Difference between revisions of "Anatomy"

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[https://game-master.net/aiwiki/index.php?title=Skills ◄ Back to Skills Overview]
Anatomy gives you an approximation on how much strength and dexterity a target has and about how much stamina they have left.
Anatomy gives you an approximation on how much strength and dexterity a target has and about how much stamina they have left.


80.0 Anatomy in conjunction with the Wrestling skill gives you the ability to try to stun punch a target. Stun from stun punches lasts 4 seconds. Higher Anatomy gives you a greater chance to successfully stun.
80.0 Anatomy in conjunction with the Wrestling skill gives you the ability to try to stun punch a target. Stun from stun punches lasts 4 seconds. Higher Anatomy gives you a greater chance to successfully stun.


Anatomy provides a damage boost to healing and weapon skills. The formula for weapon damage is (Anatomy / 5) = %.
Anatomy is also a prerequisite for other types of [[Special Moves]], such as Crushing Blow for Mace Fighters.
Anatomy provides a 20% boost to damage and healing at GM skill level.


At 80.0 Anatomy and 80.0 Healing, you have a chance to resurrect a ghost using bandages.
At 60.0 Anatomy and 60.0 Healing you have a chance to cure poison using bandages.
 
At 80.0 Anatomy and 80.0 Healing you have a chance to resurrect a ghost using bandages.


== Training Anatomy ==  
== Training Anatomy ==  


Anatomy can either be gained from 0-GM by using it repeatedly on another player or by using it on a monster or some NPCs, such as the hired fighters used to raise weapon skills. Anatomy will also gain passively while you are fighting and healing yourself with bandages.
Anatomy can either be gained from 0-GM by using it repeatedly on another player or by using it on a monster or some NPCs, such as the hired fighters used to raise weapon skills. Anatomy will also gain passively while you are fighting and healing yourself with bandages.
See Also: [[Healing]]

Latest revision as of 17:13, 5 May 2023

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Wikitop4.png

Tchestbase2.gif

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Wizlitbolt3.gif

Wizgate2.gif

Blueicon04.png

Tchestlid2.gif

Wikilogo5.png

Aispwiki.png


◄ Back to Skills Overview

Anatomy gives you an approximation on how much strength and dexterity a target has and about how much stamina they have left.

80.0 Anatomy in conjunction with the Wrestling skill gives you the ability to try to stun punch a target. Stun from stun punches lasts 4 seconds. Higher Anatomy gives you a greater chance to successfully stun.

Anatomy is also a prerequisite for other types of Special Moves, such as Crushing Blow for Mace Fighters.

Anatomy provides a 20% boost to damage and healing at GM skill level.

At 60.0 Anatomy and 60.0 Healing you have a chance to cure poison using bandages.

At 80.0 Anatomy and 80.0 Healing you have a chance to resurrect a ghost using bandages.

Training Anatomy

Anatomy can either be gained from 0-GM by using it repeatedly on another player or by using it on a monster or some NPCs, such as the hired fighters used to raise weapon skills. Anatomy will also gain passively while you are fighting and healing yourself with bandages.

See Also: Healing