Difference between revisions of "Magic Equipment Crafting"

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== Magic Equipment Crafting ==
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Mages on Angel Island are able to create magical weapons, armor and shields in conjunction with certain crafting skills.
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For now, however, this section only contains information related to crafting magical equipment with the Blacksmithing skill.  
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== Blacksmithing ==
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When equipment is crafted it has a chance to become exceptional based on the crafter's skill level. Once the equipment being crafted is determined to be either normal or exceptional, it is assigned a maximum number of durability points.  
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On Angel Island it is possible to go one step further than normal and consecrate equipment with magical properties. (ie. durable or eminently accurate.)
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== General Information ==
 
Mages on Angel Island are able to create magical equipment in conjunction with the Blacksmithing, Carpentry and Tailoring skills.<br>
 
This equipment is consecrated with magical attributes such as Vanquishing or Invulnerability.
 
=== Blacksmithing ===
 
Mages with Blacksmithing can consecrate equipment with magical properties, provided they are using Tenjin's hammer. (See below.)  
 
The consecration spell is cast when the equipment is crafted and varies in strength depending on the material being used:


{| class="wikitable"
{| class="wikitable"
!colspan="16"|Table 1: Blacksmith Magic Equipment Crafting
!colspan="16"|Table 1: Blacksmith Material Consecration
|-
|-
!colspan="5"|Spell Circle / Ore
!colspan="5"|Spell Circle  
!colspan="3"|Material
!colspan="3"|Mana Req.
!colspan="3"|Mana Req.
!colspan="3"|Magery Req.
!colspan="3"|Magery Req.
!colspan="5"|Max Attribute Tier
!colspan="5"|Base Max Attribute Tier
|-
|colspan="5"|1st
|colspan="3"|Iron
|colspan="3"|4
|colspan="3"|0.1
|colspan="5"|Guarding, Substantial, Might, Surpassingly
|-
|-
|colspan="5"|1st / Dull Copper
|colspan="5"|1st
|colspan="3"|Dull Copper
|colspan="3"|4
|colspan="3"|4
|colspan="3"|0.1
|colspan="3"|0.1
|colspan="5"|Invul, Durable, Might, Surpassingly
|colspan="5"|Guarding, Durable, Might, Surpassingly
|-
|-
|colspan="5"|2nd / Shadow Iron
|colspan="5"|2nd
|colspan="3"|Shadow Iron
|colspan="3"|6
|colspan="3"|6
|colspan="3"|0.1
|colspan="3"|0.1
|colspan="5"|Invul, Indestructable, Might, Surpassingly
|colspan="5"|Guarding, Substantial, Might, Surpassingly
|-
|-
|colspan="5"|3rd / Copper
|colspan="5"|3rd
|colspan="3"|Copper
|colspan="3"|9
|colspan="3"|9
|colspan="3"|10.1
|colspan="3"|10.1
|colspan="5"|Invul, Durable, Might, Surpassingly
|colspan="5"|Guarding, Durable, Might, Surpassingly
|-
|-
|colspan="5"|4th / Bronze
|colspan="5"|4th
|colspan="3"|Bronze
|colspan="3"|11
|colspan="3"|11
|colspan="3"|24.1
|colspan="3"|24.1
|colspan="5"|Invul, Substantial, Might, Surpassingly
|colspan="5"|Guarding, Substantial, Might, Surpassingly
|-
|-
|colspan="5"|5th / Gold
|colspan="5"|5th
|colspan="3"|Gold
|colspan="3"|14
|colspan="3"|14
|colspan="3"|38.1
|colspan="3"|38.1
|colspan="5"|Invul, Indestructable, Might, Surpassingly
|colspan="5"|Guarding, Durable, Might, Surpassingly
|-
|-
|colspan="5"|6th / Agapite
|colspan="5"|6th
|colspan="3"|Agapite
|colspan="3"|20
|colspan="3"|20
|colspan="3"|52.1
|colspan="3"|52.1
|colspan="5"|Invul, Indestructable, Force, Eminently
|colspan="5"|Hardening, Massive, Force, Eminently
|-
|-
|colspan="5"|7th / Verite
|colspan="5"|7th
|colspan="3"|Verite
|colspan="3"|40
|colspan="3"|40
|colspan="3"|66.1
|colspan="3"|66.1
|colspan="5"|Invul, Indestructable, Power, Exceedingly
|colspan="5"|Fortification, Fortified, Power, Exceedingly
|-
|-
|colspan="5"|8th / Valorite
|colspan="5"|8th
|colspan="3"|Valorite
|colspan="3"|50
|colspan="3"|50
|colspan="3"|80.1
|colspan="3"|80.1
|colspan="5"|Invul, Indestructable, Vanquishing, Supreme
|colspan="5"|Invulnerability, Indestructable, Vanquishing, Supreme
|}
|}


== Requirements ==
Note that some metals are unable to achieve the highest tier Durability Level attributes because they are considered "soft" metals. However, softer metals are also more [[Corrosion]] resistant from damaging certain creatures or poison mixing with blood.


In order to craft magical equipment, a blacksmith must meet the following requirements:
==== Tenjin's Hammer ====
 
Tenjin's hammer is required to craft magical equipment with Blacksmithing, and is found as loot from the various ore elementals. Verite and Valorite elementals have a better chance of dropping them. It can also be obtained from Grizelda. Each hammer has a certain number of uses before they are destroyed.
 
Note* If you do not wish to make magical equipment, you can use a regular tool rather than using any of Tenjin's tools.
 
=== Carpentry ===
 
Carpentry can also be used to craft magical equipment in conjunction with Magery. This includes items from the bowcraft/fetching list which on Angel Island are combined into the Carpenty skill. <br>
 
Similarly to crafting magic equipment with the Blacksmithing skill, the potency of the consecration spell varies depending on the material being used:
 
{| class="wikitable"
!colspan="16"|Table 2: Carpentry Material Consecration
|-
!colspan="5"|Spell Circle
!colspan="3"|Material
!colspan="3"|Mana Req.
!colspan="3"|Magery Req.
!colspan="5"|Base Max Attribute Tier
|-
|colspan="5"|1st
|colspan="3"|Normal Wood, Oak
|colspan="3"|4
|colspan="3"|0.1
|colspan="5"|Guarding, Substantial, Might, Surpassingly
|-
|colspan="5"|3rd
|colspan="3"|Ash
|colspan="3"|9
|colspan="3"|10.1
|colspan="5"|Guarding, Substantial, Might, Surpassingly
|-
|colspan="5"|4th
|colspan="3"|Yew
|colspan="3"|11
|colspan="3"|24.1
|colspan="5"|Guarding, Substantial, Might, Surpassingly
|-
|colspan="5"|6th
|colspan="3"|Heartwood
|colspan="3"|20
|colspan="3"|52.1
|colspan="5"|Hardening, Massive, Force, Eminently
|-
|colspan="5"|7th
|colspan="3"|Bloodwood
|colspan="3"|40
|colspan="3"|66.1
|colspan="5"|Fortification, Fortified, Power, Exceedingly
|-
|colspan="5"|8th
|colspan="3"|Frostwood
|colspan="3"|50
|colspan="3"|80.1
|colspan="5"|Invulnerability, Indestructable, Vanquishing, Supreme
|}
 
All wooden weapons can be ‘sealed’ with beeswax in conjunction with the [Cooking]] skill in order to prevent damage from [[Corrosion]].
 
==== Tenjin's Saw ====
 
Tenjin's saw is required to craft magical equipment with Carpentry. It can be acquired from Carpenter NPC's and various other locations in the world, such as the [[Tree of Knowledge]] or Grizelda. <br>
 
As with Tenjin's hammer, this saw has a limited number of durability charges before they wear out.
 
===Tailoring===
 
Mages who are skilled in the arts of Tailoring are also able to create magical equipment. <br>
 
As with Carpentry and Blacksmithing, the consecration spell varies in potency depending on the material being used:
 
{| class="wikitable"
!colspan="16"|Table 3: Tailoring Material Consecration
|-
!colspan="5"|Spell Circle
!colspan="3"|Material
!colspan="3"|Mana Req.
!colspan="3"|Magery Req.
!colspan="5"|Base Max Attribute Tier
|-
|colspan="5"|1st
|colspan="3"|Regular Leather
|colspan="3"|4
|colspan="3"|0.1
|colspan="5"|Guarding, Substantial, Might, Surpassingly
|-
|colspan="5"|4th
|colspan="3"|Spined Leather
|colspan="3"|11
|colspan="3"|24.1
|colspan="5"|Guarding, Substantial, Might, Surpassingly
|-
|colspan="5"|7th
|colspan="3"|Horned Leather
|colspan="3"|40
|colspan="3"|66.1
|colspan="5"|Fortification, Fortified, Power, Exceedingly
|-
|colspan="5"|8th
|colspan="3"|Barbed Leather
|colspan="3"|50
|colspan="3"|80.1
|colspan="5"|Invulnerability, Indestructable, Vanquishing, Supreme
|}
 
====Tenjin's Needle====
 
Tenjin's needle is required to craft magical equipment with Tailoring. It breaks after a limited number of uses and is obtained from Tailor NPCs, or from the Grizelda quest.
 
== Requirements ==
 
In order to craft magical equipment, you must meet the following requirements:


* Must have one mandrake root and one garlic per consecration.
* Must have one mandrake root and one garlic per consecration.
* Must be using an ancient blacksmith hammer.  
* Must be using Tenjin's hammer, saw or needle.  
* Must have enough magery and mana to work with the material in question. (See Table 1)
* Must have enough magery and mana to consecrate the material in question. (See Tables 1-3)
 
Any equipment crafted with all of the requirements met will be consecrated. The crafter will unequip any held items or equipment and cast the consecration spell on the equipment as it is crafted. <br>
 
Note* Be sure to pause adequately in between attempts when crafting magic equipment to give your character time to recover from casting the spell.


Any equipment crafted by a blacksmith with all of the requirements met will be consecrated. The blacksmith will unequip any held items or equipment and cast the consecration spell on the equipment as it is crafted. Note* Be sure to pause adequately in between attempts when crafting magic equipment to give your character time to recover from casting the spell.
The concecration spell can still fizzle, and will sometimes even at GM magery when working with higher tier materials like Barbed Leather or Valorite.


== First and Second Order Equipment ==
== First and Second Order Equipment ==


All equipment has a 20% chance of being designated as First order.  
All equipment has a chance of being designated as First order relative to the chance to successfully craft it.


First order equipment retains the hue of the resource it is crafted from. Second order equipment does not.  
Second order equipment is restricted to having attributes one tier lower than normal, unless it is exceptionally made. In other words, exceptionally crafted equipment is still eligible to attain it's usual maximum attributes even if it is deemed second order.  


Equipment can also be first or second order regardless of whether it is exceptional or not. Non-exceptional equipment which is deemed second order is also bumped down one maximum attribute tier across the board. In other words, if the highest tier attribute possible for the equipment is Vanquishing then the highest tier it will be able to attain is Power if it is deemed second order.  
For example, second order equipment which is made from Valorite and is non-exceptional will only be able to attain a base maximum damage level attribute of Power, rather than Vanquishing.


== Attributes ==
== Attributes ==


There are three types of magical equipment that blacksmith's can craft. Weapons, armor and shields.  
There are three types of magical equipment that can be crafted. Weapons, armor and shields.  


There are four sets of magical attributes that can be applied. Protection Level, Damage Level, Accuracy Level and Durability Level.  
There are four sets of magical attributes that can be applied. Protection Level, Damage Level, Accuracy Level and Durability Level.  
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|style="color:red" | Fail
|style="color:red" | Fail
|Eminently
|Eminently
|style="color:green" | Success!
|style="color:#00FF00" | Success!
|Massive
|Massive
|style="color:red" | Fail
|style="color:red" | Fail
|-
|-
|Might
|Might
|style="color:green" | Success!
|style="color:#00FF00" | Success!
|Surpassingly
|Surpassingly
|n/a
|n/a
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The tests that are performed by the system to determine whether each individual attribute fails or succeeds in being applied are as follows:
The tests that are performed by the system to determine whether each individual attribute fails or succeeds in being applied are as follows:


# Does the Blacksmith have enough Magery to work with this metal? (See Table 1)
# Does the crafter have enough Magery to work with this metal? (See Table 1)
# Does the metal being used qualify for this attribute? Certain metals are considered soft and are not sturdy enough to be eligible for certain durability bonuses. As per table 1, dull copper, copper and gold are only eligible to achieve the lowest tier durability bonus, while the highest tier Bronze can be is Substantial.  
# Does the material being used qualify for this attribute? Certain materials are considered soft and are not sturdy enough to be eligible for certain durability bonuses. As per table 1, dull copper, copper and gold are only eligible to achieve the lowest tier durability bonus, while the highest tier Bronze can be is Substantial.
# The system "casts" the consecration spell internally on individual attributes to check for spell fizzle each time.  
# The system "casts" the consecration spell internally on individual attributes to check for spell fizzle each time. This makes it more difficult to achieve attributes when working with Verite or Valorite.
# 20% chance to succeed in applying the attribute if the above tests are passed.
# Skill-based chance to succeed in applying the attribute if the above tests are passed.


If you succeed in passing all of these tests, the attribute in question is applied to the equipment. As soon as one single attribute is applied, the "Exceptional" tag is removed (where applicable.) Typical bonuses for exceptional status are also removed. All magical equipment will have maker's mark unless it is disabled.  
If you succeed in passing all of these tests, the attribute in question is applied to the equipment. As soon as one single attribute is applied, the "Exceptional" tag is removed (where applicable.) Typical bonuses for exceptional status are also removed. All magical equipment will have maker's mark unless it is disabled.  
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If none of the attributes are applied successfully, the equipment will remain non-magical. Exceptional equipment will remain as is with no changes.
If none of the attributes are applied successfully, the equipment will remain non-magical. Exceptional equipment will remain as is with no changes.


== Ancient Smithing Hammer ==
=== Upgrade Chance ===
 
If you are using a material that is lower than top tier, you will have a 25% chance for each attribute type to roll from the top tier for that attribute type as if it were top tier.
 
For example, if you are crafting a bow made from Oak wood and you succeed in upgrading its Damage Level magical attribute, you may end up with Vanquishing which far exceeds the materials usual base max attribute tier.
 
== Consecration Spell Notes ==


Ancient smith hammers are found as loot from the various ore elementals. Verite and Valorite elementals have a better chance of dropping them. Each hammer has a certain number of uses before they are destroyed.  
Consecration is an enchantment spell which requires mandrake root and garlic to cast. Your character automatically casts the spell when all the requirements are met for magic equipment crafting. As with other spells, you only need one of each required reagent per consecration attempt.


== Consecrate Weapon Reagents ==
After the equipment has been crafted and the consecration spell has been cast, there are three possible results. Spell fizzle, consecration successful on second order equipment, or consecration successful on first order equipment. The sound effects for the consecration spell vary depending on whether the equipment is first or second order. 


Consecrate weapon is a spell which requires mandrake root and garlic to cast. Your character automatically casts the spell when all the requirements are met for magic equipment crafting and equipment is being crafted. As with other spells, you only need one of each required reagent to cast the consecration.
If equipment was created and mana was consumed, but there was no effect on the equipment, this is because none of the attribute rolls were successful.

Latest revision as of 16:24, 25 February 2023

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General Information

Mages on Angel Island are able to create magical equipment in conjunction with the Blacksmithing, Carpentry and Tailoring skills.

This equipment is consecrated with magical attributes such as Vanquishing or Invulnerability.

Blacksmithing

Mages with Blacksmithing can consecrate equipment with magical properties, provided they are using Tenjin's hammer. (See below.)

The consecration spell is cast when the equipment is crafted and varies in strength depending on the material being used:

Table 1: Blacksmith Material Consecration
Spell Circle Material Mana Req. Magery Req. Base Max Attribute Tier
1st Iron 4 0.1 Guarding, Substantial, Might, Surpassingly
1st Dull Copper 4 0.1 Guarding, Durable, Might, Surpassingly
2nd Shadow Iron 6 0.1 Guarding, Substantial, Might, Surpassingly
3rd Copper 9 10.1 Guarding, Durable, Might, Surpassingly
4th Bronze 11 24.1 Guarding, Substantial, Might, Surpassingly
5th Gold 14 38.1 Guarding, Durable, Might, Surpassingly
6th Agapite 20 52.1 Hardening, Massive, Force, Eminently
7th Verite 40 66.1 Fortification, Fortified, Power, Exceedingly
8th Valorite 50 80.1 Invulnerability, Indestructable, Vanquishing, Supreme

Note that some metals are unable to achieve the highest tier Durability Level attributes because they are considered "soft" metals. However, softer metals are also more Corrosion resistant from damaging certain creatures or poison mixing with blood.

Tenjin's Hammer

Tenjin's hammer is required to craft magical equipment with Blacksmithing, and is found as loot from the various ore elementals. Verite and Valorite elementals have a better chance of dropping them. It can also be obtained from Grizelda. Each hammer has a certain number of uses before they are destroyed.

Note* If you do not wish to make magical equipment, you can use a regular tool rather than using any of Tenjin's tools.

Carpentry

Carpentry can also be used to craft magical equipment in conjunction with Magery. This includes items from the bowcraft/fetching list which on Angel Island are combined into the Carpenty skill.

Similarly to crafting magic equipment with the Blacksmithing skill, the potency of the consecration spell varies depending on the material being used:

Table 2: Carpentry Material Consecration
Spell Circle Material Mana Req. Magery Req. Base Max Attribute Tier
1st Normal Wood, Oak 4 0.1 Guarding, Substantial, Might, Surpassingly
3rd Ash 9 10.1 Guarding, Substantial, Might, Surpassingly
4th Yew 11 24.1 Guarding, Substantial, Might, Surpassingly
6th Heartwood 20 52.1 Hardening, Massive, Force, Eminently
7th Bloodwood 40 66.1 Fortification, Fortified, Power, Exceedingly
8th Frostwood 50 80.1 Invulnerability, Indestructable, Vanquishing, Supreme

All wooden weapons can be ‘sealed’ with beeswax in conjunction with the [Cooking]] skill in order to prevent damage from Corrosion.

Tenjin's Saw

Tenjin's saw is required to craft magical equipment with Carpentry. It can be acquired from Carpenter NPC's and various other locations in the world, such as the Tree of Knowledge or Grizelda.

As with Tenjin's hammer, this saw has a limited number of durability charges before they wear out.

Tailoring

Mages who are skilled in the arts of Tailoring are also able to create magical equipment.

As with Carpentry and Blacksmithing, the consecration spell varies in potency depending on the material being used:

Table 3: Tailoring Material Consecration
Spell Circle Material Mana Req. Magery Req. Base Max Attribute Tier
1st Regular Leather 4 0.1 Guarding, Substantial, Might, Surpassingly
4th Spined Leather 11 24.1 Guarding, Substantial, Might, Surpassingly
7th Horned Leather 40 66.1 Fortification, Fortified, Power, Exceedingly
8th Barbed Leather 50 80.1 Invulnerability, Indestructable, Vanquishing, Supreme

Tenjin's Needle

Tenjin's needle is required to craft magical equipment with Tailoring. It breaks after a limited number of uses and is obtained from Tailor NPCs, or from the Grizelda quest.

Requirements

In order to craft magical equipment, you must meet the following requirements:

  • Must have one mandrake root and one garlic per consecration.
  • Must be using Tenjin's hammer, saw or needle.
  • Must have enough magery and mana to consecrate the material in question. (See Tables 1-3)

Any equipment crafted with all of the requirements met will be consecrated. The crafter will unequip any held items or equipment and cast the consecration spell on the equipment as it is crafted.

Note* Be sure to pause adequately in between attempts when crafting magic equipment to give your character time to recover from casting the spell.

The concecration spell can still fizzle, and will sometimes even at GM magery when working with higher tier materials like Barbed Leather or Valorite.

First and Second Order Equipment

All equipment has a chance of being designated as First order relative to the chance to successfully craft it.

Second order equipment is restricted to having attributes one tier lower than normal, unless it is exceptionally made. In other words, exceptionally crafted equipment is still eligible to attain it's usual maximum attributes even if it is deemed second order.

For example, second order equipment which is made from Valorite and is non-exceptional will only be able to attain a base maximum damage level attribute of Power, rather than Vanquishing.

Attributes

There are three types of magical equipment that can be crafted. Weapons, armor and shields.

There are four sets of magical attributes that can be applied. Protection Level, Damage Level, Accuracy Level and Durability Level.

Weapons can have Damage, Accuracy and Durability attributes applied to them while Armor and Shields can only have Protection and Durability attributes.

Each type of attribute is broken down into 5 possible tiers.

Table 2: Magical Attributes
Protection Level Damage Level Accuracy Level Durability Level
Invulnerability Vanquishing Supremely Indestructable
Fortification Power Exceedingly Fortified
Hardening Force Eminently Massive
Guarding Might Surpassingly Substantial
Defense Ruin Accurate Durable

To determine whether or not the equipment will attain any magical properties from it's consecration, the system will run a series of tests. These tests are performed on each attribute from every applicable set, starting from the top tier. In order for an attribute to be selected, it must pass every test.

Once an attribute is successfully applied, or if none are, the system begins checking through the next set.

Example:

Weapon being created
Damage Level Accuracy Level Durability Level
Vanquishing Fail Supremely Fail Indestructable Fail
Power Fail Exceedingly Fail Fortified Fail
Force Fail Eminently Success! Massive Fail
Might Success! Surpassingly n/a Substantial Fail
Ruin n/a Accurate n/a Durable Fail

In the above example, the end result for the weapon being created will be "Eminently Accurate" and "of Might" with no durability bonus.

The tests that are performed by the system to determine whether each individual attribute fails or succeeds in being applied are as follows:

  1. Does the crafter have enough Magery to work with this metal? (See Table 1)
  2. Does the material being used qualify for this attribute? Certain materials are considered soft and are not sturdy enough to be eligible for certain durability bonuses. As per table 1, dull copper, copper and gold are only eligible to achieve the lowest tier durability bonus, while the highest tier Bronze can be is Substantial.
  3. The system "casts" the consecration spell internally on individual attributes to check for spell fizzle each time. This makes it more difficult to achieve attributes when working with Verite or Valorite.
  4. Skill-based chance to succeed in applying the attribute if the above tests are passed.

If you succeed in passing all of these tests, the attribute in question is applied to the equipment. As soon as one single attribute is applied, the "Exceptional" tag is removed (where applicable.) Typical bonuses for exceptional status are also removed. All magical equipment will have maker's mark unless it is disabled.

If none of the attributes are applied successfully, the equipment will remain non-magical. Exceptional equipment will remain as is with no changes.

Upgrade Chance

If you are using a material that is lower than top tier, you will have a 25% chance for each attribute type to roll from the top tier for that attribute type as if it were top tier.

For example, if you are crafting a bow made from Oak wood and you succeed in upgrading its Damage Level magical attribute, you may end up with Vanquishing which far exceeds the materials usual base max attribute tier.

Consecration Spell Notes

Consecration is an enchantment spell which requires mandrake root and garlic to cast. Your character automatically casts the spell when all the requirements are met for magic equipment crafting. As with other spells, you only need one of each required reagent per consecration attempt.

After the equipment has been crafted and the consecration spell has been cast, there are three possible results. Spell fizzle, consecration successful on second order equipment, or consecration successful on first order equipment. The sound effects for the consecration spell vary depending on whether the equipment is first or second order.

If equipment was created and mana was consumed, but there was no effect on the equipment, this is because none of the attribute rolls were successful.