Difference between revisions of "Animal Taming"

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==General Information==
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[https://game-master.net/aiwiki/index.php?title=Skills ◄ Back to Skills Overview]
 
=General Information=


Animal Taming allows you to tame animals and monsters to fight for you. Simply use the animal taming skill on an untamed creature.  
Animal Taming allows you to tame animals and monsters to fight for you. Simply use the animal taming skill on an untamed creature.  
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==Pet Bonding==
==Pet Bonding==


Your pet will bond with you if you keep it wonderfully happy for seven real life days. The best way to accomplish this is to feed your pet to max and then stable it for a week, feeding it again after that to complete the bonding process.  
Your pet will bond with you if you keep it wonderfully happy for seven real life days. The best way to accomplish this is to feed your pet to max and then stable it for a week, feeding it again after that to complete the bonding process.
 
It is also possible to bond your pets for a hefty fee using the [[Tree of Knowledge]]. This mighty tree can be found within the [[Hedgemaze]].


Note* Pets which are bonded will suffer stat-loss on resurrection.  
Note* Pets which are bonded will suffer stat-loss on resurrection.


==Training Taming==
==Training Taming==
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Note* Taming requirements are based on shown skill.
Note* Taming requirements are based on shown skill.
=Siege Perilous=
On Siege Perilous, it is twice as difficult to tame high level monsters. It is important to note that there are two factors in taming high level monsters; chance to start taming and then chance to succeed in taming. For Siege, the chance to start taming is normal, but the chance to succeed after that is halved.


See Also: [[Animal Lore]]
See Also: [[Animal Lore]]

Latest revision as of 14:33, 5 May 2023

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◄ Back to Skills Overview

General Information

Animal Taming allows you to tame animals and monsters to fight for you. Simply use the animal taming skill on an untamed creature.

Angel Island also has a custom Dragon Breeding system for tamers to breed their own specialized pet dragons.

Animal Trainers

Animal Trainers on Angel Island are able to help players find animals in the wilderness. Simply say the animal trainer's name plus the name of the animal you wish to find, and they will give you coordinates of approximately where to find the closest one of them.

Pet Bonding

Your pet will bond with you if you keep it wonderfully happy for seven real life days. The best way to accomplish this is to feed your pet to max and then stable it for a week, feeding it again after that to complete the bonding process.

It is also possible to bond your pets for a hefty fee using the Tree of Knowledge. This mighty tree can be found within the Hedgemaze.

Note* Pets which are bonded will suffer stat-loss on resurrection.

Training Taming

  • Walruses, snow leopards, polar bears (Dagger Island) or Forest critters (Britain Moongate) 50.0-59.1:
  • Walruses, snow leopards, polar bears (Dagger Island) or Forest critters, Grizzly Bears (Mainland forests) 59.1-65.1:
  • White Wolves (Dagger Island) 65.1-71.1:
  • Bulls (Jhelom Bull Pen) 71.1-83.1:
  • Great Harts (Moonglow, Barrier Island) 83.1-95.1:
  • Nightmares (Covetous 2) 95.1-GM:

Taming Requirements

Animal Skill Required Slots Required Location
Bull Frog 23.1
Hind 23.1
Timber Wolf 23.1
Boar 29.1
Horse 29.1
Black Bear 35.1
Polar Bear 35.1
Walrus 35.1
Brown Bear 41.1
Cougar 41.1
Scorpion (*) 47.1
Grey Wolf 53.1
Panther 53.1
Snow Leopard 53.1
Giant Spider (*) 59.1
Grizzly Bear 59.1
White Wolf 65.1
Bull 71.1
Hell Cat (*) 71.1
Giant Toad 77.1
Dire Wolf (*) 83.1
Great Hart 83.1
Drake (*) 84.3
Hell Hound (*) 85.5
Dragon (*) 93.9
Nightmare (*) 95.1

(*): Aggressive

Note* Taming requirements are based on shown skill.

Siege Perilous

On Siege Perilous, it is twice as difficult to tame high level monsters. It is important to note that there are two factors in taming high level monsters; chance to start taming and then chance to succeed in taming. For Siege, the chance to start taming is normal, but the chance to succeed after that is halved.

See Also: Animal Lore