Difference between revisions of "Magery"
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Magery allows you to cast a variety of spells such as healing, curing, damaging and summoning spells. It is also used in conjunction with various trades in order to enhance their crafts, or in some cases, the mages themselves. | Magery allows you to cast a variety of spells such as healing, curing, damaging and summoning spells. It is also used in conjunction with various trades in order to enhance their crafts, or in some cases, the mages themselves. | ||
In order to successfully cast a spell, you must not be disturbed. If your character takes any damage, whether magical or physical, then your casting will cease to continue. | |||
Many magic users will elect to train their [[Wrestling]] skill to help avoid physical damage while casting spells. The Protection spell helps to avoid distraction from magical damage, as will the Magic Reflection spell, both of which get an effectiveness bonus from the [[Inscription]] skill. | |||
===Spells=== | ===Spells=== | ||
Each spell requires reagents to cast. There are eight different types of reagents on Angel Island: | Successfully casting a spell also requires that your character has enough mana to cast it, as spells cost mana points. Most magic users will therefore use the [[Meditation]] skill to help recover mana faster, as will increasing your characters Intelligence. | ||
Each spell also requires reagents to cast. There are eight different types of reagents on Angel Island: | |||
* Black Pearl | * Black Pearl | ||
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* Sulfurous Ash | * Sulfurous Ash | ||
There are | There are eight circles of magic, each consisting of eight different spells for a total of 64 spells. Each circle of magic varies from the next in difficulty to cast. | ||
===Trades=== | ===Trades=== |
Revision as of 19:49, 10 January 2022
General Information
Magery allows you to cast a variety of spells such as healing, curing, damaging and summoning spells. It is also used in conjunction with various trades in order to enhance their crafts, or in some cases, the mages themselves.
In order to successfully cast a spell, you must not be disturbed. If your character takes any damage, whether magical or physical, then your casting will cease to continue.
Many magic users will elect to train their Wrestling skill to help avoid physical damage while casting spells. The Protection spell helps to avoid distraction from magical damage, as will the Magic Reflection spell, both of which get an effectiveness bonus from the Inscription skill.
Spells
Successfully casting a spell also requires that your character has enough mana to cast it, as spells cost mana points. Most magic users will therefore use the Meditation skill to help recover mana faster, as will increasing your characters Intelligence.
Each spell also requires reagents to cast. There are eight different types of reagents on Angel Island:
- Black Pearl
- Blood Moss
- Mandrake Root
- Nightshade
- Garlic
- Ginseng
- Spider's Silk
- Sulfurous Ash
There are eight circles of magic, each consisting of eight different spells for a total of 64 spells. Each circle of magic varies from the next in difficulty to cast.
Trades
- Poisoning - allows mages to cast higher level poison.
- Inscription - gives bonuses to certain defensive spells.
- Carpentry/Blacksmithy/Tailoring - allows mages to craft magical equipment. See More: Magic Equipment Crafting
See Also: Meditation