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| | = Angel Island Overview = |
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| [[File:wikisidebarart.png|link=]]
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| </div>
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| <div id=swordborder style="
| | Angel Island is a classic Ultima Online shard based on the Publish 15 era, with enhancements, running under a Felucca ruleset. |
| left:-178px;
| | More important than the era itself is the philosophy behind the design: to preserve what made early UO compelling while continuing to grow and evolve the world. |
| top: -172px;">
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| [[File:wikitop4.png|link=]]
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| </div>
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| <div id=cf style="
| | The Angel Island team focuses on building a solid, robust incarnation of Ultima Online that emphasizes meaningful gameplay, risk, and long-term interest. |
| left:-192px;
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| top: -122px;">
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| [[File:tchestbase2.gif|class=bottom|link=Main_Page]]
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| </div>
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| <div id=cf style="
| | == Core Rules == |
| left:-58px;
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| [[File:lit01.gif|class=bottom|link=Main_Page]]
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| [[File:lit06.gif|class=bottom|link=Main_Page]]
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| <div id=cf style="
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| [[File:64.png|class=bottom|link=Main_Page]]
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| <div id=cf style="
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| [[File:tchestlid2.gif|class=top|link=Main_Page]]
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| </div>
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| <div id=cf style="
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| left:-114px;
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| [[File:wikilogo5.png|class=bottom|link=Main_Page]]
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| </div>
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| <div id=cf style="
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| [[File:aispwiki.png|class=bottom|link=Main_Page]]
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| <div id=menubutton style="
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| left:-110px;
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| top: 383px;">
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| [[File:totoparrow2f.png|class=bottom|link=#top|Back to Top]]
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| [[File:totoparrow1f.png|class=top|link=#top|Back to Top]]
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| </div>
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| <div id=menubutton style="
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| left:-140px;
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| top: 400px;">
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| [[File:mainmenu02f.png|class=bottom|link=Main_Page]]
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| [[File:mainmenu01f.png|class=top|link=Main_Page]]
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| </div>
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| <div id=menubutton style="
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| left:-110px;
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| top: 450px;">
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| [[File:tobotarrow2.png|class=bottom|link=#footer|Bottom of Page]]
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| [[File:tobotarrow1.png|class=top|link=#footer|Bottom of Page]]
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| <div id=menubutton style="
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| [[File:sbit.png|link=]]
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| <div id=menubutton style="
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| [[File:sbit2.png|link=]]
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| </div>
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| {{#css:
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| </div>
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| | |
| ==Angel Island Overview==
| |
| | |
| Angel Island is a classic Ultima Online Shard circa Publish 15 with enhancements set in a Felucca ruleset. More important than the era though, is the philosophy behind the design. The Angel Island team has set out to build a solid and robust incarnation of Ultima Online that embodies all the things we loved about early UO while still growing and expanding to create an ever-interesting shard for everyone to play.
| |
|
| |
| * 1 house per account | | * 1 house per account |
| * 3 accounts per IP | | * 3 accounts per IP |
| * 5 player characters per account. | | * 5 player characters per account |
| | * 225 stat cap |
| | * 700 skill cap |
| | * Felucca ruleset |
| | * No mounts |
|
| |
|
| * 225 Stat Cap
| | == Custom Systems == |
| | Angel Island hosts a variety of custom systems, some of which are also available on Siege Perilous. |
| | For a complete list, see [[Custom Content]]. |
|
| |
|
| * 700 Skill Cap
| | == Staff-Hosted Events == |
| | Angel Island emphasizes player-run events, with staff generally taking a hands-off approach. |
| | On rare occasions, staff may host events, and players will be notified when this occurs. |
|
| |
|
| * Felucca Ruleset
| | == Donations == |
| | Donations to the shard are welcome. There are no in-game rewards of any kind for donations, other than the staff’s sincere gratitude. |
|
| |
|
| * No Mounts
| | If you wish to make a donation, please speak directly with Adam Ant via the community Discord: |
| | https://discord.com/invite/GwRuSV9vAb |
|
| |
|
| ===Custom Systems=== | | == Why Play on Angel Island? == |
| | Angel Island was created to provide high-quality content without interfering with the classic gameplay elements that made early Ultima Online memorable and rewarding. |
|
| |
|
| Angel Island hosts a variety of custom systems, some of which are also available on Siege Perilous. To see the full list, visit [[Custom Content]]. | | The shard introduces alternative templates such as the Summoner and Slayer, offering viable paths beyond traditional tamer-based gameplay. For long-time Angel Island veterans, the world also contains familiar challenges and nostalgic content inspired by the shard’s history. |
| ===Staff Hosted Events===
| |
|
| |
|
| The staff believe in player ran events. The staff generally take a "hands off approach". However, there are rare times when staff will host events and I'm sure you all will be made aware of those times.
| | Angel Island runs on dedicated server-class hardware (bare metal, not virtualized) with a high-bandwidth fiber connection and generator-backed power to ensure reliable, continuous availability. |
|
| |
|
| ===Donations=== | | == Differences Between Angel Island and Siege Perilous == |
| | | {| class="wikitable" style="text-align:center; margin:auto; width:70%;" |
| Donations to the shard are welcomed! However, there are no rewards of any kind for donations here, other than our sincerest gratitude. <br>
| | |+ '''Shard Variations''' |
| | |
| If you wish to make a donation, it is best to speak directly with Adam Ant in the community [https://discord.com/invite/GwRuSV9vAb Discord.]
| |
| | |
| ==Why Play on Angel Island?==
| |
| | |
| Angel Island is a classic Ultima Online Shard circa Publish 15 with enhancements set in a Felucca ruleset. More important than the era though, is the philosophy behind the design. The Angel Island team has set out to build a solid and robust incarnation of Ultima Online that embodies all the things we loved about early UO while still growing and expanding to create an ever-interesting shard for everyone to play.
| |
| | |
| Angel Island is the brain child of Adam Ant. Angel Island facilitates the need for higher quality content that doesn't interfere with the elements of classic gameplay which make it so fun and solid. We brought the Summoner and the Slayer templates - giving you alternatives to the traditional tamer money making templates. For the true old school AI vets, we have added a few interesting things into the world that are sure to bring back the nostalgia that is AI.
| |
| | |
| Our Angel Island shard runs on a brand new server-class machine running 20 cores. Angel Island will not be running on a VM shared with any other processes, it'll be running on the bare metal of this server-class box. The internet connection to the box is a 1000 megabits per second symmetrical fiber optic line. The diesel generator backed power system ensures you will have 24/7 access to your UO account! I hope you all enjoy Our UO (or OWO for short). We’ve had a lot of fun putting the machine and the shard together, so we hope you will enjoy it!
| |
| | |
| ==What is different between Angel Island and Siege Perilous?==
| |
| | |
| {| class="wikitable" style="text-align: center; margin:auto; width:70vw;" | |
| |+ '''Shard Variations Chart: | |
| |-
| |
| ! !! '''Angel Island !! '''Siege Perilous
| |
| |- | | |- |
| | '''Total accounts allowed || 3 || 1
| | ! Feature !! Angel Island !! Siege Perilous |
| |- | | |- |
| | '''Total characters per account || 5 || 1 | | | Total accounts allowed || 3 || 1 |
| |- | | |- |
| | '''Mounts || No || Yes | | | Characters per account || 5 || 1 |
| |- | | |- |
| | '''Recall || Yes || No | | | Mounts || No || Yes |
| |- | | |- |
| | '''Gate Travel || Yes || Yes | | | Recall || Yes || No |
| |- | | |- |
| | '''Item Insurance || No || No | | | Gate travel || Yes || Yes |
| |- | | |- |
| | '''Trammel Facet || No || No | | | Item insurance || No || No |
| |- | | |- |
| | '''Factions || [[Kin System]] || Classic Factions | | | Trammel facet || No || No |
| |- | | |- |
| | '''Resource Drops || Normal Rate || Halved | | | Factions || [[Kin System]] || Classic factions |
| |- | | |- |
| | '''Skills and Stat gains || Normal difficulty-based gains || [[Return Over Time (RoT)]] | | | Resource drops || Normal rate || Halved |
| |- | | |- |
| | '''NPC Skill Training || Yes || No ([[Cartography]] and [[Lockpicking]] gain from 0-10 normally on SP) | | | Skill and stat gains || Normal, difficulty-based || [[Return Over Time (RoT)]] |
| |- | | |- |
| | '''Animal Taming Skill Difficulty || No || Taming high level monsters (such as nightmares, wyrms, and dragons) will become twice as difficult. | | | NPC skill training || Yes || No (except [[Cartography]] and [[Lockpicking]] from 0–10) |
| |- | | |- |
| | '''Blade Spirits and Energy Vortex || Normal || Weakened | | | Animal taming difficulty || Normal || High-level creatures are significantly more difficult |
| |- | | |- |
| | '''Telekinesis|| Normal || Will not work on trapped or locked chests. | | | Blade Spirits / Energy Vortex || Normal || Weakened |
| |- | | |- |
| | '''Item wear || Normal || Musical instruments, fishing poles, herding crooks, scissors, axes used for [[Lumberjacking]], and other bladed objects will wear down and break with use. | | | Telekinesis || Normal || Does not work on trapped or locked chests |
| |- | | |- |
| | '''Shopkeeper buys items from players || No || No | | | Item wear || Normal || Many tools and weapons degrade with use |
| |- | | |- |
| | '''Shopkeeper prices|| Normal || 3x | | | NPC shopkeepers buy items || No || No |
| |- | | |- |
| | '''Shopkeeper Resource sales || No || No | | | NPC shopkeeper prices || Normal || 3× |
| |- | | |- |
| | '''Hireling fees || Normal || 3x | | | NPC resource sales || No || No |
| |- | | |- |
| | '''Housing Prices || Normal || NPC prices are 10x higher. | | | Hireling fees || Normal || 3× |
| |- | | |- |
| | '''[[Balanced Buyback System]] (NPC Consignment) || Yes || No | | | Housing prices || Normal || NPC prices are 10× higher |
| |- | | |- |
| | '''Murderers allowed in town || No || Yes | | | [[Balanced Buyback System]] || Yes || No |
| |- | | |- |
| | '''Heal murderers in town? || Criminal flag and guard whack || Criminal flag but no guard whack | | | Murderers allowed in town || No || Yes |
| |- | | |- |
| | '''Reds/Greys can insta-log or ban thee in housing || Yes || No | | | Healing murderers in town || Criminal flag + guards || Criminal flag only |
| |- | | |- |
| | '''Poisoned Arrows || Yes || No | | | Instant logout / housing ban for reds & greys || Yes || No |
| |- | | |- |
| | '''Thieves Guild|| Normal rules / requirements || Although you must still be in the Thieves Guild to steal from players, you will not be removed from the guild for collecting a murder count, nor are there any skill or time requirements to meet before joining. | | | Poisoned arrows || Yes || No |
| |- | | |- |
| | '''[[Stealth]] Skill Mechanics || Normal || Rogues will find it a bit easier to sneak up on their marks as the chance to be automatically revealed when near player-characters while stealthed has been reduced to one tile. | | | Thieves Guild rules || Standard || No removal for murder counts; no skill/time requirements |
| |- | | |- |
| | '''Weapon Enchantments || No || Yes | | | [[Stealth]] mechanics || Normal || Reduced auto-reveal range |
| |- | | |- |
| | | Weapon enchantments || No || Yes |
| |} | | |} |
Angel Island Overview
Angel Island is a classic Ultima Online shard based on the Publish 15 era, with enhancements, running under a Felucca ruleset.
More important than the era itself is the philosophy behind the design: to preserve what made early UO compelling while continuing to grow and evolve the world.
The Angel Island team focuses on building a solid, robust incarnation of Ultima Online that emphasizes meaningful gameplay, risk, and long-term interest.
Core Rules
- 1 house per account
- 3 accounts per IP
- 5 player characters per account
- 225 stat cap
- 700 skill cap
- Felucca ruleset
- No mounts
Custom Systems
Angel Island hosts a variety of custom systems, some of which are also available on Siege Perilous.
For a complete list, see Custom Content.
Staff-Hosted Events
Angel Island emphasizes player-run events, with staff generally taking a hands-off approach.
On rare occasions, staff may host events, and players will be notified when this occurs.
Donations
Donations to the shard are welcome. There are no in-game rewards of any kind for donations, other than the staff’s sincere gratitude.
If you wish to make a donation, please speak directly with Adam Ant via the community Discord:
https://discord.com/invite/GwRuSV9vAb
Why Play on Angel Island?
Angel Island was created to provide high-quality content without interfering with the classic gameplay elements that made early Ultima Online memorable and rewarding.
The shard introduces alternative templates such as the Summoner and Slayer, offering viable paths beyond traditional tamer-based gameplay. For long-time Angel Island veterans, the world also contains familiar challenges and nostalgic content inspired by the shard’s history.
Angel Island runs on dedicated server-class hardware (bare metal, not virtualized) with a high-bandwidth fiber connection and generator-backed power to ensure reliable, continuous availability.
Differences Between Angel Island and Siege Perilous
Shard Variations
| Feature |
Angel Island |
Siege Perilous
|
| Total accounts allowed |
3 |
1
|
| Characters per account |
5 |
1
|
| Mounts |
No |
Yes
|
| Recall |
Yes |
No
|
| Gate travel |
Yes |
Yes
|
| Item insurance |
No |
No
|
| Trammel facet |
No |
No
|
| Factions |
Kin System |
Classic factions
|
| Resource drops |
Normal rate |
Halved
|
| Skill and stat gains |
Normal, difficulty-based |
Return Over Time (RoT)
|
| NPC skill training |
Yes |
No (except Cartography and Lockpicking from 0–10)
|
| Animal taming difficulty |
Normal |
High-level creatures are significantly more difficult
|
| Blade Spirits / Energy Vortex |
Normal |
Weakened
|
| Telekinesis |
Normal |
Does not work on trapped or locked chests
|
| Item wear |
Normal |
Many tools and weapons degrade with use
|
| NPC shopkeepers buy items |
No |
No
|
| NPC shopkeeper prices |
Normal |
3×
|
| NPC resource sales |
No |
No
|
| Hireling fees |
Normal |
3×
|
| Housing prices |
Normal |
NPC prices are 10× higher
|
| Balanced Buyback System |
Yes |
No
|
| Murderers allowed in town |
No |
Yes
|
| Healing murderers in town |
Criminal flag + guards |
Criminal flag only
|
| Instant logout / housing ban for reds & greys |
Yes |
No
|
| Poisoned arrows |
Yes |
No
|
| Thieves Guild rules |
Standard |
No removal for murder counts; no skill/time requirements
|
| Stealth mechanics |
Normal |
Reduced auto-reveal range
|
| Weapon enchantments |
No |
Yes
|