Difference between revisions of "Tracking"

From GMN Wiki
Jump to navigation Jump to search
Line 1: Line 1:
<div id=swordborder style="
[https://game-master.net/aiwiki/index.php?title=Skills ◄ Back to Skills Overview]
left:-243px;
top:10px;">
[[File:wikisidebarart.png|link=]]
</div>


<div id=swordborder style="
The Tracking skill allows players to locate nearby creatures, NPCs, and players. On Angel Island and Seasons, Tracking has been significantly enhanced and serves as a core wilderness, scouting, and detective skill.
left:-178px;
top: -172px;">
[[File:wikitop4.png|link=]]
</div>


<div id=cf style="
== What Tracking Does ==
left:-192px;
top: -122px;">
[[File:tchestbase2.gif|class=bottom|link=Main_Page]]
</div>


<div id=cf style="
Tracking can be used to search for:
left:-58px;
top: -109px;">
[[File:lit01.gif|class=bottom|link=Main_Page]]
</div>


<div id=cf style="
* Animals
left:-145px;
* Monsters
top: -98px;">
* Human NPCs
[[File:lit02.gif|class=bottom|link=Main_Page]]
* Players
</div>


<div id=cf style="
Once a target is selected, Tracking will attempt to guide you toward that target if they remain within range.
left:-70px;
top: -123px;">
[[File:lit04.gif|class=bottom|link=Main_Page]]
</div>


<div id=cf style="
== Tracking Range ==
left:-161px;
top: -109px;">
[[File:lit06.gif|class=bottom|link=Main_Page]]
</div>


<div id=cf style="
Tracking range is based on skill level.
left:-177px;
top: -63px;">
[[File:wizlitbolt3.gif|class=bottom|link=]]
</div>


<div id=cf style="
Base Formula:
left:-192px;
top: 6px;">
[[File:wizgate2.gif|class=bottom|link=]]
</div>


<div id=cf style="
Search Range = 10 + (Tracking Skill × 0.1)
left:-140px;
top: -76px;">
[[File:blueicon04.png|class=bottom|link=Main_Page]]
</div>


<div id=cf style="
Examples:
left:-192px;
top: -121px;">
[[File:tchestlid2.gif|class=top|link=Main_Page]]
</div>


<div id=cf style="
{| class="wikitable"
left:-114px;
! Tracking Skill
top: -135px;">
! Search Range
[[File:wikilogo5.png|class=bottom|link=Main_Page]]
! Arrow Range
</div>


<div id=cf style="
| ! Hint Range |
left:-182px;
| ------------ |
top: -165px;">
| 0.0          |
[[File:aispwiki.png|class=bottom|link=Main_Page]]
| 30          |
</div>
| 60          |
| 90          |
| -           |
| 50.0        |
| 45          |
| 90          |
| 135          |
| -           |
| 100.0        |
| 60          |
| 120          |
| 180          |
| }            |


<div id=menubutton style="
''Note: Angel Island, Mortalis, and Seasons rulesets triple the standard tracking search range.''
left:-110px;
top: 383px;">
[[File:totoparrow2f.png|class=bottom|link=#top|Back to Top]]
[[File:totoparrow1f.png|class=top|link=#top|Back to Top]]
</div>


<div id=menubutton style="
== Search Range ==
left:-140px;
top: 400px;">
[[File:mainmenu02f.png|class=bottom|link=Main_Page]]
[[File:mainmenu01f.png|class=top|link=Main_Page]]
</div>


<div id=menubutton style="
The Search Range determines how far away a target may be detected when performing a tracking search.
left:-110px;
top: 450px;">
[[File:tobotarrow2.png|class=bottom|link=#footer|Bottom of Page]]
[[File:tobotarrow1.png|class=top|link=#footer|Bottom of Page]]
</div>


<div id=menubutton style="
A Grandmaster Tracker can locate targets up to 60 tiles away.
left:-140px;
top: 450px;">
[[File:sbit.png|link=]]
</div>


<div id=menubutton style="
== Arrow Range ==
left:-90px;
top: 450px;">
[[File:sbit2.png|link=]]
</div>


{{#css:
If a tracked target is within Arrow Range, a quest arrow will point directly toward the target.


#p-logo { display:none; }
At Grandmaster Tracking:


#p-Quick_Navigation-label {
* Search Range: 60 tiles
    color:orange;
* Arrow Range: 120 tiles
    font-size:62%;
    text-shadow:0px 0px 4px black, 0px 0px 6px white
}


#p-tb-label {
== Hint Range ==
    color:orange;
    font-size:62%;
    text-shadow:0px 0px 4px black, 0px 0px 6px white
}


#n-Download-the-Game a {
If a target is beyond Arrow Range but still within Hint Range, Tracking will provide directional clues such as:
    color:#FAF9F6;
    font-size:94%;
    text-shadow:0px 0px 4px #0000FF, 2px 2px 8px black
}


#n-Join-the-Discord a {
* North
    color:#FAF9F6;
* South
    font-size:94%;
* Northeast
    text-shadow:0px 0px 4px #0000FF, 2px 2px 8px black
* Southwest
}


#n-Visit-the-Website a {
At Grandmaster Tracking:
    color:#FAF9F6;
    font-size:94%;
    text-shadow:0px 0px 4px #0000FF, 2px 2px 8px black
}


#n-Install-Guide a {
* Hint Range: 180 tiles
    color:white;
    font-size:86%;
    text-shadow:0px 0px 4px #0000FF, 2px 2px 8px black
}


#n-Skills-Overview a {
If the target moves beyond Hint Range, the trail is considered lost.
    color:white;
    font-size:86%;
    text-shadow:0px 0px 4px #0000FF, 2px 2px 8px black
}


#n-Custom-Content a {
== Tracking and Detectives ==
    color:white;
    font-size:86%;
    text-shadow:0px 0px 4px #0000FF, 2px 2px 8px black
}


#n-Wiki-Credits a {
Tracking plays a central role in the Detective profession.
    color:white;
    font-size:86%;
    text-shadow:0px 0px 4px #0000FF, 2px 2px 8px black
}


#t-whatlinkshere { display:none }
When combined with [[Forensic Evaluation]], detectives can collect evidence from murder scenes and store leads inside a Forensic Notebook.
#t-recentchangeslinked { display:none }
#t-info { display:none }
#t-relatedchanges { display:none }


#t-permalink a {
These leads can substantially improve the effectiveness of Tracking when pursuing a suspect.
    color:white;
    font-size:82%;
    text-shadow:0px 0px 4px #0000FF, 2px 2px 8px black
}


#t-print a {
A skilled detective can follow a murderer far beyond the normal tracking limits by leveraging forensic evidence collected from the suspect's victims.
    color:white;
    font-size:82%;
    text-shadow:0px 0px 4px #0000FF, 2px 2px 8px black
}


#t-specialpages a {
For more information, see [[Detective]].
    color:white;
    font-size:82%;
    text-shadow:0px 0px 4px #0000FF, 2px 2px 8px black
}


#cf {
== Training Tracking ==
  position:absolute;
  margin:0 auto;
  width:238px;
}


#swordborder {
Tracking can be trained by repeatedly tracking nearby creatures, animals, NPCs, or players.
  position:absolute;
  margin:0 auto;
  width:1350px;
}
 
#menubutton {
  position:absolute;
  margin:0 auto;
  width:200px;
}
 
#cf img {
  position:absolute;
  left:0;
  -webkit-transition: opacity 0.2s ease-in-out;
  -moz-transition: opacity 0.2s ease-in-out;
  -o-transition: opacity 0.2s ease-in-out;
  transition: opacity 0.2s ease-in-out;
}
 
#swordborder img {
  position:absolute;
  left:0;
}
 
#menubutton img {
  position:fixed;
  left:1;
  bottom:0;
  -webkit-transition: opacity 0.2s ease-in-out;
  -moz-transition: opacity 0.2s ease-in-out;
  -o-transition: opacity 0.2s ease-in-out;
  transition: opacity 0.2s ease-in-out;
}
 
 
#cf img.top:hover {
  opacity:0;
}
 
#menubutton img.top:hover {
  opacity:0;
}
 
 
}
 
}}
 
</div>
[https://game-master.net/aiwiki/index.php?title=Skills ◄ Back to Skills Overview]
 
The Tracking skill allows players to locate nearby monsters, animals, NPC humans and players.  
 
== Training Tracking ==


Tracking can be trained by simply tracking any type of mobile repeatedly until GM.
Tracking gains are available from 0.0 to Grandmaster simply by using the skill.


== Related Skills ==


See Also: [[Hiding]]
* [[Detective]]
* [[Forensic Evaluation]]
* [[Hiding]]
* [[Detect Hidden]]

Revision as of 07:17, 17 June 2026

◄ Back to Skills Overview

The Tracking skill allows players to locate nearby creatures, NPCs, and players. On Angel Island and Seasons, Tracking has been significantly enhanced and serves as a core wilderness, scouting, and detective skill.

What Tracking Does

Tracking can be used to search for:

  • Animals
  • Monsters
  • Human NPCs
  • Players

Once a target is selected, Tracking will attempt to guide you toward that target if they remain within range.

Tracking Range

Tracking range is based on skill level.

Base Formula:

Search Range = 10 + (Tracking Skill × 0.1)

Examples:

Tracking Skill Search Range Arrow Range

Note: Angel Island, Mortalis, and Seasons rulesets triple the standard tracking search range.

Search Range

The Search Range determines how far away a target may be detected when performing a tracking search.

A Grandmaster Tracker can locate targets up to 60 tiles away.

Arrow Range

If a tracked target is within Arrow Range, a quest arrow will point directly toward the target.

At Grandmaster Tracking:

  • Search Range: 60 tiles
  • Arrow Range: 120 tiles

Hint Range

If a target is beyond Arrow Range but still within Hint Range, Tracking will provide directional clues such as:

  • North
  • South
  • Northeast
  • Southwest

At Grandmaster Tracking:

  • Hint Range: 180 tiles

If the target moves beyond Hint Range, the trail is considered lost.

Tracking and Detectives

Tracking plays a central role in the Detective profession.

When combined with Forensic Evaluation, detectives can collect evidence from murder scenes and store leads inside a Forensic Notebook.

These leads can substantially improve the effectiveness of Tracking when pursuing a suspect.

A skilled detective can follow a murderer far beyond the normal tracking limits by leveraging forensic evidence collected from the suspect's victims.

For more information, see Detective.

Training Tracking

Tracking can be trained by repeatedly tracking nearby creatures, animals, NPCs, or players.

Tracking gains are available from 0.0 to Grandmaster simply by using the skill.

Related Skills