Difference between revisions of "Anatomy"

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Anatomy gives you an approximation on how much strength and dexterity a target has and about how much stamina they have left.
Anatomy gives you an approximation of how much strength and dexterity a target has, as well as how much stamina they have remaining.


80.0 Anatomy in conjunction with the Wrestling skill gives you the ability to try to stun punch a target. Stun from stun punches lasts 4 seconds. Higher Anatomy gives you a greater chance to successfully stun.
80.0 Anatomy, in conjunction with the Wrestling skill, gives you the ability to attempt a stun punch against a target. Stun from a successful stun punch lasts 4 seconds. Higher Anatomy increases your chance to successfully stun.


Anatomy is also a prerequisite for other types of [[Special Moves]], such as Crushing Blow for Mace Fighters.
Anatomy is also a prerequisite for other types of [[Special Moves]], such as Crushing Blow for mace fighters.
Anatomy provides a 20% boost to damage and healing at GM skill level.


At 60.0 Anatomy and 60.0 Healing you have a chance to cure poison using bandages.
Anatomy provides a 20% bonus to damage and healing at GM skill level.


At 80.0 Anatomy and 80.0 Healing you have a chance to resurrect a ghost using bandages.
At 60.0 Anatomy and 60.0 Healing, you have a chance to cure poison using bandages.


== Training Anatomy ==
At 80.0 Anatomy and 80.0 Healing, you have a chance to resurrect a ghost using bandages.


Anatomy can either be gained from 0-GM by using it repeatedly on another player or by using it on a monster or some NPCs, such as the hired fighters used to raise weapon skills. Anatomy will also gain passively while you are fighting and healing yourself with bandages.
== Training Anatomy ==
 
Anatomy can be raised from 0 to GM by repeatedly using it on another player, on monsters, or on certain NPCs such as hired fighters commonly used to train weapon skills. Anatomy will also gain passively while you are fighting and healing yourself with bandages.


See Also: [[Healing]]
See Also: [[Healing]]

Latest revision as of 05:26, 4 January 2026

◄ Back to Skills Overview

Anatomy gives you an approximation of how much strength and dexterity a target has, as well as how much stamina they have remaining.

80.0 Anatomy, in conjunction with the Wrestling skill, gives you the ability to attempt a stun punch against a target. Stun from a successful stun punch lasts 4 seconds. Higher Anatomy increases your chance to successfully stun.

Anatomy is also a prerequisite for other types of Special Moves, such as Crushing Blow for mace fighters.

Anatomy provides a 20% bonus to damage and healing at GM skill level.

At 60.0 Anatomy and 60.0 Healing, you have a chance to cure poison using bandages.

At 80.0 Anatomy and 80.0 Healing, you have a chance to resurrect a ghost using bandages.

Training Anatomy

Anatomy can be raised from 0 to GM by repeatedly using it on another player, on monsters, or on certain NPCs such as hired fighters commonly used to train weapon skills. Anatomy will also gain passively while you are fighting and healing yourself with bandages.

See Also: Healing