Angel Island Overview

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Angel Island Overview

Angel Island is a classic Ultima Online shard based on the Publish 15 era, with enhancements, running under a Felucca ruleset. More important than the era itself is the philosophy behind the design: to preserve what made early UO compelling while continuing to grow and evolve the world.

The Angel Island team focuses on building a solid, robust incarnation of Ultima Online that emphasizes meaningful gameplay, risk, and long-term interest.

Core Rules

  • 1 house per account
  • 3 accounts per IP
  • 5 player characters per account
  • 225 stat cap
  • 700 skill cap
  • Felucca ruleset
  • No mounts

Custom Systems

Angel Island hosts a variety of custom systems, some of which are also available on Siege Perilous. For a complete list, see Custom Content.

Staff-Hosted Events

Angel Island emphasizes player-run events, with staff generally taking a hands-off approach. On rare occasions, staff may host events, and players will be notified when this occurs.

Donations

Donations to the shard are welcome. There are no in-game rewards of any kind for donations, other than the staff’s sincere gratitude.

If you wish to make a donation, please speak directly with Adam Ant via the community Discord: https://discord.com/invite/GwRuSV9vAb

Why Play on Angel Island?

Angel Island was created to provide high-quality content without interfering with the classic gameplay elements that made early Ultima Online memorable and rewarding.

The shard introduces alternative templates such as the Summoner and Slayer, offering viable paths beyond traditional tamer-based gameplay. For long-time Angel Island veterans, the world also contains familiar challenges and nostalgic content inspired by the shard’s history.

Angel Island runs on dedicated server-class hardware (bare metal, not virtualized) with a high-bandwidth fiber connection and generator-backed power to ensure reliable, continuous availability.

Differences Between Angel Island and Siege Perilous

Shard Variations
Feature Angel Island Siege Perilous
Total accounts allowed 3 1
Characters per account 5 1
Mounts No Yes
Recall Yes No
Gate travel Yes Yes
Item insurance No No
Trammel facet No No
Factions Kin System Classic factions
Resource drops Normal rate Halved
Skill and stat gains Normal, difficulty-based Return Over Time (RoT)
NPC skill training Yes No (except Cartography and Lockpicking from 0–10)
Animal taming difficulty Normal High-level creatures are significantly more difficult
Blade Spirits / Energy Vortex Normal Weakened
Telekinesis Normal Does not work on trapped or locked chests
Item wear Normal Many tools and weapons degrade with use
NPC shopkeepers buy items No No
NPC shopkeeper prices Normal
NPC resource sales No No
Hireling fees Normal
Housing prices Normal NPC prices are 10× higher
Balanced Buyback System Yes No
Murderers allowed in town No Yes
Healing murderers in town Criminal flag + guards Criminal flag only
Instant logout / housing ban for reds & greys Yes No
Poisoned arrows Yes No
Thieves Guild rules Standard No removal for murder counts; no skill/time requirements
Stealth mechanics Normal Reduced auto-reveal range
Weapon enchantments No Yes