Difference between revisions of "Animal Taming"

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Note: Bonded pets will suffer stat loss upon resurrection.
Note: Bonded pets will suffer stat loss upon resurrection.
== Stabling ==
The number of pets you may keep in the stables is primarily determined by your combined Animal Taming, Animal Lore, and Veterinary skills.
{| class="wikitable"
! Combined Skill
! Stable Slots
|-
| Below 160.0
| 2
|-
| 160.0–199.9
| 3
|-
| 200.0–239.9
| 4
|-
| 240.0 or higher
| 5
|}
Additional stable slots are granted for high individual skill levels in Animal Taming, Animal Lore, and Veterinary. Each of these skills provides:
{| class="wikitable"
! Individual Skill
! Additional Slots
|-
| 100.0–109.9
| +1
|-
| 110.0–119.9
| +2
|-
| 120.0
| +3
|}
For example, a character with 100.0 Animal Taming and 100.0 Animal Lore has 6 stable slots. A character with 100.0 in Animal Taming, Animal Lore, and Veterinary has 8.
These are the standard stable limits used on '''Upheaval''', '''Seasons''', and '''Mortalis'''.
=== Angel Island ===
Angel Island uses the standard stable calculation above, but also rewards Herding with additional stable capacity.
=== Siege Perilous ===
Siege Perilous has had two stable systems:
{| class="wikitable"
! Skills
! Siege 1
! Siege 2
|-
| No relevant skills
| 2
| 8
|-
| GM Animal Taming + GM Animal Lore
| 6
| 24
|-
| GM Animal Taming + GM Animal Lore + GM Veterinary
| 8
| 26
|}
'''Siege 2''' is the current Siege Perilous ruleset.
Some older Siege characters may also retain a grandfathered Herding-based stable bonus from the earlier stable system. Grandfathered characters must maintain more than 70.0 base Herding to retain this benefit.
=== Stable Slots and Follower Slots ===
Stable slots and follower slots are separate systems. Your stable limit determines how many pets you may keep in the stables. Follower slots determine how many pets you may have active at one time.
If claiming a pet would put you over your follower limit, the pet will remain in the stables.


== Training Taming ==
== Training Taming ==

Latest revision as of 21:41, 15 October 2026

General Information

Animal Taming allows you to tame animals and monsters to fight for you. Simply use the Animal Taming skill on an untamed creature.

Angel Island also features a custom Dragon Breeding system that allows tamers to breed their own specialized pet dragons.

Animal Trainers

Animal Trainers on Angel Island are able to help players find animals in the wilderness. Simply say the animal trainer's name followed by the name of the animal you wish to find, and they will provide approximate coordinates for the closest one.

Pet Bonding

Your pet will bond with you if you keep it wonderfully happy for seven real-life days. The easiest way to accomplish this is to fully feed your pet, then stable it for one week. Afterward, feed it again to complete the bonding process.

It is also possible to bond pets for a substantial fee using the Tree of Knowledge. This mighty tree can be found within the Hedgemaze.

Note: Bonded pets will suffer stat loss upon resurrection.

Stabling

The number of pets you may keep in the stables is primarily determined by your combined Animal Taming, Animal Lore, and Veterinary skills.

Combined Skill Stable Slots
Below 160.0 2
160.0–199.9 3
200.0–239.9 4
240.0 or higher 5

Additional stable slots are granted for high individual skill levels in Animal Taming, Animal Lore, and Veterinary. Each of these skills provides:

Individual Skill Additional Slots
100.0–109.9 +1
110.0–119.9 +2
120.0 +3

For example, a character with 100.0 Animal Taming and 100.0 Animal Lore has 6 stable slots. A character with 100.0 in Animal Taming, Animal Lore, and Veterinary has 8.

These are the standard stable limits used on Upheaval, Seasons, and Mortalis.

Angel Island

Angel Island uses the standard stable calculation above, but also rewards Herding with additional stable capacity.

Siege Perilous

Siege Perilous has had two stable systems:

Skills Siege 1 Siege 2
No relevant skills 2 8
GM Animal Taming + GM Animal Lore 6 24
GM Animal Taming + GM Animal Lore + GM Veterinary 8 26

Siege 2 is the current Siege Perilous ruleset.

Some older Siege characters may also retain a grandfathered Herding-based stable bonus from the earlier stable system. Grandfathered characters must maintain more than 70.0 base Herding to retain this benefit.

Stable Slots and Follower Slots

Stable slots and follower slots are separate systems. Your stable limit determines how many pets you may keep in the stables. Follower slots determine how many pets you may have active at one time.

If claiming a pet would put you over your follower limit, the pet will remain in the stables.

Training Taming

  • Walruses, Snow Leopards, Polar Bears (Dagger Island), or forest critters (Britain Moongate) 50.0–59.1:
  • Walruses, Snow Leopards, Polar Bears (Dagger Island), forest critters, and Grizzly Bears (mainland forests) 59.1–65.1:
  • White Wolves (Dagger Island) 65.1–71.1:
  • Bulls (Jhelom Bull Pen) 71.1–83.1:
  • Great Harts (Moonglow, Barrier Island) 83.1–95.1:
  • Nightmares (Covetous Level 2) 95.1–GM:

Taming Requirements

Animal Skill Required Slots Required Location
Bull Frog 23.1
Hind 23.1
Timber Wolf 23.1
Boar 29.1
Horse 29.1
Black Bear 35.1
Polar Bear 35.1
Walrus 35.1
Brown Bear 41.1
Cougar 41.1
Scorpion (*) 47.1
Grey Wolf 53.1
Panther 53.1
Snow Leopard 53.1
Giant Spider (*) 59.1
Grizzly Bear 59.1
White Wolf 65.1
Bull 71.1
Hell Cat (*) 71.1
Giant Toad 77.1
Dire Wolf (*) 83.1
Great Hart 83.1
Drake (*) 84.3
Hell Hound (*) 85.5
Dragon (*) 93.9
Nightmare (*) 95.1

(*): Aggressive

Note: Taming requirements are based on shown skill.

Siege Perilous

On Siege Perilous, it is twice as difficult to tame high-level monsters. There are two distinct factors involved: the chance to begin taming and the chance to successfully complete the tame.

On Siege Perilous, the chance to begin taming is unchanged; however, the chance to successfully complete the tame after it has started is reduced by half.

Mortalis

On Mortalis, Animal Taming follows classic Ultima Online mechanics, with one intentional enhancement designed to reward active adventuring rather than repetitive or stationary training.

In addition to traditional difficulty-based skill gains from taming creatures, Mortalis supports limited passive Animal Taming progression earned through meaningful interaction with pets in the field. This allows tamers to make gradual background progress by naturally playing their role while adventuring alongside their animals.

Passive Taming progression may be earned through appropriate, real-world activities such as:

  • Commanding pets during live encounters
  • Feeding, healing, or curing pets while adventuring
  • Pets improving through combat participation

These passive gains are intentionally modest and are meant to supplement—not replace—traditional Animal Taming progression. Standard taming, creature difficulty, and direct effort remain the primary means of advancing the skill.

Passive Taming does not function in guarded regions, inside houses, or in artificial or low-risk environments, and it does not apply to hirelings or non-tameable NPCs. Progress is only awarded during genuine play in situations where learning is appropriate.

The intent of Passive Taming on Mortalis is to reinforce Animal Taming as an adventuring skill—one developed through shared risk and experience in a dangerous world, rather than through repetition in safety.

For a full explanation of how passive progression works, see Passive Taming.

See Also