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[https://game-master.net/aiwiki/index.php?title=Skills ◄ Back to Skills Overview]
=General Information=
=General Information=


Animal Taming allows you to tame animals and monsters to fight for you. Simply use the animal taming skill on an untamed creature.  
Animal Taming allows you to tame animals and monsters to fight for you. Simply use the Animal Taming skill on an untamed creature.


Angel Island also has a custom [[Dragon Breeding]] system for tamers to breed their own specialized pet dragons.
Angel Island also features a custom [[Dragon Breeding]] system that allows tamers to breed their own specialized pet dragons.


==Animal Trainers==
== Animal Trainers ==


Animal Trainers on Angel Island are able to help players find animals in the wilderness. Simply say the animal trainer's name plus the name of the animal you wish to find, and they will give you coordinates of approximately where to find the closest one of them.
Animal Trainers on Angel Island are able to help players find animals in the wilderness. Simply say the animal trainer's name followed by the name of the animal you wish to find, and they will provide approximate coordinates for the closest one.


==Pet Bonding==
== Pet Bonding ==


Your pet will bond with you if you keep it wonderfully happy for seven real life days. The best way to accomplish this is to feed your pet to max and then stable it for a week, feeding it again after that to complete the bonding process.
Your pet will bond with you if you keep it wonderfully happy for seven real-life days. The easiest way to accomplish this is to fully feed your pet, then stable it for one week. Afterward, feed it again to complete the bonding process.


It is also possible to bond your pets for a hefty fee using the [[Tree of Knowledge]]. This mighty tree can be found within the [[Hedgemaze]].
It is also possible to bond pets for a substantial fee using the [[Tree of Knowledge]]. This mighty tree can be found within the [[Hedgemaze]].


Note* Pets which are bonded will suffer stat-loss on resurrection.
Note: Bonded pets will suffer stat loss upon resurrection.


==Training Taming==
== Training Taming ==


*Walruses, snow leopards, polar bears (Dagger Island) or Forest critters (Britain Moongate) '''50.0-59.1:''' </br>
* Walruses, Snow Leopards, Polar Bears (Dagger Island), or forest critters (Britain Moongate) '''50.0–59.1:''' </br>
*Walruses, snow leopards, polar bears (Dagger Island) or Forest critters, Grizzly Bears (Mainland forests) '''59.1-65.1:''' </br>
* Walruses, Snow Leopards, Polar Bears (Dagger Island), forest critters, and Grizzly Bears (mainland forests) '''59.1–65.1:''' </br>
*White Wolves (Dagger Island) '''65.1-71.1:''' </br>
* White Wolves (Dagger Island) '''65.1–71.1:''' </br>
*Bulls (Jhelom Bull Pen) '''71.1-83.1:''' </br>
* Bulls (Jhelom Bull Pen) '''71.1–83.1:''' </br>
*Great Harts (Moonglow, Barrier Island) '''83.1-95.1:''' </br>
* Great Harts (Moonglow, Barrier Island) '''83.1–95.1:''' </br>
*Nightmares (Covetous 2) '''95.1-GM:'''
* Nightmares (Covetous Level 2) '''95.1–GM:'''


==Taming Requirements==
== Taming Requirements ==


{| class="wikitable"
{| class="wikitable"
!Animal
! Animal
!Skill Required
! Skill Required
!Slots Required
! Slots Required
!Location
! Location
|-
|-
|Bull Frog
| Bull Frog
|23.1
| 23.1
|
|
|
|
|-
|-
|Hind
| Hind
|23.1
| 23.1
|
|
|
|
|-
|-
|Timber Wolf
| Timber Wolf
|23.1
| 23.1
|
|
|
|
|-
|-
|Boar
| Boar
|29.1
| 29.1
|
|
|
|
|-
|-
|Horse
| Horse
|29.1
| 29.1
|
|
|
|
|-
|-
|Black Bear
| Black Bear
|35.1
| 35.1
|
|
|
|
|-
|-
|Polar Bear
| Polar Bear
|35.1
| 35.1
|
|
|
|
|-
|-
|Walrus
| Walrus
|35.1
| 35.1
|
|
|
|
|-
|-
|Brown Bear
| Brown Bear
|41.1
| 41.1
|
|
|
|
|-
|-
|Cougar
| Cougar
|41.1
| 41.1
|
|
|
|
|-
|-
|Scorpion (*)
| Scorpion (*)
|47.1
| 47.1
|
|
|
|
|-
|-
|Grey Wolf
| Grey Wolf
|53.1
| 53.1
|
|
|
|
|-
|-
|Panther
| Panther
|53.1
| 53.1
|
|
|
|
|-
|-
|Snow Leopard
| Snow Leopard
|53.1
| 53.1
|
|
|
|
|-
|-
|Giant Spider (*)
| Giant Spider (*)
|59.1
| 59.1
|
|
|
|
|-
|-
|Grizzly Bear
| Grizzly Bear
|59.1
| 59.1
|
|
|
|
|-
|-
|White Wolf
| White Wolf
|65.1
| 65.1
|
|
|
|
|-
|-
|Bull
| Bull
|71.1
| 71.1
|
|
|
|
|-
|-
|Hell Cat (*)
| Hell Cat (*)
|71.1
| 71.1
|
|
|
|
|-
|-
|Giant Toad
| Giant Toad
|77.1
| 77.1
|
|
|
|
|-
|-
|Dire Wolf (*)
| Dire Wolf (*)
|83.1
| 83.1
|
|
|
|
|-
|-
|Great Hart
| Great Hart
|83.1
| 83.1
|
|
|
|
|-
|-
|Drake (*)
| Drake (*)
|84.3
| 84.3
|
|
|
|
|-
|-
|Hell Hound (*)
| Hell Hound (*)
|85.5
| 85.5
|
|
|
|
|-
|-
|Dragon (*)
| Dragon (*)
|93.9
| 93.9
|
|
|
|
|-
|-
|Nightmare (*)
| Nightmare (*)
|95.1
| 95.1
|
|
|
|
Line 418: Line 167:
(*): Aggressive
(*): Aggressive


Note* Taming requirements are based on shown skill.
Note: Taming requirements are based on shown skill.
 
= Siege Perilous =
 
On Siege Perilous, it is twice as difficult to tame high-level monsters. There are two distinct factors involved: the chance to begin taming and the chance to successfully complete the tame.
 
On Siege Perilous, the chance to begin taming is unchanged; however, the chance to successfully complete the tame after it has started is reduced by half.
 
= Mortalis =
 
On Mortalis, Animal Taming follows classic Ultima Online mechanics, with one intentional enhancement designed to reward active adventuring rather than repetitive or stationary training.
 
In addition to traditional difficulty-based skill gains from taming creatures, Mortalis supports limited passive Animal Taming progression earned through meaningful interaction with pets in the field. This allows tamers to make gradual background progress by naturally playing their role while adventuring alongside their animals.
 
Passive Taming progression may be earned through appropriate, real-world activities such as:
 
* Commanding pets during live encounters
* Feeding, healing, or curing pets while adventuring
* Pets improving through combat participation
 
These passive gains are intentionally modest and are meant to supplement—not replace—traditional Animal Taming progression. Standard taming, creature difficulty, and direct effort remain the primary means of advancing the skill.
 
Passive Taming does not function in guarded regions, inside houses, or in artificial or low-risk environments, and it does not apply to hirelings or non-tameable NPCs. Progress is only awarded during genuine play in situations where learning is appropriate.


=Siege Perilous=
The intent of Passive Taming on Mortalis is to reinforce Animal Taming as an adventuring skill—one developed through shared risk and experience in a dangerous world, rather than through repetition in safety.


On Siege Perilous, it is twice as difficult to tame high level monsters. It is important to note that there are two factors in taming high level monsters; chance to start taming and then chance to succeed in taming. For Siege, the chance to start taming is normal, but the chance to succeed after that is halved.
For a full explanation of how passive progression works, see [[Passive Taming]].


See Also: [[Animal Lore]]
== See Also ==
* [[Animal Lore]]

Latest revision as of 12:00, 6 January 2026

General Information

Animal Taming allows you to tame animals and monsters to fight for you. Simply use the Animal Taming skill on an untamed creature.

Angel Island also features a custom Dragon Breeding system that allows tamers to breed their own specialized pet dragons.

Animal Trainers

Animal Trainers on Angel Island are able to help players find animals in the wilderness. Simply say the animal trainer's name followed by the name of the animal you wish to find, and they will provide approximate coordinates for the closest one.

Pet Bonding

Your pet will bond with you if you keep it wonderfully happy for seven real-life days. The easiest way to accomplish this is to fully feed your pet, then stable it for one week. Afterward, feed it again to complete the bonding process.

It is also possible to bond pets for a substantial fee using the Tree of Knowledge. This mighty tree can be found within the Hedgemaze.

Note: Bonded pets will suffer stat loss upon resurrection.

Training Taming

  • Walruses, Snow Leopards, Polar Bears (Dagger Island), or forest critters (Britain Moongate) 50.0–59.1:
  • Walruses, Snow Leopards, Polar Bears (Dagger Island), forest critters, and Grizzly Bears (mainland forests) 59.1–65.1:
  • White Wolves (Dagger Island) 65.1–71.1:
  • Bulls (Jhelom Bull Pen) 71.1–83.1:
  • Great Harts (Moonglow, Barrier Island) 83.1–95.1:
  • Nightmares (Covetous Level 2) 95.1–GM:

Taming Requirements

Animal Skill Required Slots Required Location
Bull Frog 23.1
Hind 23.1
Timber Wolf 23.1
Boar 29.1
Horse 29.1
Black Bear 35.1
Polar Bear 35.1
Walrus 35.1
Brown Bear 41.1
Cougar 41.1
Scorpion (*) 47.1
Grey Wolf 53.1
Panther 53.1
Snow Leopard 53.1
Giant Spider (*) 59.1
Grizzly Bear 59.1
White Wolf 65.1
Bull 71.1
Hell Cat (*) 71.1
Giant Toad 77.1
Dire Wolf (*) 83.1
Great Hart 83.1
Drake (*) 84.3
Hell Hound (*) 85.5
Dragon (*) 93.9
Nightmare (*) 95.1

(*): Aggressive

Note: Taming requirements are based on shown skill.

Siege Perilous

On Siege Perilous, it is twice as difficult to tame high-level monsters. There are two distinct factors involved: the chance to begin taming and the chance to successfully complete the tame.

On Siege Perilous, the chance to begin taming is unchanged; however, the chance to successfully complete the tame after it has started is reduced by half.

Mortalis

On Mortalis, Animal Taming follows classic Ultima Online mechanics, with one intentional enhancement designed to reward active adventuring rather than repetitive or stationary training.

In addition to traditional difficulty-based skill gains from taming creatures, Mortalis supports limited passive Animal Taming progression earned through meaningful interaction with pets in the field. This allows tamers to make gradual background progress by naturally playing their role while adventuring alongside their animals.

Passive Taming progression may be earned through appropriate, real-world activities such as:

  • Commanding pets during live encounters
  • Feeding, healing, or curing pets while adventuring
  • Pets improving through combat participation

These passive gains are intentionally modest and are meant to supplement—not replace—traditional Animal Taming progression. Standard taming, creature difficulty, and direct effort remain the primary means of advancing the skill.

Passive Taming does not function in guarded regions, inside houses, or in artificial or low-risk environments, and it does not apply to hirelings or non-tameable NPCs. Progress is only awarded during genuine play in situations where learning is appropriate.

The intent of Passive Taming on Mortalis is to reinforce Animal Taming as an adventuring skill—one developed through shared risk and experience in a dangerous world, rather than through repetition in safety.

For a full explanation of how passive progression works, see Passive Taming.

See Also