Angel Island Overview

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Angel Island Overview

Angel Island is a classic Ultima Online shard based on the Publish 15 era, with enhancements, running under a Felucca ruleset. More important than the era itself is the philosophy behind the design: to preserve what made early UO compelling while continuing to grow and evolve the world.

The Angel Island team focuses on building a solid, robust incarnation of Ultima Online that emphasizes meaningful gameplay, risk, and long-term interest.

Core Rules

  • 1 house per account
  • 3 accounts per IP
  • 5 player characters per account
  • 225 stat cap
  • 700 skill cap
  • Felucca ruleset
  • No mounts

Custom Systems

Angel Island hosts a variety of custom systems, some of which extend or refine classic mechanics. For a complete list, see Custom Content.

Staff-Hosted Events

Angel Island emphasizes player-run events, with staff generally taking a hands-off approach. On rare occasions, staff may host events, and players will be notified when this occurs.

Donations

The Angel Island family of shards does not accept donations, sell in-game items, or offer any form of pay-to-play or pay-to-win mechanics.

All shards are provided freely to players, with no expectation of remuneration of any kind. There are no gift shops, no in-game tokens, and no monetized advantages.

Every player participates on equal footing at all times. Progress, power, and success are determined solely by gameplay within the world, not by external contributions.

Why Play on Angel Island?

Angel Island was created to provide high-quality content without interfering with the classic gameplay elements that made early Ultima Online memorable and rewarding.

The shard introduces alternative templates such as the Summoner and Slayer, offering viable paths beyond traditional tamer-based gameplay. For long-time Angel Island veterans, the world also contains familiar challenges and nostalgic content inspired by the shard’s history.

Angel Island runs on dedicated server-class hardware (bare metal, not virtualized) with a high-bandwidth fiber connection and generator-backed power to ensure reliable, continuous availability.

Differences Between OSI (Publish 15) and Angel Island

Shard Rules Comparison
Feature OSI (Publish 15) Angel Island
Accounts per IP Paid / Unlimited 3
Characters per account 5 5
Houses per account 1 1
Stat cap 225 225
Skill cap 700 700
Facets Felucca + Trammel Felucca only
Mounts Yes No
Recall Yes Yes
Gate travel Yes Yes
Item insurance No No
Factions Classic factions Kin System
Resource drop rates Normal Normal
Skill & stat gains Normal, difficulty-based Normal, difficulty-based
NPC skill training Yes Yes
Animal taming difficulty Normal Normal
Blade Spirits / Energy Vortex Normal Normal
Telekinesis on trapped chests Yes Yes
Item wear Normal Normal
NPC shopkeepers buy items Yes No
NPC shopkeeper prices Normal Normal
NPC resource sales Yes No
Hireling fees Normal Normal
Housing prices Normal Normal
Balanced Buyback System No Yes
Murderers allowed in town No No
Healing murderers in town Criminal flag + guards Criminal flag + guards
Instant logout / housing ban for reds & greys No Yes
Poisoned arrows No Yes
Thieves Guild murder restrictions Standard Standard
Stealth mechanics Normal Normal
Weapon enchantments Yes No