Difference between revisions of "Angel Island Overview"

From GMN Wiki
Jump to navigation Jump to search
(Update Table to compare against OSI.)
 
(13 intermediate revisions by 2 users not shown)
Line 1: Line 1:
<div id=swordborder style="
= Angel Island Overview =
left:-243px;
top:10px;">
[[File:wikisidebarart.png|link=Main_Page]]
</div>


<div id=swordborder style="
Angel Island is a classic Ultima Online shard based on the Publish 15 era, with enhancements, running under a Felucca ruleset. 
left:-178px;
More important than the era itself is the philosophy behind the design: to preserve what made early UO compelling while continuing to grow and evolve the world.
top: -172px;">
[[File:wikitop4.png|link=Main_Page]]
</div>


<div id=cf style="
The Angel Island team focuses on building a solid, robust incarnation of Ultima Online that emphasizes meaningful gameplay, risk, and long-term interest.
left:-192px;
top: -122px;">
[[File:tchestbase2.gif|class=bottom|link=Main_Page]]
</div>


<div id=cf style="
== Core Rules ==
left:-58px;
top: -109px;">
[[File:lit01.gif|class=bottom|link=Main_Page]]
</div>
 
<div id=cf style="
left:-145px;
top: -98px;">
[[File:lit02.gif|class=bottom|link=Main_Page]]
</div>
 
<div id=cf style="
left:-70px;
top: -123px;">
[[File:lit04.gif|class=bottom|link=Main_Page]]
</div>
 
<div id=cf style="
left:-161px;
top: -109px;">
[[File:lit06.gif|class=bottom|link=Main_Page]]
</div>
 
<div id=cf style="
left:-127px;
top: -83px;">
[[File:64.png|class=bottom|link=Main_Page]]
</div>
 
<div id=cf style="
left:-192px;
top: -121px;">
[[File:tchestlid2.gif|class=top|link=Main_Page]]
</div>
 
<div id=cf style="
left:-114px;
top: -135px;">
[[File:wikilogo5.png|class=bottom|link=Main_Page]]
</div>
 
<div id=cf style="
left:-182px;
top: -165px;">
[[File:aispwiki.png|class=bottom|link=Main_Page]]
</div>
 
{{#css:
 
#p-logo { display:none; }
 
#cf {
  position:absolute;
  margin:0 auto;
  width:238px;
}
 
#swordborder {
  position:absolute;
  margin:0 auto;
  width:1350px;
}
 
#cf img {
  position:absolute;
  left:0;
  -webkit-transition: opacity 0,2s ease-in-out;
  -moz-transition: opacity 0,2s ease-in-out;
  -o-transition: opacity 0,2s ease-in-out;
  transition: opacity 0,2s ease-in-out;
}
 
#swordborder img {
  position:absolute;
  left:0;
  -webkit-transition: opacity 0,2s ease-in-out;
  -moz-transition: opacity 0,2s ease-in-out;
  -o-transition: opacity 0,2s ease-in-out;
  transition: opacity 0,2s ease-in-out;
}
 
}
 
}}
 
</div>
 
==Angel Island Overview==
 
Angel Island is a classic Ultima Online Shard circa Publish 15 with enhancements set in a Felucca ruleset. More important than the era though, is the philosophy behind the design. The Angel Island team has set out to build a solid and robust incarnation of Ultima Online that embodies all the things we loved about early UO while still growing and expanding to create an ever-interesting shard for everyone to play.
* 1 house per account
* 1 house per account
* 3 accounts per IP
* 3 accounts per IP
* 5 player characters per account
* 5 player characters per account
* 225 stat cap
* 700 skill cap
* Felucca ruleset
* No mounts


* 225 Stat Cap
== Custom Systems ==
Angel Island hosts a variety of custom systems, some of which extend or refine classic mechanics. 
For a complete list, see [[Custom Content]].


* 700 Skill Cap
== Staff-Hosted Events ==
Angel Island emphasizes player-run events, with staff generally taking a hands-off approach. 
On rare occasions, staff may host events, and players will be notified when this occurs.


* Felucca Ruleset
== Donations ==
The Angel Island family of shards does not accept donations, sell in-game items, or offer any form of pay-to-play or pay-to-win mechanics.


* No Mounts
All shards are provided freely to players, with no expectation of remuneration of any kind. There are no gift shops, no in-game tokens, and no monetized advantages.


===Custom Systems===
Every player participates on equal footing at all times. Progress, power, and success are determined solely by gameplay within the world, not by external contributions.


Angel Island hosts a variety of custom systems, some of which are also available on Siege Perilous. To see the full list, visit [[Custom Content]].
== Why Play on Angel Island? ==
===Staff Hosted Events===
Angel Island was created to provide high-quality content without interfering with the classic gameplay elements that made early Ultima Online memorable and rewarding.


The staff believe in player ran events. The staff generally take a "hands off approach". However, there are rare times when staff will host events and I'm sure you all will be made aware of those times.
The shard introduces alternative templates such as the Summoner and Slayer, offering viable paths beyond traditional tamer-based gameplay. For long-time Angel Island veterans, the world also contains familiar challenges and nostalgic content inspired by the shard’s history.


===Automated Events===
Angel Island runs on dedicated server-class hardware (bare metal, not virtualized) with a high-bandwidth fiber connection and generator-backed power to ensure reliable, continuous availability.


The following events are currently disabled:
== Differences Between OSI (Publish 15) and Angel Island ==
 
{| class="wikitable" style="text-align:center; margin:auto; width:75%;"
Town Invasion
|+ '''Shard Rules Comparison'''
 
|-
Kin Ransom
! Feature !! OSI (Publish 15) !! Angel Island
 
|-
Fight Night
| Accounts per IP || Paid / Unlimited || 3
 
|-
Crazy Map Day
| Characters per account || 5 || 5
 
|-
===Donations===
| Houses per account || 1 || 1
There are no [[Donations]] on Angel Island.
 
==Why Play on Angel Island?==
 
Angel Island is a classic Ultima Online Shard circa Publish 15 with enhancements set in a Felucca ruleset. More important than the era though, is the philosophy behind the design. The Angel Island team has set out to build a solid and robust incarnation of Ultima Online that embodies all the things we loved about early UO while still growing and expanding to create an ever-interesting shard for everyone to play.
 
Angel Island is the brain child of Adam Ant. Angel Island facilitates the need for higher quality content that doesn't interfere with the elements of classic gameplay which make it so fun and solid. We brought the Summoner and the Slayer templates - giving you alternatives to the traditional tamer money making templates. For the true old school AI vets, we have added a few interesting things into the world that are sure to bring back the nostalgia that is AI.
 
Our Angel Island shard runs on a brand new server-class machine running 20 cores. Angel Island will not be running on a VM shared with any other processes, it'll be running on the bare metal of this server-class box. The internet connection to the box is a 1000 megabits per second symmetrical fiber optic line. The diesel generator backed power system ensures you will have 24/7 access to your UO account! I hope you all enjoy Our UO (or OWO for short). We’ve had a lot of fun putting the machine and the shard together, so we hope you will enjoy it!
 
==What is different between Angel Island and Siege Perilous?==
 
{| class="wikitable" style="text-align: center; margin:auto; width:1000px;"
|+ '''Shard Variations Chart:
|-
|-
! !! '''Angel Island !! '''Siege Perilous
| Stat cap || 225 || 225
|-
|-
| '''Mounts || No || Yes
| Skill cap || 700 || 700
|-
|-
| '''Item Insurance || No || No
| Facets || Felucca + Trammel || Felucca only
|-
|-
| '''Trammel Facet || No || No
| Mounts || Yes || No
|-
|-
| '''Factions || [[Kin System]] || Regular Factions
| Recall || Yes || Yes
|-
|-
| '''Resource Drops || Normal Rate || Halved
| Gate travel || Yes || Yes
|-
|-
| '''Reds/Greys can insta-log or ban thee in housing || Yes || No
| Item insurance || No || No
|-
|-
| '''Skills and Stat gains || Normal difficulty-based gains || [[Return Over Time (RoT)]]
| Factions || Classic factions || [[Kin System]]
|-
|-
| '''NPC Skill Training || Yes || No ([[Cartography]] and [[Lockpicking]] gain from 0-10 normally on SP)
| Resource drop rates || Normal || Normal
|-
|-
| '''Travel Spells || Normal || No Recall
| Skill & stat gains || Normal, difficulty-based || Normal, difficulty-based
|-
|-
| '''Changes to  Blade Spirits and Energy Vortex || None || Weakened
| NPC skill training || Yes || Yes
|-
|-
| '''Telekinesis|| Normal || Will not work on trapped or locked chests.
| Animal taming difficulty || Normal || Normal
|-
|-
| '''Item wear || Normal || Musical instruments, fishing poles, herding crooks, scissors, axes used for [[Lumberjacking]], and other bladed objects will wear down and break with use.
| Blade Spirits / Energy Vortex || Normal || Normal
|-
|-
| '''Shopkeeper buys items from players || No || No
| Telekinesis on trapped chests || Yes || Yes
|-
|-
| '''Shopkeeper prices|| Normal || 3x
| Item wear || Normal || Normal
|-
|-
| '''Shopkeeper Resource sales || No || No
| NPC shopkeepers buy items || Yes || No
|-
|-
| '''Hireling fees || Normal || 3x
| NPC shopkeeper prices || Normal || Normal
|-
|-
| '''Town NPC gold drops|| None || None
| NPC resource sales || Yes || No
|-
|-
| '''Total accounts allowed || || 1
| Hireling fees || Normal || Normal
|-
|-
| '''Total characters per account || 5 || 1
| Housing prices || Normal || Normal
|-
|-
| '''[[Balanced Buyback System]] (NPC Consignment) || Yes || Yes
| [[Balanced Buyback System]] || No || Yes
|-
|-
| '''Murderers allowed in town || No || Yes
| Murderers allowed in town || No || No
|-
|-
| '''Heal murderers in town? || Criminal flag and guard whack || Criminal flag but no guard whack
| Healing murderers in town || Criminal flag + guards || Criminal flag + guards
|-
|-
| '''Thieves Guild|| Normal rules / requirements || Although you must still be in the Thieves Guild to steal from players, you will not be removed from the guild for collecting a murder count, nor are there any skill or time requirements to meet before joining.
| Instant logout / housing ban for reds & greys || No || Yes
|-
|-
| '''[[Stealth]] Skill Mechanics || Normal || Rogues will find it a bit easier to sneak up on their marks as the chance to be automatically revealed when near player-characters while stealthed has been reduced to one tile.
| Poisoned arrows || No || Yes
|-
|-
| '''NPC skill training || Yes || No
| Thieves Guild murder restrictions || Standard || Standard
|-
|-
| '''Animal Taming Skill Difficulty || No || Taming high level monsters (such as nightmares, wyrms, and dragons) will become twice as difficult.
| [[Stealth]] mechanics || Normal || Normal
|-
|-
| '''Housing Prices || Normal || The cost of house deeds when purchased from NPC shopkeepers on [[Siege Perilous]] will be 10x the prices seen on "normal" shards.
| Weapon enchantments || Yes || No
|}
|}

Latest revision as of 08:28, 4 January 2026

Angel Island Overview

Angel Island is a classic Ultima Online shard based on the Publish 15 era, with enhancements, running under a Felucca ruleset. More important than the era itself is the philosophy behind the design: to preserve what made early UO compelling while continuing to grow and evolve the world.

The Angel Island team focuses on building a solid, robust incarnation of Ultima Online that emphasizes meaningful gameplay, risk, and long-term interest.

Core Rules

  • 1 house per account
  • 3 accounts per IP
  • 5 player characters per account
  • 225 stat cap
  • 700 skill cap
  • Felucca ruleset
  • No mounts

Custom Systems

Angel Island hosts a variety of custom systems, some of which extend or refine classic mechanics. For a complete list, see Custom Content.

Staff-Hosted Events

Angel Island emphasizes player-run events, with staff generally taking a hands-off approach. On rare occasions, staff may host events, and players will be notified when this occurs.

Donations

The Angel Island family of shards does not accept donations, sell in-game items, or offer any form of pay-to-play or pay-to-win mechanics.

All shards are provided freely to players, with no expectation of remuneration of any kind. There are no gift shops, no in-game tokens, and no monetized advantages.

Every player participates on equal footing at all times. Progress, power, and success are determined solely by gameplay within the world, not by external contributions.

Why Play on Angel Island?

Angel Island was created to provide high-quality content without interfering with the classic gameplay elements that made early Ultima Online memorable and rewarding.

The shard introduces alternative templates such as the Summoner and Slayer, offering viable paths beyond traditional tamer-based gameplay. For long-time Angel Island veterans, the world also contains familiar challenges and nostalgic content inspired by the shard’s history.

Angel Island runs on dedicated server-class hardware (bare metal, not virtualized) with a high-bandwidth fiber connection and generator-backed power to ensure reliable, continuous availability.

Differences Between OSI (Publish 15) and Angel Island

Shard Rules Comparison
Feature OSI (Publish 15) Angel Island
Accounts per IP Paid / Unlimited 3
Characters per account 5 5
Houses per account 1 1
Stat cap 225 225
Skill cap 700 700
Facets Felucca + Trammel Felucca only
Mounts Yes No
Recall Yes Yes
Gate travel Yes Yes
Item insurance No No
Factions Classic factions Kin System
Resource drop rates Normal Normal
Skill & stat gains Normal, difficulty-based Normal, difficulty-based
NPC skill training Yes Yes
Animal taming difficulty Normal Normal
Blade Spirits / Energy Vortex Normal Normal
Telekinesis on trapped chests Yes Yes
Item wear Normal Normal
NPC shopkeepers buy items Yes No
NPC shopkeeper prices Normal Normal
NPC resource sales Yes No
Hireling fees Normal Normal
Housing prices Normal Normal
Balanced Buyback System No Yes
Murderers allowed in town No No
Healing murderers in town Criminal flag + guards Criminal flag + guards
Instant logout / housing ban for reds & greys No Yes
Poisoned arrows No Yes
Thieves Guild murder restrictions Standard Standard
Stealth mechanics Normal Normal
Weapon enchantments Yes No