Difference between revisions of "Fame & Karma"

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==Fame==
==Fame==
Fame is a measure of a player's positive reputation. It can be earned by performing good deeds, such as helping other players or slaying monsters. As a player's fame increases, they will gain access to certain benefits, such as being able to use certain vendors and receiving discounts from NPCs.
Fame is a measure of a player's positive reputation. It can be earned by performing good deeds, such as helping other players or slaying monsters.


==Karma==
==Karma==
Karma, on the other hand, is a measure of a player's alignment with the game's moral code. It can be affected by actions such as killing innocent NPCs or stealing from other players. A high karma score indicates that a player is good, while a low karma score indicates that a player is evil. Karma can affect a player's ability to interact with certain NPCs, as well as their ability to use certain items.
Karma, on the other hand, is a measure of a player's alignment with the game's moral code. It can be affected by actions such as killing innocent NPCs or stealing from other players. A high karma score indicates that a player is good, while a low karma score indicates that a player is evil.  


Both fame and karma are important aspects of Ultima Online, as they can affect a player's interactions with the game world and other players. Players who have high fame and karma scores are often respected by other players and may find it easier to make friends and join guilds. Conversely, players with low fame and karma scores may find it more difficult to interact with other players and may even become targets for other players to attack.
Both fame and karma are important aspects of Ultima Online, as they can affect a player's interactions with the game world and other players. Players who have high fame and karma scores are often respected by other players and may find it easier to make friends and join guilds. Conversely, players with low fame and karma scores may find it more difficult to interact with other players and may even become targets for other players to attack.
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=Titles=
=Titles=


Your fame and karma is apparent to other players who, by weight of your actions, determine what to title will be. Whether they refer to you as a scoundrel, or as a Lord or Lady, will depend strictly on your behavior in the game world.
Your fame and karma is apparent to other players who, by weight of your actions, determine what your title will be. Whether they refer to you as a scoundrel, or as a Lord or Lady, will depend strictly on your behavior in the game world.


As your level of Fame and Karma increase or decrease, your given title will change:
As your level of Fame and Karma increase or decrease, your given title will change:


{| class="wikitable" style="text-align: center; margin:auto; width:70vw;"
{| class="wikitable" style="text-align: center; margin:auto; width:70vw;"
| colspan="6" | Fame
| colspan="1" |
| colspan="5" | Fame
|-
|-
| rowspan="12" | Karma
| rowspan="12" | Karma
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| Outcast || Wretched || Nefarious || Dread || Dread Lord/Lady
| Outcast || Wretched || Nefarious || Dread || Dread Lord/Lady
|-
|-
|}
=Siege Perilous=
==Locking Karma==
On Siege Perilous, Karma becomes locked once a negative action is performed. In order to unlock it (so that it may be gained once more) you must visit a shrine and speak the corresponding mantra depending on which shrine you are at:
{| class="wikitable" style="text-align: center; margin:auto; width:40vw;"
! '''Shrine !! '''Mantra
|-
| Compassion ||  mu
|-
| Honesty || ahm
|-
| Honor || summ
|-
| Humility || lum
|-
| Justice || beh
|-
| Sacrifice || cah
|-
| Spirituality || om
|-
| Valor || ra
|-
|}

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Fame and Karma

Fame

Fame is a measure of a player's positive reputation. It can be earned by performing good deeds, such as helping other players or slaying monsters.

Karma

Karma, on the other hand, is a measure of a player's alignment with the game's moral code. It can be affected by actions such as killing innocent NPCs or stealing from other players. A high karma score indicates that a player is good, while a low karma score indicates that a player is evil.

Both fame and karma are important aspects of Ultima Online, as they can affect a player's interactions with the game world and other players. Players who have high fame and karma scores are often respected by other players and may find it easier to make friends and join guilds. Conversely, players with low fame and karma scores may find it more difficult to interact with other players and may even become targets for other players to attack.

Titles

Your fame and karma is apparent to other players who, by weight of your actions, determine what your title will be. Whether they refer to you as a scoundrel, or as a Lord or Lady, will depend strictly on your behavior in the game world.

As your level of Fame and Karma increase or decrease, your given title will change:

Fame
Karma
Trustworthy Estimable Great Glorious Glorious Lord/Lady
Honest Commendable Famed Illustrious Illustrious Lord/Lady
Good Honorable Admirable Noble Noble Lord/Lady
Kind Respectable Proper Eminent Eminent Lord/Lady
Fair Upstanding Reputable Distinguished Distinguished Lord/Lady
No Title Notable Prominent Renowned Lord/Lady
Rude Disreputable Notorious Infamous Dishonored Lord/Lady
Unsavory Dishonorable Ignoble Sinister Sinister Lord/Lady
Scoundrel Malicious Vile Villainous Dark Lord/Lady
Despicable Dastardly Wicked Evil Evil Lord/Lady
Outcast Wretched Nefarious Dread Dread Lord/Lady

Siege Perilous

Locking Karma

On Siege Perilous, Karma becomes locked once a negative action is performed. In order to unlock it (so that it may be gained once more) you must visit a shrine and speak the corresponding mantra depending on which shrine you are at:

Shrine Mantra
Compassion mu
Honesty ahm
Honor summ
Humility lum
Justice beh
Sacrifice cah
Spirituality om
Valor ra