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Champion Spawns
= Champion Spawns =
There are two types of Champ Spawns on Angel Island. The traditional champ spawns of OSI, and mini champs. There are no powerscrolls!


Champ Spawns:
Champion Spawns are among the most challenging PvM encounters on Angel Island. They reward large amounts of gold, high-end magical equipment, and Champion Skulls used to summon the ultimate foe: the Harrower.
One of the only ways to get vanquishing weapons and invulnerability armor, as well as massive quantities of gold. They operate exactly as champ spawns on OSI did. They also drop skulls. There are 6 skulls in total and when all 6 are gathered they can be used to summon the harrower.


Unlike standard OSI-era shards, Angel Island does not award Power Scrolls. Instead, Champions are a primary source of vanquishing weapons, invulnerability armor, rare equipment, and Champion Skulls.


Mini Champ Spawns:
There are three categories of Champion encounters:
Mini Champ Spawns are a lot like regular champ spawns, except tiny. As you would expect. They are designed to be done by 3-4 people, and they offer a unique reward.


* Champion Spawns
* Mini Champion Spawns
* Seasonal Champions


These spawns can be found in dungeons and kin strongholds. Pull the lever and off you go!
== Champion Spawn Mechanics ==


Seasonal Champ Campaign
A Champion Spawn progresses through four increasingly difficult levels of creatures before the Champion itself appears.
We’ve introduced two new champions and will be introducing several more as part of our Seasonal Champions campaign. These first two are the Frozen Host and the Pirate Champion (Hoard Guardian.)
These aren’t just rehued standard champions either. Both the Frozen Host and Pirate Champ use advanced Artificial Intelligence and drop highly desirable rares instead of the usual gold/weapons/armor.


Progress is tracked using the Skull Altar located at the center of the spawn area.


Azothu, the Frozen Host: Winter Champion
=== Skull Candles ===
The fabled frozen host spawn seems to have settled into ice dungeon, and I have it from a very good source that they are likely to be there through February.


The altar displays both white and red skull candles:


* White Candles indicate progress toward the next red candle.
* Red Candles indicate overall progression toward the Champion.


These cold critters will only appear once per day, so if you see them you will probably want to go ahead and kill them \:\)
Progression follows this pattern:


* 5 White Candles = 1 Red Candle
* 4 Red Candles = 1 Spawn Level


The icey boss of the crew is rumored to carry some special equipment, but I’m afraid that’s all the info I have at the moment…
If creatures are not killed quickly enough, progression can reverse and the spawn may regress to an earlier stage.


=== Champion Rewards ===


Have fun, and try to keep warm!
Defeating a Champion may reward:
brrrrrrrrrrrrr
*shivers*


* High-level magical armor
* High-level magical weapons
* Approximately 30,000 gold
* One Champion Skull


Eifel Island Pirate: Spring Champion
== Summoning Champions ==
The Pirate Champ is our latest Seasonal Champ and will be running through the summer. The Pirate Champ is highly unique. It’s a custom created humanoid NPC with advanced Artificial Intelligence.
The home of the ‘hoard guardian’ has pirates surrounded with water beasts so your normal Champ PvP Tactics will need a little adjustment!
The area is also No Recall, No Gate, so boat travel is the only way onto and off of the island. Did I mention Grappling Hooks?!!


Most Champion Spawns on Angel Island are player-summoned.


Overview
When an altar is ready, it will speak to nearby players indicating that it is available for summoning.
There are a total of 6 different Champion Spawns on Angel Island. Five of these may be summoned. (for information on summoning, see below) and the sixth, known as Lord Oaks; can be found in the Pixie Dungeon a brief run south east of the entrance to Shame. While the loot is nothing to scoff at, the true prize to be had by these beasts is the skull that drops. Collecting one of each of these skulls is the only way to spawn the Mega-Champion the Harrower.Spawning the Champion
Angel Island has a unique spawning process wherein one must sacrifice specific items for a chance at their champion of choice. This holds true for all but Lord Oaks, who as previously mentioned inhabits the Pixie Dungeon, it is spawned at all times. In order to spawn each of the five remaining champions, you must place the required sacrifice upon the alter within the tower and utter the summoning command I offer this sacrifice in your name CHAMPION. An example would be “I offer this sacrifice in your name Neira”. The sacrifices required are as follows:


To summon a Champion:


Barracoon : A wedge or wheel of cheese
# Place the required sacrifice on the altar.
Neira : 100 bones
# Speak:
Rikktor : 500 of any single type of gem
#:
Mephitis : 1000 spider’s silk
#: "I offer this sacrifice in your name <Champion Name>"
Semidar : 100 blood vials
Running the Champ
There are four levels of spawn you must clear before the Champion will show itself. Each progressing level of spawn will be more difficult than the last. Eliminate the spawn on each level to progress onto the next. You must work relatively quickly however because should you fail to kill the mobs fast enough, it is possible for the spawn progression to reverse. You may track this progression at the skull altar found in the center of the Champion Area.


Example:


"I offer this sacrifice in your name Semidar"


On the altar you will find a number of red and white Skull Candles.
Once a spawn has begun and reaches at least one white skull, no additional Champions may be summoned until:
The red candles are an indicator of what level spawn you are currently at and how close you are to summoning the Champion, the more candles you have, the closer you are. The white candles are an indicator of how close you are to getting another red candle.


* The Champion is defeated, or
* The spawn regresses completely back to zero progress.


5 White Candle per Red Candle
=== Sacrifice Requirements ===
4 Red Candles per Level


{| class="wikitable"
! Champion
! Sacrifice
|-
| Barracoon
| A wedge or wheel of cheese
|-
| Neira
| 100 Bones
|-
| Rikktor
| 500 of any single gem type
|-
| Mephitis
| 1000 Spider's Silk
|-
| Semidar
| 100 Blood Vials
|}


Once the Champion has been summoned, you must use all your wits to slay them. Take warning! While a few Champions can be defeated by the all mighty zerg, most have unique defense capabilities that will require you to develop special tactics! Have a ball and good luck!
== Barracoon ==
'''Aspect:''' Greed


=== Spawn Levels ===


Loot
# Rats and Slimes
# Ratmen and Dire Wolves
# Hell Hounds and Rat Mages
# Silver Serpents and Rat Archers


* High-Level Magic Armor and Weapons
== Semidar ==
* ~30k Gold
'''Aspect:''' Pain
* 1 Champion Skull


=== Spawn Levels ===


Skulls
# Imps and Mongbats
# Gargoyles and Harpies
# Stone Gargoyles and Fire Gargoyles
# Daemons and Succubi


=== Notes ===


Level Progression
* Fire Gargoyles inflict aura damage and can quickly wear down pets.
* Succubi possess a life-drain attack with a large radius.


== Neira ==
'''Aspect:''' Death


=== Spawn Levels ===
Baraccoon – Greed
1st level: rats and slimes. Watch out for mobs as they can kill.
2nd level: Ratmen and dire wolves.
3rd level: Hell hounds and Rat mages.
4th level: Silver serpents and rat archers.


# Ghouls and Boggles
# Bone Knights and Wraiths
# Bone Magi and Bone Knight Lords
# Bone Magi Lords and Rotting Corpses


=== Notes ===
Semidar – Pain
1st level: Imps and mongbats. Again watch out for mobs as the imps are quite lethal.
2nd level: Gargoyles and harpies.
3rd level: Stone and fire gargoyles. Fire gargoyles have aura damage and can severely damage pets even when peaced, so keep the hp bars up.
4th level: Daemons and succubi. Succubi have a hp drain attack with a large radius so stay back and keep it to one set of pets per succubi, they can be peaced but the hp drain still occurs.


* Rotting Corpses are often the most dangerous creatures in the final wave.


== Mephitis ==
Neira – Death
'''Aspect:''' Venom
1st level: Ghouls and boggles
2nd level: Bone Knights and Wraiths.
3rd level: Bone magi and bone knight lords
4th level: Bone magi lords and rotting corpses. Peace the rotting corpses as these will give you the most trouble.


=== Spawn Levels ===


# Giant Spiders and Scorpions
Mephitis – Venom
# Terathan Drones and Warriors
1st level: Giant spiders and Scorpions
# Dread Spiders and Matriarchs
2nd level: Terra drones and warriors
# Terathan Avengers and Poison Elementals
3rd level: Dread Spiders and Matriarchs
4th level: Terra Avengers and poison elementals


== Rikktor ==
'''Aspect:''' Power


=== Spawn Levels ===
Rikktor – Power
1st level: Lizard men and snakes
2nd level: Lava lizards and Ophidian warriors
3rd level: Drakes and Ophidian Justices
4th level: Dragons and Ophidian Avengers /Knight errants


# Lizardmen and Snakes
# Lava Lizards and Ophidian Warriors
# Drakes and Ophidian Justices
# Dragons and Ophidian Avengers / Knight Errants


== Lord Oaks ==
Oaks – Enlightenment.
'''Aspect:''' Enlightenment
1st level: Pixies and shadow wisps
2nd level: Wisps and Kirin.
3rd level: Unicorns and Centaurs
4th level: Serpentine dragons and Angels.


Unlike the other Champions, Lord Oaks is permanently available within the Pixie Dungeon located southeast of the entrance to Shame.


Summoning Champions
=== Spawn Levels ===


# Pixies and Shadow Wisps
# Wisps and Kirin
# Unicorns and Centaurs
# Serpentine Dragons and Angels


We have now introduced a new Champion spawn system whereby you can summon a Champion of your own choosing, for a specific sacrifice!
== Harrower ==


Upon your approach, the altar will speak to you to indicate it’s ready for a new Champion to be summoned.
''Information coming soon.''


In order to summon a Champion, you must place the appropriate sacrifice upon the altar, and speak the following words:
The Harrower is the ultimate Champion encounter.


“I offer this sacrifice in your name ”
To summon the Harrower, players must first collect all six Champion Skulls obtained from the various Champion Spawns.


For example, “I offer this sacrifice in your name Semidar”
Further details will be added in a future update.


== Mini Champion Spawns ==


Mini Champion Spawns function similarly to standard Champion Spawns but are designed for smaller groups.


The following list shows the sacrifice requirements for your chosen Champion:
Characteristics:


* Intended for approximately 3-4 players
* Faster progression
* Unique rewards
* Found throughout dungeons and Kin strongholds


Barracoon : A wedge or wheel of cheese!
To begin a Mini Champion Spawn, locate the activation lever and pull it.
Neira : 100 bones
Rikktor : 500 of any single type of gem
Mephitis : 1000 spider’s silk
Semidar : 100 blood vials
Once your spawn has been started, and you get to at least one white skull, the altar will cease speaking and prevent any further summoning attempts until either the existing Champion spawn is complete, or the amount of skulls drops all the way back to zero. This will allow you to change an existing spawn that somebody else previously failed.


== Seasonal Champions ==


Seasonal Champions are limited-time Champion encounters introduced as part of Angel Island's ongoing Seasonal Champion Campaign.


Note, that this is now the only way to fight a Champion spawn, so get collecting your sacrifices!
Unlike traditional Champions, Seasonal Champions often feature custom artificial intelligence, unique mechanics, and rare collectible rewards rather than conventional gold and equipment.
 
=== Azothu, The Frozen Host ===
 
'''Season:''' Winter
 
The Frozen Host appears within Ice Dungeon during the winter season.
 
Features:
 
* Custom AI behavior
* Rare equipment drops
* Limited appearance frequency
* Available once per day
 
=== Eifel Island Pirate Champion ===
 
'''Season:''' Spring / Summer
 
The Pirate Champion, also known as the Hoard Guardian, inhabits Eifel Island.
 
Features:
 
* Advanced humanoid AI
* Rare collectible rewards
* Water-beast defenses surrounding the island
* No Recall
* No Gate Travel
* Boat access required
* Grappling Hook gameplay mechanics

Revision as of 05:33, 24 May 2026

Champion Spawns

Champion Spawns are among the most challenging PvM encounters on Angel Island. They reward large amounts of gold, high-end magical equipment, and Champion Skulls used to summon the ultimate foe: the Harrower.

Unlike standard OSI-era shards, Angel Island does not award Power Scrolls. Instead, Champions are a primary source of vanquishing weapons, invulnerability armor, rare equipment, and Champion Skulls.

There are three categories of Champion encounters:

  • Champion Spawns
  • Mini Champion Spawns
  • Seasonal Champions

Champion Spawn Mechanics

A Champion Spawn progresses through four increasingly difficult levels of creatures before the Champion itself appears.

Progress is tracked using the Skull Altar located at the center of the spawn area.

Skull Candles

The altar displays both white and red skull candles:

  • White Candles indicate progress toward the next red candle.
  • Red Candles indicate overall progression toward the Champion.

Progression follows this pattern:

  • 5 White Candles = 1 Red Candle
  • 4 Red Candles = 1 Spawn Level

If creatures are not killed quickly enough, progression can reverse and the spawn may regress to an earlier stage.

Champion Rewards

Defeating a Champion may reward:

  • High-level magical armor
  • High-level magical weapons
  • Approximately 30,000 gold
  • One Champion Skull

Summoning Champions

Most Champion Spawns on Angel Island are player-summoned.

When an altar is ready, it will speak to nearby players indicating that it is available for summoning.

To summon a Champion:

  1. Place the required sacrifice on the altar.
  2. Speak:
    "I offer this sacrifice in your name <Champion Name>"

Example:

"I offer this sacrifice in your name Semidar"

Once a spawn has begun and reaches at least one white skull, no additional Champions may be summoned until:

  • The Champion is defeated, or
  • The spawn regresses completely back to zero progress.

Sacrifice Requirements

Champion Sacrifice
Barracoon A wedge or wheel of cheese
Neira 100 Bones
Rikktor 500 of any single gem type
Mephitis 1000 Spider's Silk
Semidar 100 Blood Vials

Barracoon

Aspect: Greed

Spawn Levels

  1. Rats and Slimes
  2. Ratmen and Dire Wolves
  3. Hell Hounds and Rat Mages
  4. Silver Serpents and Rat Archers

Semidar

Aspect: Pain

Spawn Levels

  1. Imps and Mongbats
  2. Gargoyles and Harpies
  3. Stone Gargoyles and Fire Gargoyles
  4. Daemons and Succubi

Notes

  • Fire Gargoyles inflict aura damage and can quickly wear down pets.
  • Succubi possess a life-drain attack with a large radius.

Neira

Aspect: Death

Spawn Levels

  1. Ghouls and Boggles
  2. Bone Knights and Wraiths
  3. Bone Magi and Bone Knight Lords
  4. Bone Magi Lords and Rotting Corpses

Notes

  • Rotting Corpses are often the most dangerous creatures in the final wave.

Mephitis

Aspect: Venom

Spawn Levels

  1. Giant Spiders and Scorpions
  2. Terathan Drones and Warriors
  3. Dread Spiders and Matriarchs
  4. Terathan Avengers and Poison Elementals

Rikktor

Aspect: Power

Spawn Levels

  1. Lizardmen and Snakes
  2. Lava Lizards and Ophidian Warriors
  3. Drakes and Ophidian Justices
  4. Dragons and Ophidian Avengers / Knight Errants

Lord Oaks

Aspect: Enlightenment

Unlike the other Champions, Lord Oaks is permanently available within the Pixie Dungeon located southeast of the entrance to Shame.

Spawn Levels

  1. Pixies and Shadow Wisps
  2. Wisps and Kirin
  3. Unicorns and Centaurs
  4. Serpentine Dragons and Angels

Harrower

Information coming soon.

The Harrower is the ultimate Champion encounter.

To summon the Harrower, players must first collect all six Champion Skulls obtained from the various Champion Spawns.

Further details will be added in a future update.

Mini Champion Spawns

Mini Champion Spawns function similarly to standard Champion Spawns but are designed for smaller groups.

Characteristics:

  • Intended for approximately 3-4 players
  • Faster progression
  • Unique rewards
  • Found throughout dungeons and Kin strongholds

To begin a Mini Champion Spawn, locate the activation lever and pull it.

Seasonal Champions

Seasonal Champions are limited-time Champion encounters introduced as part of Angel Island's ongoing Seasonal Champion Campaign.

Unlike traditional Champions, Seasonal Champions often feature custom artificial intelligence, unique mechanics, and rare collectible rewards rather than conventional gold and equipment.

Azothu, The Frozen Host

Season: Winter

The Frozen Host appears within Ice Dungeon during the winter season.

Features:

  • Custom AI behavior
  • Rare equipment drops
  • Limited appearance frequency
  • Available once per day

Eifel Island Pirate Champion

Season: Spring / Summer

The Pirate Champion, also known as the Hoard Guardian, inhabits Eifel Island.

Features:

  • Advanced humanoid AI
  • Rare collectible rewards
  • Water-beast defenses surrounding the island
  • No Recall
  • No Gate Travel
  • Boat access required
  • Grappling Hook gameplay mechanics