Difference between revisions of "Balanced Buyback System"

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The Balanced Buyback System, or "BBS" for short, is an NPC hosted "sale-by-consignment" system strictly for resources. This system allows for new players to make a beginning on Angel Island in the resource gathering trades.  
The Balanced Buyback System, or "BBS" for short, is an NPC hosted "sale-by-consignment" system strictly for resources. This system allows for new players to make a beginning on Angel Island in the resource gathering trades.  


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Players are able to sell certain resources to their corresponding NPC vendors, who in turn sell them to players. When you sell resources to a vendor (ie. ingots, leather) the vendor will take the resources and place them for sale on consignment. You will receive a check in your bank box when the goods are sold to another player.  
Players are able to sell certain resources to their corresponding NPC vendors, who in turn sell them to players. When you sell resources to a vendor (ie. ingots, leather) the vendor will take the resources and place them for sale on consignment. You will receive a check in your bank box when the goods are sold to another player.  


All gold and resources that participate in the BBS system come from, and go to players. Nothing is created out-of-thin-air. A player's resources for sale by consignment will always be sold first before any brand new resources will be generated into the game world.   
All gold and resources that participate in the BBS system come from, and go to players. Nothing is created out-of-thin-air. A player's resources for sale by consignment will always be sold first before any brand new resources will be generated into the game world via NPC vendors.   


All goods are marked up substantially, and the NPC vendor takes a commission. These features ensure player vendors will still be the viable and preferred mechanism for barter where veteran players are concerned.
All goods are marked up substantially, and the NPC vendor takes a commission. These features ensure player vendors will still be the viable and preferred mechanism for barter where veteran players are concerned.
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!colspan="2"| Resources
!colspan="2"| Resources
!colspan="2"| Rate per (gp)
!colspan="2"| Rate per (gp)
!colspan="2"| Vendor Types
!colspan="8"| Vendor Types
|-
|-
|colspan="2"|Iron Ingot
|colspan="2"|Iron Ingot
|colspan="2"|5
|colspan="2"|5
|colspan="2"|Blacksmith, Weaponsmith, Armorer
|colspan="8"|Blacksmith, Weaponsmith, Armorer, Tinker
|-
|-
|colspan="2"|Iron Ore
|colspan="2"|Iron Ore
|colspan="2"|
|colspan="2"|2
|colspan="2"|Blacksmith, Weaponsmith, Armorer  
|colspan="8"|Blacksmith, Weaponsmith, Armorer, Tinker
|-
|-
|colspan="2"|Dull Copper Ingot
|colspan="2"|Dull Copper Ingot
|colspan="2"|6
|colspan="2"|6
|colspan="2"|Blacksmith, Weaponsmith, Armorer
|colspan="8"|Blacksmith, Weaponsmith, Armorer, Tinker
|-
|-
|colspan="2"|Dull Copper Ore
|colspan="2"|Dull Copper Ore
|colspan="2"|
|colspan="2"|3
|colspan="2"|Blacksmith, Weaponsmith, Armorer
|colspan="8"|Blacksmith, Weaponsmith, Armorer, Tinker
|-
|-
|colspan="2"|Shadow Iron Ingot
|colspan="2"|Shadow Iron Ingot
|colspan="2"|7
|colspan="2"|7
|colspan="2"|Blacksmith, Weaponsmith, Armorer
|colspan="8"|Blacksmith, Weaponsmith, Armorer, Tinker
|-
|-
|colspan="2"|Shadow Iron Ore
|colspan="2"|Shadow Iron Ore
|colspan="2"|
|colspan="2"|3
|colspan="2"|Blacksmith, Weaponsmith, Armorer  
|colspan="8"|Blacksmith, Weaponsmith, Armorer, Tinker
|-
|-
|colspan="2"|Copper Ingot
|colspan="2"|Copper Ingot
|colspan="2"|8
|colspan="2"|8
|colspan="2"|Blacksmith, Weaponsmith, Armorer
|colspan="8"|Blacksmith, Weaponsmith, Armorer, Tinker
|-
|-
|colspan="2"|Copper Ore
|colspan="2"|Copper Ore
|colspan="2"|
|colspan="2"|4
|colspan="2"|Blacksmith, Weaponsmith, Armorer
|colspan="8"|Blacksmith, Weaponsmith, Armorer, Tinker
|-
|-
|colspan="2"|Bronze Ingot
|colspan="2"|Bronze Ingot
|colspan="2"|9
|colspan="2"|9
|colspan="2"|Blacksmith, Weaponsmith, Armorer
|colspan="8"|Blacksmith, Weaponsmith, Armorer, Tinker
|-
|-
|colspan="2"|Bronze Ore
|colspan="2"|Bronze Ore
|colspan="2"|
|colspan="2"|4
|colspan="2"|Blacksmith, Weaponsmith, Armorer
|colspan="8"|Blacksmith, Weaponsmith, Armorer, Tinker
|-
|-
|colspan="2"|Golden Ingot
|colspan="2"|Golden Ingot
|colspan="2"|10
|colspan="2"|10
|colspan="2"|Blacksmith, Weaponsmith, Armorer
|colspan="8"|Blacksmith, Weaponsmith, Armorer, Tinker
|-
|-
|colspan="2"|Golden Ore
|colspan="2"|Golden Ore
|colspan="2"|
|colspan="2"|5
|colspan="2"|Blacksmith, Weaponsmith, Armorer
|colspan="8"|Blacksmith, Weaponsmith, Armorer, Tinker
|-
|-
|colspan="2"|Agapite Ingot
|colspan="2"|Agapite Ingot
|colspan="2"|11
|colspan="2"|11
|colspan="2"|Blacksmith, Weaponsmith, Armorer
|colspan="8"|Blacksmith, Weaponsmith, Armorer, Tinker
|-
|-
|colspan="2"|Agapite Ore
|colspan="2"|Agapite Ore
|colspan="2"|
|colspan="2"|5
|colspan="2"|Blacksmith, Weaponsmith, Armorer
|colspan="8"|Blacksmith, Weaponsmith, Armorer, Tinker
|-
|-
|colspan="2"|Verite Ingot
|colspan="2"|Verite Ingot
|colspan="2"|13
|colspan="2"|13
|colspan="2"|Blacksmith, Weaponsmith, Armorer
|colspan="8"|Blacksmith, Weaponsmith, Armorer, Tinker
|-
|-
|colspan="2"|Verite Ore
|colspan="2"|Verite Ore
|colspan="2"|
|colspan="2"|6
|colspan="2"|Blacksmith, Weaponsmith, Armorer
|colspan="8"|Blacksmith, Weaponsmith, Armorer, Tinker
|-
|-
|colspan="2"|Valorite Ingot
|colspan="2"|Valorite Ingot
|colspan="2"|15
|colspan="2"|15
|colspan="2"|Blacksmith, Weaponsmith, Armorer
|colspan="8"|Blacksmith, Weaponsmith, Armorer, Tinker
|-
|-
|colspan="2"|Valorite Ore
|colspan="2"|Valorite Ore
|colspan="2"|
|colspan="2"|7
|colspan="2"|Blacksmith, Weaponsmith, Armorer
|colspan="8"|Blacksmith, Weaponsmith, Armorer, Tinker
|-
|-
|colspan="2"|Hides
|colspan="2"|Hides
|colspan="2"|2
|colspan="2"|2
|colspan="2"|Tanner
|colspan="8"|Tanner
|-
|-
|colspan="2"|Leather
|colspan="2"|Leather
|colspan="2"|4
|colspan="2"|4
|colspan="2"|Tanner
|colspan="8"|Tanner
|-
|-
|colspan="2"|Spined Hides
|colspan="2"|Spined Hides
|colspan="2"|
|colspan="2"|
|colspan="2"|Tanner
|colspan="8"|Tanner
|-
|-
|colspan="2"|Spined Leather
|colspan="2"|Spined Leather
|colspan="2"|
|colspan="2"|
|colspan="2"|Tanner
|colspan="8"|Tanner
|-
|-
|colspan="2"|Horned Hides
|colspan="2"|Horned Hides
|colspan="2"|
|colspan="2"|7
|colspan="2"|Tanner
|colspan="8"|Tanner
|-
|-
|colspan="2"|Horned Leather
|colspan="2"|Horned Leather
|colspan="2"|
|colspan="2"|
|colspan="2"|Tanner
|colspan="8"|Tanner
|-
|-
|colspan="2"|Barbed Hides
|colspan="2"|Barbed Hides
|colspan="2"|
|colspan="2"|
|colspan="2"|Tanner
|colspan="8"|Tanner
|-
|-
|colspan="2"|Barbed Leather
|colspan="2"|Barbed Leather
|colspan="2"|
|colspan="2"|
|colspan="2"|Tanner
|colspan="8"|Tanner
|-
|-
|colspan="2"|Arrows
|colspan="2"|Arrows
|colspan="2"|
|colspan="2"|
|colspan="2"|Provisioner
|colspan="8"|Provisioner, Fletcher
|-
|-
|colspan="2"|Bolts
|colspan="2"|Bolts
|colspan="2"|
|colspan="2"|
|colspan="2"|Provisioner
|colspan="8"|Provisioner, Fletcher
|-
|-
|colspan="2"|Shafts
|colspan="2"|Shafts
|colspan="2"|
|colspan="2"|
|colspan="2"|
|colspan="8"|Provisioner, Fletcher
|-
|-
|colspan="2"|Feathers
|colspan="2"|Feathers
|colspan="2"|
|colspan="2"|
|colspan="2"|
|colspan="8"|Provisioner, Fletcher
|-
|-
|colspan="2"|Logs
|colspan="2"|Logs
|colspan="2"|
|colspan="2"|
|colspan="2"|Carpenter
|colspan="8"|Carpenter
|-
|-
|colspan="2"|Boards
|colspan="2"|Boards
|colspan="2"|
|colspan="2"|
|colspan="2"|Carpenter
|colspan="8"|Carpenter
|-
|-
|colspan="2"|Spool of Thread
|colspan="2"|Spool of Thread
|colspan="2"|
|colspan="2"|15
|colspan="2"|Tailor, Weaver
|colspan="8"|Tailor, Weaver
|-
|colspan="2"|Light Yarn Unraveled
|colspan="2"|
|colspan="2"|Tailor, Weaver
|-
|-
|colspan="2"|Cloth
|colspan="2"|Cloth
|colspan="2"|
|colspan="2"|3
|colspan="2"|Tailor, Weaver
|colspan="8"|Tailor, Weaver
|-
|colspan="2"|Uncut Cloth
|colspan="2"|
|colspan="2"|Tailor, Weaver
|-
|-
|colspan="2"|Bolt of Cloth
|colspan="2"|Bolt of Cloth
|colspan="2"|
|colspan="2"|150
|colspan="2"|Tailor, Weaver
|colspan="8"|Tailor, Weaver
|-
|-
|colspan="2"|Light Yarn
|colspan="2"|Yarn
|colspan="2"|
|colspan="2"|15
|colspan="2"|Tailor, Weaver
|colspan="8"|Tailor, Weaver
|-
|colspan="2"|Dark Yarn
|colspan="2"|
|colspan="2"|Tailor, Weaver
|-
|-
|colspan="2"|Wool
|colspan="2"|Wool
|colspan="2"|
|colspan="2"|67
|colspan="2"|Tailor, Weaver
|colspan="8"|Tailor, Weaver
|-
|-
|colspan="2"|Cotton
|colspan="2"|Cotton
|colspan="2"|
|colspan="2"|135
|colspan="2"|Tailor, Weaver
|colspan="8"|Tailor, Weaver
|-
|-
|}
|}
Remember also that the NPC takes a small cut from some of these rates as their fee. </br>
In the case of ore, the rate is lower due to the NPC needing to smelt it for you. One of the two ingots per ore is sacrificed, on top of the NPC's regular cut.

Latest revision as of 16:21, 25 February 2023

Wikisidebarart.png

Wikitop4.png

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Lit01.gif

Lit02.gif

Lit04.gif

Lit06.gif

64.png

Tchestlid2.gif

Wikilogo5.png

Aispwiki.png


The Balanced Buyback System, or "BBS" for short, is an NPC hosted "sale-by-consignment" system strictly for resources. This system allows for new players to make a beginning on Angel Island in the resource gathering trades.

How it works

Players are able to sell certain resources to their corresponding NPC vendors, who in turn sell them to players. When you sell resources to a vendor (ie. ingots, leather) the vendor will take the resources and place them for sale on consignment. You will receive a check in your bank box when the goods are sold to another player.

All gold and resources that participate in the BBS system come from, and go to players. Nothing is created out-of-thin-air. A player's resources for sale by consignment will always be sold first before any brand new resources will be generated into the game world via NPC vendors.

All goods are marked up substantially, and the NPC vendor takes a commission. These features ensure player vendors will still be the viable and preferred mechanism for barter where veteran players are concerned.

Accounting Book

The accounting book is a very convenient listing of all accounts your character has open with NPC trade vendors. It includes a list of the various resources included in the Balanced Buyback System and tracks how many of each you have on consignment. The book also stores some information regarding your transaction history.

Accounting books can be purchased from bankers or minters for 150 gold pieces.

Resources and Rates

Resources Rate per (gp) Vendor Types
Iron Ingot 5 Blacksmith, Weaponsmith, Armorer, Tinker
Iron Ore 2 Blacksmith, Weaponsmith, Armorer, Tinker
Dull Copper Ingot 6 Blacksmith, Weaponsmith, Armorer, Tinker
Dull Copper Ore 3 Blacksmith, Weaponsmith, Armorer, Tinker
Shadow Iron Ingot 7 Blacksmith, Weaponsmith, Armorer, Tinker
Shadow Iron Ore 3 Blacksmith, Weaponsmith, Armorer, Tinker
Copper Ingot 8 Blacksmith, Weaponsmith, Armorer, Tinker
Copper Ore 4 Blacksmith, Weaponsmith, Armorer, Tinker
Bronze Ingot 9 Blacksmith, Weaponsmith, Armorer, Tinker
Bronze Ore 4 Blacksmith, Weaponsmith, Armorer, Tinker
Golden Ingot 10 Blacksmith, Weaponsmith, Armorer, Tinker
Golden Ore 5 Blacksmith, Weaponsmith, Armorer, Tinker
Agapite Ingot 11 Blacksmith, Weaponsmith, Armorer, Tinker
Agapite Ore 5 Blacksmith, Weaponsmith, Armorer, Tinker
Verite Ingot 13 Blacksmith, Weaponsmith, Armorer, Tinker
Verite Ore 6 Blacksmith, Weaponsmith, Armorer, Tinker
Valorite Ingot 15 Blacksmith, Weaponsmith, Armorer, Tinker
Valorite Ore 7 Blacksmith, Weaponsmith, Armorer, Tinker
Hides 2 Tanner
Leather 4 Tanner
Spined Hides Tanner
Spined Leather Tanner
Horned Hides 7 Tanner
Horned Leather Tanner
Barbed Hides Tanner
Barbed Leather Tanner
Arrows Provisioner, Fletcher
Bolts Provisioner, Fletcher
Shafts Provisioner, Fletcher
Feathers Provisioner, Fletcher
Logs Carpenter
Boards Carpenter
Spool of Thread 15 Tailor, Weaver
Cloth 3 Tailor, Weaver
Bolt of Cloth 150 Tailor, Weaver
Yarn 15 Tailor, Weaver
Wool 67 Tailor, Weaver
Cotton 135 Tailor, Weaver

Remember also that the NPC takes a small cut from some of these rates as their fee.

In the case of ore, the rate is lower due to the NPC needing to smelt it for you. One of the two ingots per ore is sacrificed, on top of the NPC's regular cut.