Skills
Revision as of 22:12, 18 February 2023 by EvilManfred (talk | contribs)
Unused Skills
- Bushido
- Focus
- Mysticism
- Spellweaving
- Throwing
❌ Note that Remove Trap, Stealth and all Unused Skills including Bowcraft/Fletching are unable to receive skill points from character creation. Any points spent on these skills will be lost as these skills will automatically be set back to zero.
Skills Guide
- Alchemy - Create potions that you can use during combat
- Anatomy - See the physical characteristics of a character. Also increases damage done by melee and ranged weapons.
- Animal Lore - Get information about an animal. Also necessary for successful animal taming
- Animal Taming - Tame animals that will fight by your side
- Archery - Combat using bows and crossbows. Increases your chance to hit.
- Arms Lore - See the durability of a weapon.
- Begging - Beg NPC's for small amounts of money.
- Blacksmithy - Create armor and weapons from metal ingots.
- Bowcraft/Fletching - Create Bows and Arrows. Also available through Carpentry.
- Camping - Create a campsite that allows you to log out instantly anywhere in the world.
- Carpentry - Create furniture, weapons, and house addons with wood.
- Cartography - Decode and dig up treasure maps.
- Cooking - Cook raw meat to make it edible.
- Detecting Hidden - Detect hidden players or traps.
- Discordance - Lower stats of a target. Requires Musicianship.
- Evaluating Intelligence - See the mental statistics of a character. Also increases damage with spells.
- Fencing - Combat using daggers, krysses, war forks, and spears. Increases your chance to hit.
- Fishing - Use a fishing rod to find fish, SOS messages, and treasure.
- Forensic Evaluation - Find information about a person.
- Healing - Heal yourself or others using cloth bandages. Requires Anatomy.
- Herding - Coerce an animal to move from one spot to another.
- Hiding - Vanish from sight of players and monsters.
- Inscription - Create spell scrolls, spellbooks, and rune books.
- Item Identification - Identify magical properties of weapons, armor, and clothing.
- Lockpicking - Open locked chests and boxes.
- Lumberjacking - Cut wood from trees.
- Mace Fighting - Combat using maces and hammers. Increases your chance to hit.
- Magery - Cast magical spells with a variety of effects.
- Meditation - Regenerate mana.
- Mining - Dig ore from rocks and smelt it into Ingots.
- Musicianship - Play music with instruments. See Discordance, Peacemaking, and Provocation.
- Parrying - Block melee attacks with a shield.
- Peacemaking - Calms a target NPC, stopping them from attacking.
- Poisoning - Poison weapons and arrows. Also increases inflicted poison damage from weapons, arrows, and spells.
- Provocation - Coerce two NPC's to fight each other.
- Remove Trap - Remove traps from chests and boxes.
- Resisting Spells - Reduce damage and effects of magic spells cast on you.
- Snooping - Snoop into other player or NPC's backpacks to see what valuables they have.
- Spirit Speak - Communicate with the dead. See Also The Summoner and The Slayer.
- Stealing - Steal items from a player or NPC.
- Stealth - Move short distances while hidden.
- Swordsmanship - Combat with swords, axes, and polearms. increases chance to hit.
- Tactics - Greatly increase combat damage with melee and ranged weapons.
- Tailoring - Stitch clothes and leather armor.
- Taste Identification - Identify potions by taste.
- Tinkering - Create tools and knick-knacks.
- Tracking - Track players and NPC's great distances.
- Veterinary - Heal your tamed animals.
- Wrestling - Combat with your bare hands. Increases chance to hit.