Difference between revisions of "Fencing"

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Fencing is the melee skill used when you fight with a piercing weapon. At 80 anatomy you can use the Paralyze Blow special move with a two-handed weapon. Paralyzing blow costs 15 mana and has a cooldown, and will freeze a player in place for 4 seconds. Trapped pouches will not break this paralyze.  
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[https://game-master.net/aiwiki/index.php?title=Skills ◄ Back to Skills Overview]
 
Fencing is the melee skill required to fight with a piercing weapon, such as a dagger or kryss.
 
At 80 anatomy you can use the Paralyze Blow special move with a two-handed fencing weapon. Paralyzing blow costs 15 mana and has a cooldown, and will freeze a player in place for 4 seconds. Trapped pouches will not break this paralyze.  


== Training Fencing ==
== Training Fencing ==
Fencing can be trained from 0-GM by hiring a mercenary from the fighter pit in J'Helom. Buy 10 or 15 daggers from the blacksmith and make a macro to heal your mercenary and to equip a dagger if the one you're using breaks. It is recommended that you bank your newbie dagger so that you do not accidentally equip it and break it.
 
Fencing can be trained from 0-GM by hiring a mercenary from the fighter pit in J'helom. Buy 10 or 15 daggers from the blacksmith and make a macro to heal your mercenary and to equip a dagger if the one you're using breaks.  
 
It is recommended that you bank your newbie dagger so that you do not accidentally equip it and break it.
 
See Also: [[Tactics]]

Latest revision as of 16:09, 5 May 2023

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◄ Back to Skills Overview

Fencing is the melee skill required to fight with a piercing weapon, such as a dagger or kryss.

At 80 anatomy you can use the Paralyze Blow special move with a two-handed fencing weapon. Paralyzing blow costs 15 mana and has a cooldown, and will freeze a player in place for 4 seconds. Trapped pouches will not break this paralyze.

Training Fencing

Fencing can be trained from 0-GM by hiring a mercenary from the fighter pit in J'helom. Buy 10 or 15 daggers from the blacksmith and make a macro to heal your mercenary and to equip a dagger if the one you're using breaks.

It is recommended that you bank your newbie dagger so that you do not accidentally equip it and break it.

See Also: Tactics