Passive Taming
Passive Skill Gain
Passive skill gain allows certain skills to improve naturally through meaningful play, without requiring repetitive or artificial actions. It is designed to reward real engagement while keeping progression intuitive and balanced.
Visibility
Passive skill gain operates quietly in the background.
- Players do not see internal calculations.
- Any messages showing points, chance, or banking are staff-only diagnostic output.
- Players will only notice normal skill gains occurring over time.
How Passive Gain Works
Passive gain happens in a few simple stages.
1. Meaningful actions earn passive credit
When you perform actions that are relevant to a skill—such as participating in combat, issuing appropriate pet commands, or otherwise engaging in situations that can reasonably teach the skill—the system may award passive credit.
Not all actions qualify equally. Credit is influenced by:
- Whether you are actively participating
- Whether the situation is trivial or meaningful
- Whether the action is appropriate for learning at your current skill level
Trivial or inappropriate situations yield little or no credit.
2. Credit and chance are evaluated together
Each passive opportunity is evaluated immediately using two factors:
- Raw credit – how much learning opportunity the action represents
- Chance – how appropriate that opportunity is for producing a gain
These are combined right away:
- effective credit = raw credit × chance
Only the effective portion is added to your passive bank.
Chance is not applied later—it directly determines how much credit is stored.
3. The bank accumulates progress
The bank represents accumulated effective credit toward your next gain.
- A higher bank means you are closer to a gain attempt
- The bank is not skill itself—it is stored progress
4. Skill gains consume the bank
When enough effective credit accumulates, the system performs a gain attempt.
On a successful gain:
- The skill increases normally
- The bank is consumed or reset for that gain cycle
This prevents stockpiling large amounts of progress and ensures gains occur gradually through continued play.
Difficulty and Learning Range
Passive gain favors situations that are appropriately challenging.
In general:
- Too easy → very low effectiveness
- Appropriate challenge → best results
- Far outside your learning range → reduced effectiveness
This is handled through smooth scaling rather than hard cutoffs, making it difficult to exploit and easy to play naturally.
Design Goals
Passive gain is designed to:
- Encourage real gameplay instead of grinding
- Reward engagement, cooperation, and survival
- Prevent trivial or automated progression
- Feel intuitive rather than mechanical
Players should not need to understand the math to benefit from the system—simply playing well in meaningful situations is enough.
Summary
Passive skill gain quietly banks scaled progress from meaningful play and converts it into normal skill gains over time. Internal calculations are hidden, and progression is tuned to reward appropriate challenge rather than repetition.