Difference between revisions of "Detecting Hidden"

From GMN Wiki
Jump to navigation Jump to search
 
Line 42: Line 42:


<div id=cf style="
<div id=cf style="
left:-127px;
left:-177px;
top: -83px;">
top: -63px;">
[[File:64.png|class=bottom|link=Main_Page]]
[[File:wizlitbolt3.gif|class=bottom|link=]]
</div>
 
<div id=cf style="
left:-192px;
top: 6px;">
[[File:wizgate2.gif|class=bottom|link=]]
</div>
 
<div id=cf style="
left:-140px;
top: -76px;">
[[File:blueicon04.png|class=bottom|link=Main_Page]]
</div>
</div>


Line 51: Line 63:
top: -121px;">
top: -121px;">
[[File:tchestlid2.gif|class=top|link=Main_Page]]
[[File:tchestlid2.gif|class=top|link=Main_Page]]
</div>  
</div>


<div id=cf style="
<div id=cf style="

Latest revision as of 14:36, 5 May 2023

Wikisidebarart.png

Wikitop4.png

Tchestbase2.gif

Lit01.gif

Lit02.gif

Lit04.gif

Lit06.gif

Wizlitbolt3.gif

Wizgate2.gif

Blueicon04.png

Tchestlid2.gif

Wikilogo5.png

Aispwiki.png


◄ Back to Skills Overview

Detecting Hidden is generally used to reveal hidden players.

On Angel Island, the skill is used in conjunction with Remove Trap to detect traps and remove them. Detect hidden also gives players an increased passive detection range for Dungeon containers related to the Unusual Keys system.

Training Detecting Hidden

Detecting Hidden can be GM'd from 0.0 by using the skill on yourself or on the ground near you repeatedly.


See also: Tracking