Difference between revisions of "Anatomy"

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Anatomy can either be gained from 0-GM by using it repeatedly on another player or by using it on a monster or some NPCs, such as the hired fighters used to raise weapon skills. Anatomy will also gain passively while you are fighting and healing yourself with bandages.
Anatomy can either be gained from 0-GM by using it repeatedly on another player or by using it on a monster or some NPCs, such as the hired fighters used to raise weapon skills. Anatomy will also gain passively while you are fighting and healing yourself with bandages.


See Also: [[Healing]]
See Also: [[Healing]]

Revision as of 20:57, 10 January 2022

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Anatomy gives you an approximation on how much strength and dexterity a target has and about how much stamina they have left.

80.0 Anatomy in conjunction with the Wrestling skill gives you the ability to try to stun punch a target. Stun from stun punches lasts 4 seconds. Higher Anatomy gives you a greater chance to successfully stun.

Anatomy is also a prerequisite for other types of Special Moves, such as Crushing Blow for Mace Fighters.

Anatomy provides a 20% boost to damage and healing at GM skill level.

At 60.0 Anatomy and 60.0 Healing you have a chance to cure poison using bandages.

At 80.0 Anatomy and 80.0 Healing you have a chance to resurrect a ghost using bandages.

Training Anatomy

Anatomy can either be gained from 0-GM by using it repeatedly on another player or by using it on a monster or some NPCs, such as the hired fighters used to raise weapon skills. Anatomy will also gain passively while you are fighting and healing yourself with bandages.

See Also: Healing