Anatomy

From GMN Wiki
Revision as of 05:26, 4 January 2026 by Adam ant (talk | contribs) (Replace page with clean, standard MediaWiki landing page; remove custom layout and inline CSS)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

◄ Back to Skills Overview

Anatomy gives you an approximation of how much strength and dexterity a target has, as well as how much stamina they have remaining.

80.0 Anatomy, in conjunction with the Wrestling skill, gives you the ability to attempt a stun punch against a target. Stun from a successful stun punch lasts 4 seconds. Higher Anatomy increases your chance to successfully stun.

Anatomy is also a prerequisite for other types of Special Moves, such as Crushing Blow for mace fighters.

Anatomy provides a 20% bonus to damage and healing at GM skill level.

At 60.0 Anatomy and 60.0 Healing, you have a chance to cure poison using bandages.

At 80.0 Anatomy and 80.0 Healing, you have a chance to resurrect a ghost using bandages.

Training Anatomy

Anatomy can be raised from 0 to GM by repeatedly using it on another player, on monsters, or on certain NPCs such as hired fighters commonly used to train weapon skills. Anatomy will also gain passively while you are fighting and healing yourself with bandages.

See Also: Healing