag and guard whack | Criminal flag but no guard whack |
Thieves Guild | Normal rules / requirements | Although you must still be in the Thieves Guild to steal from players, you will not be removed from the guild for collecting a murder count, nor are there any skill or time requirements to meet before joining. |
Stealth Skill Mechanics | Normal | Rogues will find it a bit easier to sneak up on their marks as the chance to be automatically revealed when near player-characters while stealthed has been reduced to one tile. |
NPC skill training | Yes | No |
Animal Taming Skill Difficulty | No | Taming high level monsters (such as nightmares, wyrms, and dragons) will become twice as difficult. |
Housing Prices | Normal | The cost of house deeds when purchased from NPC shopkeepers on Siege Perilous will be 10x the prices seen on "normal" shards. |