Anatomy
Anatomy gives you an approximation of how much strength and dexterity a target has, as well as how much stamina they have remaining.
80.0 Anatomy, in conjunction with the Wrestling skill, gives you the ability to attempt a stun punch against a target. Stun from a successful stun punch lasts 4 seconds. Higher Anatomy increases your chance to successfully stun.
Anatomy is also a prerequisite for other types of Special Moves, such as Crushing Blow for mace fighters.
Anatomy provides a 20% bonus to damage and healing at GM skill level.
At 60.0 Anatomy and 60.0 Healing, you have a chance to cure poison using bandages.
At 80.0 Anatomy and 80.0 Healing, you have a chance to resurrect a ghost using bandages.
Training Anatomy
Anatomy can be raised from 0 to GM by repeatedly using it on another player, on monsters, or on certain NPCs such as hired fighters commonly used to train weapon skills. Anatomy will also gain passively while you are fighting and healing yourself with bandages.
See Also: Healing