Difference between revisions of "Angel Island Overview"

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==What is different between Angel Island and Siege Perilous?==
==What is different between Angel Island and Siege Perilous?==


{| class="wikitable" style="text-align: center; margin:auto; width:1000px;"
{| class="wikitable" style="text-align: center; margin:auto; width:70vw;"
|+ '''Shard Variations Chart:
|+ '''Shard Variations Chart:
|-
|-
! !! '''Angel Island !! '''Siege Perilous
! !! '''Angel Island !! '''Siege Perilous
|-
| '''Total accounts allowed || 3  || 1
|-
| '''Total characters per account || 5 || 1
|-
|-
| '''Mounts || No || Yes
| '''Mounts || No || Yes
|-
| '''Recall || Yes || No
|-
| '''Gate Travel || Yes || Yes
|-
|-
| '''Item Insurance || No || No
| '''Item Insurance || No || No
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| '''Trammel Facet || No || No
| '''Trammel Facet || No || No
|-
|-
| '''Factions || [[Kin System]] || Regular Factions
| '''Factions || [[Kin System]] || Classic Factions
|-
|-
| '''Resource Drops || Normal Rate || Halved
| '''Resource Drops || Normal Rate || Halved
|-
| '''Reds/Greys can insta-log or ban thee in housing || Yes || No
|-
|-
| '''Skills and Stat gains || Normal difficulty-based gains || [[Return Over Time (RoT)]]
| '''Skills and Stat gains || Normal difficulty-based gains || [[Return Over Time (RoT)]]
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| '''NPC Skill Training || Yes || No ([[Cartography]] and [[Lockpicking]] gain from 0-10 normally on SP)
| '''NPC Skill Training || Yes || No ([[Cartography]] and [[Lockpicking]] gain from 0-10 normally on SP)
|-
|-
| '''Travel Spells || Normal || No Recall
| '''Animal Taming Skill Difficulty || No || Taming high level monsters (such as nightmares, wyrms, and dragons) will become twice as difficult.
|-
|-
| '''Changes to  Blade Spirits and Energy Vortex || None || Weakened
| '''Blade Spirits and Energy Vortex || Normal || Weakened
|-
|-
| '''Telekinesis|| Normal || Will not work on trapped or locked chests.
| '''Telekinesis|| Normal || Will not work on trapped or locked chests.
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| '''Hireling fees || Normal || 3x
| '''Hireling fees || Normal || 3x
|-
|-
| '''Town NPC gold drops|| None || None
| '''Housing Prices || Normal || NPC prices are 10x higher.
|-
| '''Total accounts allowed || 3  || 1
|-
| '''Total characters per account || 5 || 1
|-
|-
| '''[[Balanced Buyback System]] (NPC Consignment) || Yes || No
| '''[[Balanced Buyback System]] (NPC Consignment) || Yes || No
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|-
|-
| '''Heal murderers in town? || Criminal flag and guard whack || Criminal flag but no guard whack
| '''Heal murderers in town? || Criminal flag and guard whack || Criminal flag but no guard whack
|-
| '''Reds/Greys can insta-log or ban thee in housing || Yes || No
|-
| '''Poisoned Arrows || Yes || No
|-
|-
| '''Thieves Guild|| Normal rules / requirements || Although you must still be in the Thieves Guild to steal from players, you will not be removed from the guild for collecting a murder count, nor are there any skill or time requirements to meet before joining.
| '''Thieves Guild|| Normal rules / requirements || Although you must still be in the Thieves Guild to steal from players, you will not be removed from the guild for collecting a murder count, nor are there any skill or time requirements to meet before joining.
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| '''[[Stealth]] Skill Mechanics || Normal || Rogues will find it a bit easier to sneak up on their marks as the chance to be automatically revealed when near player-characters while stealthed has been reduced to one tile.
| '''[[Stealth]] Skill Mechanics || Normal || Rogues will find it a bit easier to sneak up on their marks as the chance to be automatically revealed when near player-characters while stealthed has been reduced to one tile.
|-
|-
| '''NPC skill training || Yes || No
| '''Weapon Enchantments || No || Yes
|-
| '''Animal Taming Skill Difficulty || No || Taming high level monsters (such as nightmares, wyrms, and dragons) will become twice as difficult.
|-
|-
| '''Housing Prices || Normal || The cost of house deeds when purchased from NPC shopkeepers on [[Siege Perilous]] will be 10x the prices seen on "normal" shards.
|}
|}

Latest revision as of 20:51, 26 March 2023

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Angel Island Overview

Angel Island is a classic Ultima Online Shard circa Publish 15 with enhancements set in a Felucca ruleset. More important than the era though, is the philosophy behind the design. The Angel Island team has set out to build a solid and robust incarnation of Ultima Online that embodies all the things we loved about early UO while still growing and expanding to create an ever-interesting shard for everyone to play.

  • 1 house per account
  • 3 accounts per IP
  • 5 player characters per account.
  • 225 Stat Cap
  • 700 Skill Cap
  • Felucca Ruleset
  • No Mounts

Custom Systems

Angel Island hosts a variety of custom systems, some of which are also available on Siege Perilous. To see the full list, visit Custom Content.

Staff Hosted Events

The staff believe in player ran events. The staff generally take a "hands off approach". However, there are rare times when staff will host events and I'm sure you all will be made aware of those times.

Donations

Donations to the shard are welcomed! However, there are no rewards of any kind for donations here, other than our sincerest gratitude.

If you wish to make a donation, it is best to speak directly with Adam Ant in the community Discord.

Why Play on Angel Island?

Angel Island is a classic Ultima Online Shard circa Publish 15 with enhancements set in a Felucca ruleset. More important than the era though, is the philosophy behind the design. The Angel Island team has set out to build a solid and robust incarnation of Ultima Online that embodies all the things we loved about early UO while still growing and expanding to create an ever-interesting shard for everyone to play.

Angel Island is the brain child of Adam Ant. Angel Island facilitates the need for higher quality content that doesn't interfere with the elements of classic gameplay which make it so fun and solid. We brought the Summoner and the Slayer templates - giving you alternatives to the traditional tamer money making templates. For the true old school AI vets, we have added a few interesting things into the world that are sure to bring back the nostalgia that is AI.

Our Angel Island shard runs on a brand new server-class machine running 20 cores. Angel Island will not be running on a VM shared with any other processes, it'll be running on the bare metal of this server-class box. The internet connection to the box is a 1000 megabits per second symmetrical fiber optic line. The diesel generator backed power system ensures you will have 24/7 access to your UO account! I hope you all enjoy Our UO (or OWO for short). We’ve had a lot of fun putting the machine and the shard together, so we hope you will enjoy it!

What is different between Angel Island and Siege Perilous?

Shard Variations Chart:
Angel Island  Siege Perilous
Total accounts allowed 3 1
Total characters per account 5 1
Mounts No Yes
Recall Yes No
Gate Travel Yes Yes
Item Insurance No No
Trammel Facet No No
Factions Kin System Classic Factions
Resource Drops Normal Rate Halved
Skills and Stat gains Normal difficulty-based gains Return Over Time (RoT)
NPC Skill Training Yes No (Cartography and Lockpicking gain from 0-10 normally on SP)
Animal Taming Skill Difficulty No Taming high level monsters (such as nightmares, wyrms, and dragons) will become twice as difficult.
Blade Spirits and Energy Vortex Normal Weakened
Telekinesis Normal Will not work on trapped or locked chests.
Item wear Normal Musical instruments, fishing poles, herding crooks, scissors, axes used for Lumberjacking, and other bladed objects will wear down and break with use.
Shopkeeper buys items from players No No
Shopkeeper prices Normal 3x
Shopkeeper Resource sales No No
Hireling fees Normal 3x
Housing Prices Normal NPC prices are 10x higher.
Balanced Buyback System (NPC Consignment) Yes No
Murderers allowed in town No Yes
Heal murderers in town? Criminal flag and guard whack Criminal flag but no guard whack
Reds/Greys can insta-log or ban thee in housing Yes No
Poisoned Arrows Yes No
Thieves Guild Normal rules / requirements Although you must still be in the Thieves Guild to steal from players, you will not be removed from the guild for collecting a murder count, nor are there any skill or time requirements to meet before joining.
Stealth Skill Mechanics Normal Rogues will find it a bit easier to sneak up on their marks as the chance to be automatically revealed when near player-characters while stealthed has been reduced to one tile.
Weapon Enchantments No Yes