Mortalis Overview

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Mortalis Overview

Mortalis is a classic Ultima Online shard based on the Publish 15 era, running under a Felucca ruleset, with a singular focus on consequence, identity, and permanence. While mechanically grounded in early Ultima Online, Mortalis deliberately reshapes how death, progression, and reputation function in the world.

Mortalis is designed to restore weight to player actions. Survival matters. Reputation matters. Death is meaningful.

Core Rules

  • 1 account per IP
  • 1 player character per account
  • 1 house per account
  • 225 stat cap
  • 700 skill cap
  • Felucca ruleset

Custom Systems

Mortalis introduces several custom systems that reinforce its core philosophy, including reincarnation, identity persistence, and passive progression.

These systems are designed to discourage disposable characters, macro-driven progression, and risk-free gameplay, while remaining faithful to the feel of classic Ultima Online.

Staff-Hosted Events

Mortalis emphasizes emergent gameplay driven by player interaction and consequence. Staff-hosted events are rare and, when they occur, are intended to reinforce world narrative rather than distribute rewards.

Donations

The Angel Island family of shards does not accept donations, sell in-game items, or offer any form of pay-to-play or pay-to-win mechanics.

All shards are provided freely to players, with no expectation of remuneration of any kind. There are no gift shops, no in-game tokens, and no monetized advantages.

Every player participates on equal footing at all times. Progress, power, and success are determined solely by gameplay within the world, not by external contributions.

Why Play on Mortalis?

Mortalis exists for players who want their choices to matter.

Death is not a minor inconvenience. Reputation follows you beyond a single life. Progress is earned through engagement with the world, not repetition in safety. Cooperation, trust, and risk are central to survival.

Mortalis rewards thoughtful play, long-term planning, and social interaction, recreating the tension and meaning that defined early Ultima Online for many players.

Differences Between OSI (Publish 15) and Mortalis

Shard Rules Comparison
Feature OSI (Publish 15) Mortalis
Accounts per IP Paid / Unlimited 1
Characters per account 5 1
Houses per account 1 1
Stat cap 225 225
Skill cap 700 700
Facets Felucca + Trammel Felucca only
Mounts Yes ??
Recall Yes Yes
Gate travel Yes Yes
Item insurance No No
Alignment / Factions Classic factions Alignment
Resource drop rates Normal Normal
Skill & stat gains Normal, difficulty-based Passive + engagement-based
NPC skill training Yes Yes
Animal taming difficulty Normal Normal
Blade Spirits / Energy Vortex Normal Normal
Telekinesis on trapped chests Yes Yes
Item wear Normal Normal
NPC shopkeepers buy items Yes No
NPC shopkeeper prices Normal Normal
NPC resource sales Yes No
Hireling fees Normal Normal
Housing prices Normal Normal
Death penalty Corpse recovery Reincarnation with loss
Reputation persistence Per character Persistent across lives
Murderers allowed in town No No
Healing murderers in town Criminal flag + guards Criminal flag + guards
Poisoned arrows No ??
Thieves Guild murder restrictions Standard Standard
Stealth mechanics Normal Normal
Weapon enchantments Yes Yes