Difference between revisions of "Factions"
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=Factions | =Kin Factions= | ||
The Kin Faction alignment system is designed to assist in PvP and RP. | |||
Kin alignment is guild-based. The Guildmaster of each guild must decide whether to align their guild with a Kin Faction and which faction to choose. As a member of a Kin Faction, you will flag as an enemy (orange) worldwide to members of all opposing kin-aligned guilds. Like-aligned player Kin will not be flagged ally (green) unless they are in the same guild or an allied guild. Like-aligned NPC mobs will appear green, as they are your allies and will not attack you. | |||
There are 7 Alignments to choose from: | |||
*Brigand | |||
*Counsel | |||
*Militia | |||
*Orc | |||
*Pirate | |||
*Savage | |||
*Undead | |||
== | ==Strongholds== | ||
There are Kin strongholds scattered throughout the land: | |||
*Militia: Vesper | |||
*Counsel: Wind | |||
*Brigand: Serpent's Hold | |||
*Savage: Crypts East of Yew | |||
*Orc: Orc Fort in Yew | |||
*Undead: Dungeon Deciet | |||
*Pirate: Buccaneer's Den | |||
A Message will inform you when you enter a Kin Faction stronghold. Regardless of whether or not you are kin-aligned, if an attack that results in your death starts in a stronghold, or if you die in a stronghold (no matter where you were first attacked), you will not be able to report your attacker as a murderer. | |||
== | ==Temporary flags== | ||
Aggressing your own kin or helping someone in combat with your kin, will cause you to be outcast from your kin for a certain amount of time. This means that kin of your alignment will attack you on sight and everyone in the kin system can still freely attack you. | |||
Casting beneficial spells on anyone in the Kin system will flag you as an interferer for 24 hours. You will be freely attackable by anyone else in the Kin system. | |||
==Kin Monsters== | |||
== | ===Council Kin Monsters=== | ||
Lich<br> | |||
Lich Lord<br> | |||
Evil Mage<br> | |||
Evil Mage Lord<br> | |||
Council Member<br> | |||
Council Elder<br> | |||
Lord/Lady Guardian<br> | |||
Ancient Lich<br> | |||
== | ===Brigand Kin Monsters=== | ||
Brigand<br> | |||
Brigand Archer<br> | |||
Brigand Leader<br> | |||
== | ===Militia Kin Monsters=== | ||
Militia Cannoneer<br> | |||
Militia Fighter<br> | |||
Militia Guard<br> | |||
Ranger<br> | |||
Paladin<br> | |||
== | ===Pirate Kin Monsters=== | ||
Pirate<br> | |||
Pirate Deckhand<br> | |||
Pirate Wench<br> | |||
Pirate Captain<br> | |||
== | ===Savage Kin Monsters=== | ||
Savage<br> | |||
Savage Shaman<br> | |||
Savage Rider<br> | |||
Savage Witch Doctor<br> | |||
== | ===Undead Kin Monsters=== | ||
Skeleton<br> | |||
Zombie<br> | |||
Mummie<br> | |||
Spectre<br> | |||
Bogle<br> | |||
Wraith<br> | |||
Wraith Riders<br> | |||
Bone Knight<br> | |||
Bone Knight Lord<br> | |||
Bone Magi<br> | |||
Bone Magi Lord<br> | |||
Revision as of 18:37, 14 April 2023
Kin Factions
The Kin Faction alignment system is designed to assist in PvP and RP.
Kin alignment is guild-based. The Guildmaster of each guild must decide whether to align their guild with a Kin Faction and which faction to choose. As a member of a Kin Faction, you will flag as an enemy (orange) worldwide to members of all opposing kin-aligned guilds. Like-aligned player Kin will not be flagged ally (green) unless they are in the same guild or an allied guild. Like-aligned NPC mobs will appear green, as they are your allies and will not attack you.
There are 7 Alignments to choose from:
- Brigand
- Counsel
- Militia
- Orc
- Pirate
- Savage
- Undead
Strongholds
There are Kin strongholds scattered throughout the land:
- Militia: Vesper
- Counsel: Wind
- Brigand: Serpent's Hold
- Savage: Crypts East of Yew
- Orc: Orc Fort in Yew
- Undead: Dungeon Deciet
- Pirate: Buccaneer's Den
A Message will inform you when you enter a Kin Faction stronghold. Regardless of whether or not you are kin-aligned, if an attack that results in your death starts in a stronghold, or if you die in a stronghold (no matter where you were first attacked), you will not be able to report your attacker as a murderer.
Temporary flags
Aggressing your own kin or helping someone in combat with your kin, will cause you to be outcast from your kin for a certain amount of time. This means that kin of your alignment will attack you on sight and everyone in the kin system can still freely attack you.
Casting beneficial spells on anyone in the Kin system will flag you as an interferer for 24 hours. You will be freely attackable by anyone else in the Kin system.
Kin Monsters
Council Kin Monsters
Lich
Lich Lord
Evil Mage
Evil Mage Lord
Council Member
Council Elder
Lord/Lady Guardian
Ancient Lich
Brigand Kin Monsters
Brigand
Brigand Archer
Brigand Leader
Militia Kin Monsters
Militia Cannoneer
Militia Fighter
Militia Guard
Ranger
Paladin
Pirate Kin Monsters
Pirate
Pirate Deckhand
Pirate Wench
Pirate Captain
Savage Kin Monsters
Savage
Savage Shaman
Savage Rider
Savage Witch Doctor
Undead Kin Monsters
Skeleton
Zombie
Mummie
Spectre
Bogle
Wraith
Wraith Riders
Bone Knight
Bone Knight Lord
Bone Magi
Bone Magi Lord