Difference between revisions of "Tracking"

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<div id=swordborder style="
[https://game-master.net/aiwiki/index.php?title=Skills ◄ Back to Skills Overview]
left:-243px;
 
top:10px;">
The Tracking skill allows players to locate nearby creatures, NPCs, and players. On Angel Island and Seasons, Tracking has been significantly enhanced and serves as a core wilderness, scouting, and detective skill.
[[File:wikisidebarart.png|link=]]
</div>


<div id=swordborder style="
== What Tracking Does ==
left:-178px;
top: -172px;">
[[File:wikitop4.png|link=]]
</div>


<div id=cf style="
Tracking can be used to search for:
left:-192px;
top: -122px;">
[[File:tchestbase2.gif|class=bottom|link=Main_Page]]
</div>


<div id=cf style="
* Animals
left:-58px;
* Monsters
top: -109px;">
* Human NPCs
[[File:lit01.gif|class=bottom|link=Main_Page]]
* Players
</div>


<div id=cf style="
Once a target is selected, Tracking will attempt to guide you toward that target if they remain within range.
left:-145px;
top: -98px;">
[[File:lit02.gif|class=bottom|link=Main_Page]]
</div>


<div id=cf style="
== Tracking Range ==
left:-70px;
top: -123px;">
[[File:lit04.gif|class=bottom|link=Main_Page]]
</div>


<div id=cf style="
Tracking range is based on skill level.
left:-161px;
top: -109px;">
[[File:lit06.gif|class=bottom|link=Main_Page]]
</div>


<div id=cf style="
Base Formula:
left:-177px;
top: -63px;">
[[File:wizlitbolt3.gif|class=bottom|link=]]
</div>


<div id=cf style="
Search Range = 10 + (Tracking Skill × 0.1)
left:-192px;
top: 6px;">
[[File:wizgate2.gif|class=bottom|link=]]
</div>


<div id=cf style="
Examples:
left:-140px;
top: -76px;">
[[File:blueicon04.png|class=bottom|link=Main_Page]]
</div>


<div id=cf style="
{| class="wikitable"
left:-192px;
! Tracking Skill
top: -121px;">
! Search Range
[[File:tchestlid2.gif|class=top|link=Main_Page]]
! Arrow Range
</div>
! Hint Range
|-
| 0.0
| 30
| 60
| 90
|-
| 50.0
| 45
| 90
| 135
|-
| 100.0
| 60
| 120
| 180
|}


<div id=cf style="
''Note: Angel Island, Mortalis, and Seasons rulesets triple the standard tracking search range.''
left:-114px;
top: -135px;">
[[File:wikilogo5.png|class=bottom|link=Main_Page]]
</div>


<div id=cf style="
== Search Range ==
left:-182px;
top: -165px;">
[[File:aispwiki.png|class=bottom|link=Main_Page]]
</div>


<div id=menubutton style="
The Search Range determines how far away a target may be detected when performing a tracking search.
left:-110px;
top: 383px;">
[[File:totoparrow2f.png|class=bottom|link=#top|Back to Top]]
[[File:totoparrow1f.png|class=top|link=#top|Back to Top]]
</div>


<div id=menubutton style="
A Grandmaster Tracker can locate targets up to 60 tiles away.
left:-140px;
top: 400px;">
[[File:mainmenu02f.png|class=bottom|link=Main_Page]]
[[File:mainmenu01f.png|class=top|link=Main_Page]]
</div>


<div id=menubutton style="
== Arrow Range ==
left:-110px;
top: 450px;">
[[File:tobotarrow2.png|class=bottom|link=#footer|Bottom of Page]]
[[File:tobotarrow1.png|class=top|link=#footer|Bottom of Page]]
</div>


<div id=menubutton style="
If a tracked target is within Arrow Range, a quest arrow will point directly toward the target.
left:-140px;
top: 450px;">
[[File:sbit.png|link=]]
</div>


<div id=menubutton style="
At Grandmaster Tracking:
left:-90px;
top: 450px;">
[[File:sbit2.png|link=]]
</div>


{{#css:
* Search Range: 60 tiles
* Arrow Range: 120 tiles


#p-logo { display:none; }
== Hint Range ==


#p-Quick_Navigation-label {
If a target is beyond Arrow Range but still within Hint Range, Tracking will provide directional clues such as:
    color:orange;
    font-size:62%;
    text-shadow:0px 0px 4px black, 0px 0px 6px white
}


#p-tb-label {
* North
    color:orange;
* South
    font-size:62%;
* Northeast
    text-shadow:0px 0px 4px black, 0px 0px 6px white
* Southwest
}


#n-Download-the-Game a {
At Grandmaster Tracking:
    color:#FAF9F6;
    font-size:94%;
    text-shadow:0px 0px 4px #0000FF, 2px 2px 8px black
}


#n-Join-the-Discord a {
* Hint Range: 180 tiles
    color:#FAF9F6;
    font-size:94%;
    text-shadow:0px 0px 4px #0000FF, 2px 2px 8px black
}


#n-Visit-the-Website a {
If the target moves beyond Hint Range, the trail is considered lost.
    color:#FAF9F6;
    font-size:94%;
    text-shadow:0px 0px 4px #0000FF, 2px 2px 8px black
}


#n-Install-Guide a {
== Tracking Hidden Players ==
    color:white;
    font-size:86%;
    text-shadow:0px 0px 4px #0000FF, 2px 2px 8px black
}


#n-Skills-Overview a {
Tracking a player is not based solely on the Tracking skill.
    color:white;
    font-size:86%;
    text-shadow:0px 0px 4px #0000FF, 2px 2px 8px black
}


#n-Custom-Content a {
When attempting to track another player, several skills are considered:
    color:white;
    font-size:86%;
    text-shadow:0px 0px 4px #0000FF, 2px 2px 8px black
}


#n-Wiki-Credits a {
Tracker:
    color:white;
    font-size:86%;
    text-shadow:0px 0px 4px #0000FF, 2px 2px 8px black
}


#t-whatlinkshere { display:none }
* Tracking
#t-recentchangeslinked { display:none }
* [[Detecting Hidden]]
#t-info { display:none }
#t-relatedchanges { display:none }


#t-permalink a {
Target:
    color:white;
    font-size:82%;
    text-shadow:0px 0px 4px #0000FF, 2px 2px 8px black
}


#t-print a {
* Hiding
    color:white;
* Stealth
    font-size:82%;
    text-shadow:0px 0px 4px #0000FF, 2px 2px 8px black
}


#t-specialpages a {
A tracker with high Tracking and Detecting Hidden will have a greater chance of successfully tracking hidden players, while players with Hiding and Stealth become increasingly difficult to follow.
    color:white;
    font-size:82%;
    text-shadow:0px 0px 4px #0000FF, 2px 2px 8px black
}


#cf {
On Angel Island, Mortalis, and Seasons, [[Forensic Evaluation]] also assists investigators when pursuing suspects. A Grandmaster Forensic Evaluation skill can provide up to an additional 10% tracking bonus.
  position:absolute;
  margin:0 auto;
  width:238px;
}


#swordborder {
This makes Tracking, Detecting Hidden, and Forensic Evaluation a powerful combination for bounty hunters, detectives, and those seeking justice against murderers.
  position:absolute;
  margin:0 auto;
  width:1350px;
}


#menubutton {
== Seasons Enhancements ==
  position:absolute;
  margin:0 auto;
  width:200px;
}


#cf img {
On UO Seasons, Tracking has been further enhanced to support the Detective profession.
  position:absolute;
  left:0;
  -webkit-transition: opacity 0.2s ease-in-out;
  -moz-transition: opacity 0.2s ease-in-out;
  -o-transition: opacity 0.2s ease-in-out;
  transition: opacity 0.2s ease-in-out;
}


#swordborder img {
While the normal Tracking ranges remain unchanged, detectives pursuing forensic leads receive greatly extended guidance ranges:
  position:absolute;
  left:0;
}


#menubutton img {
At Grandmaster Tracking:
  position:fixed;
  left:1;
  bottom:0;
  -webkit-transition: opacity 0.2s ease-in-out;
  -moz-transition: opacity 0.2s ease-in-out;
  -o-transition: opacity 0.2s ease-in-out;
  transition: opacity 0.2s ease-in-out;
}


* Search Range: 60 tiles
* Arrow Range: 600 tiles
* Hint Range: 1200 tiles


#cf img.top:hover {
These extended ranges allow detectives to pursue suspects across large portions of Britannia while still requiring evidence, investigation, and successful tracking checks.
  opacity:0;
}


#menubutton img.top:hover {
== Tracking and Detectives ==
  opacity:0;
}


Tracking plays a central role in [[The Detective]] profession.


}
When combined with [[Forensic Evaluation]], detectives can collect evidence from murder scenes and store leads inside a Forensic Notebook.


}}
These leads can substantially improve the effectiveness of Tracking when pursuing a suspect.


</div>
A skilled detective can follow a murderer across large portions of Britannia by leveraging forensic evidence collected from the suspect's victims.
[https://game-master.net/aiwiki/index.php?title=Skills ◄ Back to Skills Overview]


The Tracking skill allows players to locate nearby monsters, animals, NPC humans and players.  
For more information, see [[The Detective]].


== Training Tracking ==
== Training Tracking ==


Tracking can be trained by simply tracking any type of mobile repeatedly until GM.
Tracking can be trained by repeatedly tracking nearby creatures, animals, NPCs, or players.
 
Tracking gains are available from 0.0 to Grandmaster simply by using the skill.


== Related Skills ==


See Also: [[Hiding]]
* [[The Detective]]
* [[Forensic Evaluation]]
* [[Detecting Hidden]]
* [[Hiding]]
* [[Stealth]]

Latest revision as of 08:55, 17 June 2026

◄ Back to Skills Overview

The Tracking skill allows players to locate nearby creatures, NPCs, and players. On Angel Island and Seasons, Tracking has been significantly enhanced and serves as a core wilderness, scouting, and detective skill.

What Tracking Does

Tracking can be used to search for:

  • Animals
  • Monsters
  • Human NPCs
  • Players

Once a target is selected, Tracking will attempt to guide you toward that target if they remain within range.

Tracking Range

Tracking range is based on skill level.

Base Formula:

Search Range = 10 + (Tracking Skill × 0.1)

Examples:

Tracking Skill Search Range Arrow Range Hint Range
0.0 30 60 90
50.0 45 90 135
100.0 60 120 180

Note: Angel Island, Mortalis, and Seasons rulesets triple the standard tracking search range.

Search Range

The Search Range determines how far away a target may be detected when performing a tracking search.

A Grandmaster Tracker can locate targets up to 60 tiles away.

Arrow Range

If a tracked target is within Arrow Range, a quest arrow will point directly toward the target.

At Grandmaster Tracking:

  • Search Range: 60 tiles
  • Arrow Range: 120 tiles

Hint Range

If a target is beyond Arrow Range but still within Hint Range, Tracking will provide directional clues such as:

  • North
  • South
  • Northeast
  • Southwest

At Grandmaster Tracking:

  • Hint Range: 180 tiles

If the target moves beyond Hint Range, the trail is considered lost.

Tracking Hidden Players

Tracking a player is not based solely on the Tracking skill.

When attempting to track another player, several skills are considered:

Tracker:

Target:

  • Hiding
  • Stealth

A tracker with high Tracking and Detecting Hidden will have a greater chance of successfully tracking hidden players, while players with Hiding and Stealth become increasingly difficult to follow.

On Angel Island, Mortalis, and Seasons, Forensic Evaluation also assists investigators when pursuing suspects. A Grandmaster Forensic Evaluation skill can provide up to an additional 10% tracking bonus.

This makes Tracking, Detecting Hidden, and Forensic Evaluation a powerful combination for bounty hunters, detectives, and those seeking justice against murderers.

Seasons Enhancements

On UO Seasons, Tracking has been further enhanced to support the Detective profession.

While the normal Tracking ranges remain unchanged, detectives pursuing forensic leads receive greatly extended guidance ranges:

At Grandmaster Tracking:

  • Search Range: 60 tiles
  • Arrow Range: 600 tiles
  • Hint Range: 1200 tiles

These extended ranges allow detectives to pursue suspects across large portions of Britannia while still requiring evidence, investigation, and successful tracking checks.

Tracking and Detectives

Tracking plays a central role in The Detective profession.

When combined with Forensic Evaluation, detectives can collect evidence from murder scenes and store leads inside a Forensic Notebook.

These leads can substantially improve the effectiveness of Tracking when pursuing a suspect.

A skilled detective can follow a murderer across large portions of Britannia by leveraging forensic evidence collected from the suspect's victims.

For more information, see The Detective.

Training Tracking

Tracking can be trained by repeatedly tracking nearby creatures, animals, NPCs, or players.

Tracking gains are available from 0.0 to Grandmaster simply by using the skill.

Related Skills