Difference between revisions of "Animal Taming"

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On Siege Perilous, the chance to begin taming is unchanged; however, the chance to successfully complete the tame after it has started is reduced by half.
On Siege Perilous, the chance to begin taming is unchanged; however, the chance to successfully complete the tame after it has started is reduced by half.
= Mortalis =
On Mortalis, Animal Taming follows classic Ultima Online mechanics, with one intentional enhancement designed to reward active adventuring rather than repetitive or stationary training.
In addition to traditional difficulty-based skill gains from taming creatures, Mortalis supports limited passive Animal Taming progression earned through meaningful interaction with pets in the field. Tamers may receive background progress by playing their role naturally while adventuring alongside their animals.
Passive Taming progression may be awarded through activities such as:
* Commanding pets during real encounters
* Feeding, healing, or curing pets
* Pets gaining stats or skills through combat
This system is deliberately constrained. Passive gains are supplemental in nature and do not replace standard taming or traditional progression methods. Gains do not occur in guarded regions, inside houses, or in artificial or low-risk setups, and they do not apply to hirelings or non-tameable NPCs.
The intent of Passive Taming on Mortalis is to encourage tamers to participate directly in the dangers of the world with their pets, reinforcing Animal Taming as an adventuring skill rather than one trained through repetition in safety.


See Also: [[Animal Lore]]
See Also: [[Animal Lore]]

Revision as of 10:15, 4 January 2026

General Information

Animal Taming allows you to tame animals and monsters to fight for you. Simply use the Animal Taming skill on an untamed creature.

Angel Island also features a custom Dragon Breeding system that allows tamers to breed their own specialized pet dragons.

Animal Trainers

Animal Trainers on Angel Island are able to help players find animals in the wilderness. Simply say the animal trainer's name followed by the name of the animal you wish to find, and they will provide approximate coordinates for the closest one.

Pet Bonding

Your pet will bond with you if you keep it wonderfully happy for seven real-life days. The easiest way to accomplish this is to fully feed your pet, then stable it for one week. Afterward, feed it again to complete the bonding process.

It is also possible to bond pets for a substantial fee using the Tree of Knowledge. This mighty tree can be found within the Hedgemaze.

Note: Bonded pets will suffer stat loss upon resurrection.

Training Taming

  • Walruses, Snow Leopards, Polar Bears (Dagger Island), or forest critters (Britain Moongate) 50.0–59.1:
  • Walruses, Snow Leopards, Polar Bears (Dagger Island), forest critters, and Grizzly Bears (mainland forests) 59.1–65.1:
  • White Wolves (Dagger Island) 65.1–71.1:
  • Bulls (Jhelom Bull Pen) 71.1–83.1:
  • Great Harts (Moonglow, Barrier Island) 83.1–95.1:
  • Nightmares (Covetous Level 2) 95.1–GM:

Taming Requirements

Animal Skill Required Slots Required Location
Bull Frog 23.1
Hind 23.1
Timber Wolf 23.1
Boar 29.1
Horse 29.1
Black Bear 35.1
Polar Bear 35.1
Walrus 35.1
Brown Bear 41.1
Cougar 41.1
Scorpion (*) 47.1
Grey Wolf 53.1
Panther 53.1
Snow Leopard 53.1
Giant Spider (*) 59.1
Grizzly Bear 59.1
White Wolf 65.1
Bull 71.1
Hell Cat (*) 71.1
Giant Toad 77.1
Dire Wolf (*) 83.1
Great Hart 83.1
Drake (*) 84.3
Hell Hound (*) 85.5
Dragon (*) 93.9
Nightmare (*) 95.1

(*): Aggressive

Note: Taming requirements are based on shown skill.

Siege Perilous

On Siege Perilous, it is twice as difficult to tame high-level monsters. There are two distinct factors involved: the chance to begin taming and the chance to successfully complete the tame.

On Siege Perilous, the chance to begin taming is unchanged; however, the chance to successfully complete the tame after it has started is reduced by half.

Mortalis

On Mortalis, Animal Taming follows classic Ultima Online mechanics, with one intentional enhancement designed to reward active adventuring rather than repetitive or stationary training.

In addition to traditional difficulty-based skill gains from taming creatures, Mortalis supports limited passive Animal Taming progression earned through meaningful interaction with pets in the field. Tamers may receive background progress by playing their role naturally while adventuring alongside their animals.

Passive Taming progression may be awarded through activities such as:

  • Commanding pets during real encounters
  • Feeding, healing, or curing pets
  • Pets gaining stats or skills through combat

This system is deliberately constrained. Passive gains are supplemental in nature and do not replace standard taming or traditional progression methods. Gains do not occur in guarded regions, inside houses, or in artificial or low-risk setups, and they do not apply to hirelings or non-tameable NPCs.

The intent of Passive Taming on Mortalis is to encourage tamers to participate directly in the dangers of the world with their pets, reinforcing Animal Taming as an adventuring skill rather than one trained through repetition in safety.


See Also: Animal Lore