Difference between revisions of "Healing"

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The Healing skill determines your rate of success when using bandages to heal damage sustained by humans (players or NPCs). For best results, Healing works in conjunction with [[Anatomy]].
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[https://game-master.net/aiwiki/index.php?title=Skills ◄ Back to Skills Overview]


The Healing skill determines your rate of success when using Bandages to heal the damage that a human (PC or NPC) has sustained. Therefore, it is highly beneficial to your Healing potential have a good understanding of human [[Anatomy]].
Players who are at least Journeyman healers (approximately 60–70 skill) and also have Journeyman-level Anatomy can cure poisoned humans using bandages. The chance of successfully curing poison increases as both skills rise.


It is possible for those who are at least journeymen (60-70 skill level) healers and also journeyman biologists to cure poisoned humans using Bandages. This possibility increases as skill level increases in both skills.  
At Adept levels (approximately 80–90 skill) in both Healing and Anatomy, players may attempt to resurrect dead players using bandages. Grandmaster healers and anatomists have the highest chance of success when resurrecting.


Furthermore, Adept (80-90 skill level) healers who are also Adept biologists can begin to attempt to resurrect players who have died using bandages. Grandmaster healers and biologists have the easiest time resurrecting deceased players.  
Note that you will still be unable to communicate with ghosts unless you also have the [[Spirit Speak]] skill.


Note that you will still not be able to communicate with ghosts unless you have the [[Spirit Speak]] skill.
== Training Healing ==


==Training Healing==
To train the Healing skill, you must use bandages to:


In order to train the Healing skill, you must use Bandages either to heal damage, cure poison or resurrect humans.
* Heal damage
* Cure poison
* Resurrect humans


See Also: [[Anatomy]]
See also: [[Anatomy]]

Latest revision as of 05:30, 4 January 2026

◄ Back to Skills Overview

The Healing skill determines your rate of success when using bandages to heal damage sustained by humans (players or NPCs). For best results, Healing works in conjunction with Anatomy.

Players who are at least Journeyman healers (approximately 60–70 skill) and also have Journeyman-level Anatomy can cure poisoned humans using bandages. The chance of successfully curing poison increases as both skills rise.

At Adept levels (approximately 80–90 skill) in both Healing and Anatomy, players may attempt to resurrect dead players using bandages. Grandmaster healers and anatomists have the highest chance of success when resurrecting.

Note that you will still be unable to communicate with ghosts unless you also have the Spirit Speak skill.

Training Healing

To train the Healing skill, you must use bandages to:

  • Heal damage
  • Cure poison
  • Resurrect humans

See also: Anatomy