Difference between revisions of "Armor Ratings"
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The AR # before the / indicates the armor's actual Armor Rating for the area that it protects, the # after the slash indicates its contribution to one's total (or combined average) AR (as displayed in the Character Status window), with the exception of Shields, which only list the actual AR-- see Parrying for | The AR # before the / indicates the armor's actual Armor Rating for the area that it protects, the # after the slash indicates its contribution to one's total (or combined average) AR (as displayed in the Character Status window), with the exception of Shields, which only list the actual AR-- see [[Parrying]] for more info. The number before the slash is what actually counts towards AR, the latter number is merely an approximate in-game display. Decimals are rounded to the nearest whole number in-game. | ||
AR bonuses will not show in the Status window, or have any effect, if an item is layered over a Hit Location that is already protected by something with superior AR (e.g., stacking layers does not work). Items listed are assumed to be in perfect condition (undamaged). Also, actual AR value of certain armors may differ due to quality of workmanship and whether they are PC or game-produced. | AR bonuses will not show in the Status window, or have any effect, if an item is layered over a Hit Location that is already protected by something with superior AR (e.g., stacking layers does not work). Items listed are assumed to be in perfect condition (undamaged). Also, actual AR value of certain armors may differ due to quality of workmanship and whether they are PC or game-produced. |
Revision as of 17:21, 7 July 2021
The AR # before the / indicates the armor's actual Armor Rating for the area that it protects, the # after the slash indicates its contribution to one's total (or combined average) AR (as displayed in the Character Status window), with the exception of Shields, which only list the actual AR-- see Parrying for more info. The number before the slash is what actually counts towards AR, the latter number is merely an approximate in-game display. Decimals are rounded to the nearest whole number in-game.
AR bonuses will not show in the Status window, or have any effect, if an item is layered over a Hit Location that is already protected by something with superior AR (e.g., stacking layers does not work). Items listed are assumed to be in perfect condition (undamaged). Also, actual AR value of certain armors may differ due to quality of workmanship and whether they are PC or game-produced.
HP= The damage capacity of the armor before breakage occurs. The AR of a piece of armor will lower as the item becomes increasingly damaged.
Armor Name (Arms) | STR Req. | AR | HP |
---|---|---|---|
Bone Arm Plates (Irreparable) | 40 | 30/4.2 | 26-30 |
Bustier, Leather* (Irreparable) | 15 | 13/1.8 | 31-37 |
Bustier, Studded* | 25 | 15/2.1 | 101-115 |
Female Armor, Leather* (Irreparable) | 15 | 9/1.3 | 31-37 |
Female Armor, Plate* | 45 | 30/4.2 | 51-65 |
Female Armor, Studded* | 35 | 15/2.1 | 101-115 |
Leather Sleeves (Irreparable) | 10 | 13/1.8 | 31-37 |
Platemail Arms (-2 DEX) | 40 | 30/4.2 | 51-65 |
Ranger Armor (rare) | 25 | 16/2.2 | 36-44 |
Ringmail Sleeves | 20 | 20/2.8 | 41-51 |
Studded Sleeves | 25 | 16/2.2 | 36-44 |
Armor Name (Body) | STR Req. | AR | HP |
---|---|---|---|
Bone Armor (Breastpiece) (Irreparable) | 40 | 30/13.8 | 26-30 |
Bustier, Leather* (Irreparable) | 10 | 13/5.7 | 31-37 |
Bustier, Studded* | 25 | 15/6.6 | 101-115 |
Chainmail Tunic | 20 | 23/10.1 | 46-58 |
Female Armor, Leather* (Irreparable) | 15 | 13/5.7 | 31-37 |
Female Armor, Plate* (-5 DEX) | 45 | 30/13.2 | 31-37 |
Female Armor, Studded* | 35 | 15/6.6 | 101-115 |
Leather Tunic (Irreparable) | 15 | 13/5.7 | 31-37 |
Platemail (Breastpiece) (-5 DEX) | 60 | 30/13.2 | 51-65 |
Ranger Armor (rare) | 35 | 16/7 | 36-44 |
Ringmail Tunic | 20 | 20/8.8 | 41-51 |
Studded Tunic | 35 | 16/7 | 36-44 |