New Player Guide

From GMN Wiki
Jump to navigation Jump to search

Getting Started Link

Logging into the Server

Step 1: Download and Install our launcher hereor at least an Ultima Online client and Razor.

You can find these on the main page for Angel Island Downloads.Razor is a third party program that will be used to connect to our server, and your macros and hot keys, but keep in mind it does come with the launcher as well.

Step 2: Open the launcher and install Angel Island. Likewise you can install razor and configure it to connect to Angel Island:

  • Once the UO client and Razor are downloaded, right-click Razor and run as an Administrator. This will help to avoid some common issues that occur when opening Razor for the first time.
  • After you start Razor, you will want to make sure the Server and Port settings are as follows:

Server: UOangelisland.com
Port: 2593

After you type these into their respective boxes, press Okay.

***IMPORTANT*** You must have the checkbox “Negotiate features with server” checked!

Step 3: Create an account and select the server

Once you load the game your UO client will launch and bring you to the login screen. You will be prompted to enter an account name and password. Type in the account name and password you would like and if it is not already taken then it will be created automatically. Make a note of your login info somewhere in case you forget it. Passwords are case sensitive. Click on Angel Island from the server list and you will be brought to the character creation screen.

Simple as that! Continue reading for a short new player guide covering the fundamentals of game play, like moving your character around the world, speaking, and other basic functions.

Logging into the server with other clients

When you're using other clients like UOSteam or CUO these steps are identical to the steps used with razor.

New Player Guide

Once you’ve logged in, you’ll need to know the basics! Here’s a quick guide on how to function in the world

Creating a character and logging in

Here you can pick which stats and skills your character will start with. For simplicity’s sake, let’s pick the Warrior pre-made skillset. From here you will be able to customize your characters looks and give them a name.

Once you have decided how you want your character to look, press the the green arrow in the bottom right corner and you will be logged into the world.

Note that some client versions allow for the choosing of skills which you typically can't see on the starting skills menu. Any points devoted to these skills will be removed entirely upon character creation. Skills affected by this are tagged with a red X in the Skills Overview

Moving and playing

You will appear in the city of Britain. To move, simply point the cursor in the direction you wish to go and hold down your right mouse button. To inspect items or NPCs, click on them with the left mouse button once. To use an item or to open a door, double left-click over the item or door.

Once you’ve familiarized yourself with movement, stand still and double left-click your character sprite in the middle of the screen. This will open up your paperdoll, which is where you can equip your character with weapons, clothes, and armor. It also has a variety of useful buttons, such as your Options menu, your Skills menu, and Log Out button to take you back to the account sign in screen.

Basics and other Misc.

In UO, speaking is as simple as typing and pressing enter. Anything you enter will appear above your character sprite for a few seconds and then disappear. This is used to talk to other players, open your personal Bank chest, call the guards, and interact with NPCs, among other things.

Bank: To open your personal bank chest, be in the vicinity of a banker NPC and say “bank”. In Britain, the bank is in the center hub of the city where your character was created. Each character on your account gets a bank chest, and the contents of each bank chest are unique to that character. Bank chests are safe from thieves, so you can feel safe putting your gold and other valuables in there. Bank contents are universal, as in a character will have the same bank chest no matter what city they are currently in.

Guards: When you are in the protection of the town guards (accordingly noted by a message in the bottom left corner of the screen whenever you enter or leave the protection of the town guards), they will protect you from monsters, player killers, and usually thieves. If you are attacked by a creature or another player while in town, simply say “guards” and the guards will kill the creature or player. Note that guards will not always notice thieves if they are skilled enough, so be wary of holding valuable goods that you cannot afford to lose.

Vendors: Vendors on UO will sell you equipment to help you on your adventure, if you have the gold for it. To buy or sell goods to a vendor, you must find an NPC who has the wares you are looking for and say “Vendor Buy” near them. NPCs have titles such as Tailor or Blacksmith that will tell you what kind of wares they deal in. Similarly, saying “vendor sell” near a vendor will show you the sell menu. Alternatively, you can press shift+left-click to show a small menu of what interactions the NPC is capable of. Some NPC's also offer basic skill training in their fields. You may spend your Unemployment Checks at NPC vendors.

Status bar: To pull up your status bar, left-click and hold on your character sprite and drag away from it. You will pull up a simple grey status bar that shows your health, mana, and stamina, respectively. Double click this status bar to get a more detailed report of your stats.

Mini-map: Once you feel you’re ready to go out and explore, press alt+R. This will bring up your mini-map, which will show you where you are currently positioned in the world within a small area. Press alt+R again to make the map slightly bigger.

Combat: First thing you want to do before entering combat is to pull up your targets health bar exactly as you bring up your own. Left-click and hold, then drag away from the sprite. Once you have their health bar up, you can engage them in combat. To engage in melee combat, you must enter war mode. When you are in war mode, your in-game cursor will turn red and your character will go into a combat stance that is clear to you and everyone else around you. To enter war mode, you can either hold the tab button or press alt+C. Once you are in war mode, simply double click on the monster (or player) that you would like to attack. Standing on any adjacent tile to the monster or player will cause you to swing at them automatically.

Notoriety system: On the note of combat, UO has a notoriety system that tells you what is okay to attack and what is not. The basics are:

Blue: Innocent
Grey: Criminal
Red: Murderer

You can find out a players notoriety by single-left clicking on their sprite and checking the color of their name. “Blues” are innocent players and NPCs who you have the ability to attack, but will likely result in the guards being called on you if you are in town and under the protection of the town guards. Monsters are typically “grey” which means they are freely attackable. There is also a “criminal status” for players who have committed criminal acts recently, such as attacking an innocent blue player or stealing from somebody. Criminal status lasts for 120 seconds after the last committed criminal offense and returns to blue status after the timer is up. Note that “grey” players are freely attackable by any player during this duration, within the protection of the town guards or not. Guards cannot be called upon a player who is attacking a “grey” criminal player in town. Finally, there is Murderer, or “red” status. A player who is a murderer is not allowed into any town, and will be killed by the guards immediately after being spotted by a player who calls “guards” or an NPC within the protection of the town guards. Players become murderers by player killing at least 5 human players in game, counted by a “murder count” system. Murderer status can be gotten rid of in one of two ways: waiting for a good amount of time in-game, or going to the Angel Island prison, where murder counts take significantly less time to disappear. More info on Angel Island can be found in the Features section of this website.

**Note that entering war mode will not automatically make you “grey”. You will not commit a criminal action until you are in war mode and double click on an innocent player or NPC.**

Healing: As a warrior starting out, the easiest way to heal yourself is using bandages. Bandages can be cut up from bolts of cloth bought from the tailor NPCs using scissors. Alternatively, you can go to the cotton fields and pick some cotton, run the cotton through a spinning wheel to make balls of yarn, then run the balls of yarn through a loom to make bolts of cloth to cut up with scissors. This is cheaper, but more time consuming. To heal yourself, you must be hurt at least 1 hit point worth of damage. Double left-click the bandages in your backpack and it will bring up a targeting symbol on your cursor. Place the cursor either over your health bar and left-click once, or place it over your character sprite and left-click once. Bandages will take anywhere from 10-15 seconds to heal yourself depending on your dexterity stat, and can be interrupted by being hit in combat. If you are struck in combat while applying a bandage, you will receive the message “Your fingers slip!”. If you are at very low health while fighting a monster, it is advised that you run away for a screen or so while your bandage finishes healing up.

Macros: In UO, there are some small shortcuts you can take to make your gameplay experience a little bit smoother, called “macros”. To reach the macro menu, double click your sprite to open your paperdoll and go to the options menu. In the options menu, click the circle with the arrow in the bottom left and that will bring you to the macros tab. Macros can cast a spell from your spellbook, say a string of words you use often, and many other things. I will leave you to experiment with macros yourself, but I think an important one you will use often is “lastobject”. Lastobject will initiate whatever action you last took that involved a double-click. The easiest example that I can think of for this is using your bandages. Once you double click your bandages, you can simply press your “lastobject” macro (in this example, the F1 key) and it will pull up the cursor used to target yourself with a bandage. It can save you a lot of time and hassle instead of going to your backpack, double clicking bandages, and going back to single click on your character sprite. Experiment with macros and see what useful shortcuts you can find. Once you set a macro you want, make sure you press “apply” at the bottom of the options menu to finalize it.\

Logging out: Finally, after a day of exploring and killing monsters, you will need to log out. To log out, you will need to find an Inn. Inn’s are noted by the signs on buildings that have a candle on them, such as the one in the screenshot. To log out properly, you will want to stand somewhere within an inn, open up your paperdoll by double left-clicking your sprite, and pressing the “log out” button. If you choose to log out anywhere else but an inn, your character will be left vulnerable for several minutes after you log out, after which you will “time out” and disappear until you log back in. Note that you cannot log onto another character onto the same account while one of your characters is still in the world and not logged out properly. Logging out will take your back to the account sign-in screen, where you can log back into your account and pick a different character or close the client to play again another time.

Newbie tents

Newbie tents work like low functioning houses. You can’t lock items down or decorate the interior, you can’t increase storage, etc. You place your tent, and you have a housing spot and an extra storage container in the wild. But don’t forget where you placed it!!

Tents count towards your 1 housing space per account, so if you lose it, you’re in trouble!

Attributes

  • Size: 8×8
  • Can be placed anywhere a small house can be placed.
  • To unpack: double-click the tent bag and target the ground where you’d like to place it.
  • Vendors can be placed in tents (note: you must use a ‘contract of employment’ – vendor rentals don’t work).
  • Can be dyed (dying changes the color of the tent bag, the tent’s secure backpack (see next item), the tent roof, but not the tent walls).
  • Once placed, the tent contains a backpack that is locked down and secure. It must be emptied before the tent can be packed up again.
  • Tent bag is newbied
  • Cannot be purchased from NPC vendors
  • When a tent decays, everything in the backpack also decays.
  • Given to all characters once.
  • Cannot be placed if the player already has a house.
  • To pack up: double-click the bedroll.
  • When packed up, the tent bag ends up on the ground (where anyone can pick it up).
  • Decay time banking is similar to house banking, up to five days. (In other words, if you place it and log out for five days, it will decay, but if you continue to play, it will not decay.)
  • Default tent bag color is beige (like a bedroll).
  • Default tent roof color is light gray.
  • Tent wall color is light blue.