Town Guards

From GMN Wiki
Revision as of 12:59, 24 August 2021 by EvilManfred (talk | contribs)
Jump to navigation Jump to search

On AI, the town guard system has been customized to accommodate the Kin System and to promote game balance.

Britannian Ranger vs Town Guard

While Rangers and Guards both work for Lord British, Rangers attack criminals on sight, while Guards wait to be called by either players or NPCs who witness a criminal action.

Being ‘caught’ is a special type of failed attempt where guards are notified of your failed attempt, and you will be on their ‘candidate list’ for 15 seconds. (standard OSI.)

What’s different is that after the 15 seconds is over, you are still guard-whackable for the full duration of your criminal action timer. The good news here is that if no NPC saw the action, and the players don’t call “Guards!”, you may freely roam the city.

Militia

On Angel Island, the City of Vesper has no town guards. Instead, the town is occupied by the Militia and is their stronghold. These NPCs will only attack opposing Kin aligned monsters and players.