Difference between revisions of "Detecting Hidden"
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Detecting Hidden is generally used to reveal hidden players. On Angel Island, the skill is used in conjunction with [[Remove Trap]] to detect traps and remove them. | <div id=swordborder style=" | ||
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[https://game-master.net/aiwiki/index.php?title=Skills ◄ Back to Skills Overview] | |||
Detecting Hidden is generally used to reveal hidden players. | |||
On Angel Island, the skill is used in conjunction with [[Remove Trap]] to detect traps and remove them. Detect hidden also gives players an increased passive detection range for Dungeon containers related to the [[Unusual Keys]] system. | |||
== Training Detecting Hidden == | == Training Detecting Hidden == | ||
Detecting Hidden can be GM'd from 0.0 by using the skill on yourself or on the ground near you repeatedly. | Detecting Hidden can be GM'd from 0.0 by using the skill on yourself or on the ground near you repeatedly. | ||
See also: [[Tracking]] | See also: [[Tracking]] |
Latest revision as of 14:36, 5 May 2023
Detecting Hidden is generally used to reveal hidden players.
On Angel Island, the skill is used in conjunction with Remove Trap to detect traps and remove them. Detect hidden also gives players an increased passive detection range for Dungeon containers related to the Unusual Keys system.
Training Detecting Hidden
Detecting Hidden can be GM'd from 0.0 by using the skill on yourself or on the ground near you repeatedly.
See also: Tracking