Difference between revisions of "Animal Taming"
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On Mortalis, Animal Taming follows classic Ultima Online mechanics, with one intentional enhancement designed to reward active adventuring rather than repetitive or stationary training. | On Mortalis, Animal Taming follows classic Ultima Online mechanics, with one intentional enhancement designed to reward active adventuring rather than repetitive or stationary training. | ||
In addition to traditional difficulty-based skill gains from taming creatures, Mortalis supports limited passive Animal Taming progression earned through meaningful interaction with pets in the field. | In addition to traditional difficulty-based skill gains from taming creatures, Mortalis supports limited passive Animal Taming progression earned through meaningful interaction with pets in the field. This allows tamers to make gradual background progress by naturally playing their role while adventuring alongside their animals. | ||
Passive Taming progression may be | Passive Taming progression may be earned through appropriate, real-world activities such as: | ||
* Commanding pets during live encounters | |||
* Feeding, healing, or curing pets while adventuring | |||
* Pets improving through combat participation | |||
These passive gains are intentionally modest and are meant to supplement—not replace—traditional Animal Taming progression. Standard taming, creature difficulty, and direct effort remain the primary means of advancing the skill. | |||
Passive Taming does not function in guarded regions, inside houses, or in artificial or low-risk environments, and it does not apply to hirelings or non-tameable NPCs. Progress is only awarded during genuine play in situations where learning is appropriate. | |||
See Also | The intent of Passive Taming on Mortalis is to reinforce Animal Taming as an adventuring skill—one developed through shared risk and experience in a dangerous world, rather than through repetition in safety. | ||
For a full explanation of how passive progression works, see [[Passive Taming]]. | |||
== See Also == | |||
* [[Animal Lore]] | |||
Latest revision as of 12:00, 6 January 2026
General Information
Animal Taming allows you to tame animals and monsters to fight for you. Simply use the Animal Taming skill on an untamed creature.
Angel Island also features a custom Dragon Breeding system that allows tamers to breed their own specialized pet dragons.
Animal Trainers
Animal Trainers on Angel Island are able to help players find animals in the wilderness. Simply say the animal trainer's name followed by the name of the animal you wish to find, and they will provide approximate coordinates for the closest one.
Pet Bonding
Your pet will bond with you if you keep it wonderfully happy for seven real-life days. The easiest way to accomplish this is to fully feed your pet, then stable it for one week. Afterward, feed it again to complete the bonding process.
It is also possible to bond pets for a substantial fee using the Tree of Knowledge. This mighty tree can be found within the Hedgemaze.
Note: Bonded pets will suffer stat loss upon resurrection.
Training Taming
- Walruses, Snow Leopards, Polar Bears (Dagger Island), or forest critters (Britain Moongate) 50.0–59.1:
- Walruses, Snow Leopards, Polar Bears (Dagger Island), forest critters, and Grizzly Bears (mainland forests) 59.1–65.1:
- White Wolves (Dagger Island) 65.1–71.1:
- Bulls (Jhelom Bull Pen) 71.1–83.1:
- Great Harts (Moonglow, Barrier Island) 83.1–95.1:
- Nightmares (Covetous Level 2) 95.1–GM:
Taming Requirements
| Animal | Skill Required | Slots Required | Location |
|---|---|---|---|
| Bull Frog | 23.1 | ||
| Hind | 23.1 | ||
| Timber Wolf | 23.1 | ||
| Boar | 29.1 | ||
| Horse | 29.1 | ||
| Black Bear | 35.1 | ||
| Polar Bear | 35.1 | ||
| Walrus | 35.1 | ||
| Brown Bear | 41.1 | ||
| Cougar | 41.1 | ||
| Scorpion (*) | 47.1 | ||
| Grey Wolf | 53.1 | ||
| Panther | 53.1 | ||
| Snow Leopard | 53.1 | ||
| Giant Spider (*) | 59.1 | ||
| Grizzly Bear | 59.1 | ||
| White Wolf | 65.1 | ||
| Bull | 71.1 | ||
| Hell Cat (*) | 71.1 | ||
| Giant Toad | 77.1 | ||
| Dire Wolf (*) | 83.1 | ||
| Great Hart | 83.1 | ||
| Drake (*) | 84.3 | ||
| Hell Hound (*) | 85.5 | ||
| Dragon (*) | 93.9 | ||
| Nightmare (*) | 95.1 |
(*): Aggressive
Note: Taming requirements are based on shown skill.
Siege Perilous
On Siege Perilous, it is twice as difficult to tame high-level monsters. There are two distinct factors involved: the chance to begin taming and the chance to successfully complete the tame.
On Siege Perilous, the chance to begin taming is unchanged; however, the chance to successfully complete the tame after it has started is reduced by half.
Mortalis
On Mortalis, Animal Taming follows classic Ultima Online mechanics, with one intentional enhancement designed to reward active adventuring rather than repetitive or stationary training.
In addition to traditional difficulty-based skill gains from taming creatures, Mortalis supports limited passive Animal Taming progression earned through meaningful interaction with pets in the field. This allows tamers to make gradual background progress by naturally playing their role while adventuring alongside their animals.
Passive Taming progression may be earned through appropriate, real-world activities such as:
- Commanding pets during live encounters
- Feeding, healing, or curing pets while adventuring
- Pets improving through combat participation
These passive gains are intentionally modest and are meant to supplement—not replace—traditional Animal Taming progression. Standard taming, creature difficulty, and direct effort remain the primary means of advancing the skill.
Passive Taming does not function in guarded regions, inside houses, or in artificial or low-risk environments, and it does not apply to hirelings or non-tameable NPCs. Progress is only awarded during genuine play in situations where learning is appropriate.
The intent of Passive Taming on Mortalis is to reinforce Animal Taming as an adventuring skill—one developed through shared risk and experience in a dangerous world, rather than through repetition in safety.
For a full explanation of how passive progression works, see Passive Taming.