Difference between revisions of "Stealing"
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[https://game-master.net/aiwiki/index.php?title=Skills ◄ Back to Skills Overview] | |||
Stealing is the art of taking items into your possession which you do not own, without the act being noticed. The trade skill of the thief, stealing is a crime and is therefore punishable by the [[Town Guards]] (should news of the offense come to their attention.) | Stealing is the art of taking items into your possession which you do not own, without the act being noticed. The trade skill of the thief, stealing is a crime and is therefore punishable by the [[Town Guards]] (should news of the offense come to their attention.) | ||
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Getting away with theft requires no other skill to function than stealing itself, though there are various supportive skills to aid those who partake in such questionable behavior. Most notably would be [[Snooping]], which enables would-be thieves to inspect inventories previous to committing the offense. | Getting away with theft requires no other skill to function than stealing itself, though there are various supportive skills to aid those who partake in such questionable behavior. Most notably would be [[Snooping]], which enables would-be thieves to inspect inventories previous to committing the offense. | ||
[Hiding]], [[Stealth]], [[Tracking]] and [[ | [[Hiding]], [[Stealth]], [[Tracking]] and [[Detecting Hidden]] are known to be good options for supporting skills when building a thief. | ||
==Training Stealing== | ==Training Stealing== | ||
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As skill training progresses, your character will steal more and more weight per attempt until GM, and it will become less and less noticeable. In general, the more people around you that could potentially witness your crime increases the risk of being noticed, and that fact does not change regardless of skill level. | As skill training progresses, your character will steal more and more weight per attempt until GM, and it will become less and less noticeable. In general, the more people around you that could potentially witness your crime increases the risk of being noticed, and that fact does not change regardless of skill level. | ||
See also: Snooping | =Siege Perilous= | ||
There are some differences between Angel Island and Siege Perilous in regards to stealing: | |||
* The thieves guild is easier to join, because there are no skill or character age requirements on Siege Perilous. Only 500 gold pieces are needed. | |||
* The thieves guild does not remove members who are guilty of murder. | |||
* The town guards will not alert players to the presence of thieves. | |||
See also: [[Snooping]] |
Latest revision as of 14:58, 8 May 2023
Stealing is the art of taking items into your possession which you do not own, without the act being noticed. The trade skill of the thief, stealing is a crime and is therefore punishable by the Town Guards (should news of the offense come to their attention.)
Getting away with theft requires no other skill to function than stealing itself, though there are various supportive skills to aid those who partake in such questionable behavior. Most notably would be Snooping, which enables would-be thieves to inspect inventories previous to committing the offense.
Hiding, Stealth, Tracking and Detecting Hidden are known to be good options for supporting skills when building a thief.
Training Stealing
In order to train stealing, you must increase the amount of weight you are trying to steal as your skill gains. The easiest way to accommodate this is to simply steal from a stack of items which are not in your possession.
As skill training progresses, your character will steal more and more weight per attempt until GM, and it will become less and less noticeable. In general, the more people around you that could potentially witness your crime increases the risk of being noticed, and that fact does not change regardless of skill level.
Siege Perilous
There are some differences between Angel Island and Siege Perilous in regards to stealing:
- The thieves guild is easier to join, because there are no skill or character age requirements on Siege Perilous. Only 500 gold pieces are needed.
- The thieves guild does not remove members who are guilty of murder.
- The town guards will not alert players to the presence of thieves.
See also: Snooping