Difference between revisions of "Special Moves"

From GMN Wiki
Jump to navigation Jump to search
Tag: Reverted
(Replace page with clean, standard MediaWiki landing page; remove custom layout and inline CSS)
 
(20 intermediate revisions by one other user not shown)
Line 1: Line 1:
Special moves are garden variety UO:R, no AoS moves. However, they are not random. There is also a cooldown between each special move.  
[https://game-master.net/aiwiki/index.php?title=Skills ◄ Back to Skills Overview]


'''Stun Punch:'''<br />
== Special Moves ==
Wrestling<br />
Stun Punch requires 80 Anatomy to use and costs 15 Stamina. It stuns the opponent for 4 seconds.<br />
Stun Punch can be hotkey'd in Razor with the Toggle Stun (Pre-AOS) command or you can set your “Primary Ability” to a macro in the UO Options -> Macro Tab.
<br />
<br />


'''Disarm Punch:'''<br />
Special moves are garden variety UO:R moves such as paralyzing blow or stun punch. Each 2 handed weapon has it's own type of special move. There are no AoS moves on either Angel Island or Siege Perilous.
Wrestling<br />
Disarm Punch requires 80 Arms Lore to use and costs 15 Stamina. It will disarm your opponents weapon.<br />
Disarm Punch can be hotkey'd in Razor with the Toggle Disarm (Pre-AOS) command or you can set your “Primary Ability” to a macro in the UO Options -> Macro Tab. .


'''Spear Paralyze:'''<br />
== Siege Perilous ==


Using a short or long spear, the player is able to occasionally stun the opponent on hit, at random.  
On Siege Perilous, Special Moves are random (except stun punch and disarm still need to be turned on) and the chance to perform one of these moves is increased by your anatomy skill. Your chance to perform a special move is your Anatomy divided by 4.


'''Concussion Blow:'''<br />
== Angel Island ==


Using an Axe, the player is able to occasionally cause a concussion, which decreases the opponents intelligence by 50%
On Angel Island, they are not random. They can only be performed with a 2 handed weapon of the chosen skill. There is a downtime of 20 seconds between each special move.


'''Crushing Blow:'''<br />
=== Crushing Blow ===


While wielding a war hammer, the player is able to occasionally perform a crushing blow, at random.
'''Bashing Weapons (Mace Fighting)'''
 
Crushing Blow requires 80 Anatomy to use and costs 15 mana. It deals 150% damage for one swing.
 
Crushing Blow can be hotkey'd in Razor with the Toggle Disarm (Pre-AOS) command.
 
=== Concussion Blow ===
 
'''Pole Arms (Swordsmanship)'''
 
Concussion Blow requires 80 Anatomy to use and costs 15 mana. It halves the opponents mana for 30 seconds.
 
Concussion Blow can be hotkey'd in Razor with the Toggle Disarm (Pre-AOS) command.
 
=== Paralyzing Blow ===
 
'''Spears (Fencing)'''
 
Paralyzing Blow requires 80 Anatomy to use and costs 15 mana. It paralyzes an opponent for 3 seconds. Pouches cannot break this paralysis. Paralyzed opponents will still swing their weapons.
 
Paralyzing Blow can be hotkey'd in Razor with the Toggle Disarm (Pre-AOS) command.
 
=== Stun Punch ===
 
'''Wrestling'''
 
Stun Punch requires 80 Anatomy to use and costs 15 Stamina. It stuns the opponent for 4 seconds.
 
Stun Punch can be hotkey'd in Razor with the Toggle Stun (Pre-AOS) command.
 
=== Disarm Punch ===
 
'''Wrestling'''
 
Disarm Punch requires 80 Arms Lore to use and costs 15 Stamina. It will disarm your opponents weapon.
 
Disarm Punch can be hotkey'd in Razor with the Toggle Disarm (Pre-AOS) command.

Latest revision as of 18:18, 2 January 2026

◄ Back to Skills Overview

Special Moves

Special moves are garden variety UO:R moves such as paralyzing blow or stun punch. Each 2 handed weapon has it's own type of special move. There are no AoS moves on either Angel Island or Siege Perilous.

Siege Perilous

On Siege Perilous, Special Moves are random (except stun punch and disarm still need to be turned on) and the chance to perform one of these moves is increased by your anatomy skill. Your chance to perform a special move is your Anatomy divided by 4.

Angel Island

On Angel Island, they are not random. They can only be performed with a 2 handed weapon of the chosen skill. There is a downtime of 20 seconds between each special move.

Crushing Blow

Bashing Weapons (Mace Fighting)

Crushing Blow requires 80 Anatomy to use and costs 15 mana. It deals 150% damage for one swing.

Crushing Blow can be hotkey'd in Razor with the Toggle Disarm (Pre-AOS) command.

Concussion Blow

Pole Arms (Swordsmanship)

Concussion Blow requires 80 Anatomy to use and costs 15 mana. It halves the opponents mana for 30 seconds.

Concussion Blow can be hotkey'd in Razor with the Toggle Disarm (Pre-AOS) command.

Paralyzing Blow

Spears (Fencing)

Paralyzing Blow requires 80 Anatomy to use and costs 15 mana. It paralyzes an opponent for 3 seconds. Pouches cannot break this paralysis. Paralyzed opponents will still swing their weapons.

Paralyzing Blow can be hotkey'd in Razor with the Toggle Disarm (Pre-AOS) command.

Stun Punch

Wrestling

Stun Punch requires 80 Anatomy to use and costs 15 Stamina. It stuns the opponent for 4 seconds.

Stun Punch can be hotkey'd in Razor with the Toggle Stun (Pre-AOS) command.

Disarm Punch

Wrestling

Disarm Punch requires 80 Arms Lore to use and costs 15 Stamina. It will disarm your opponents weapon.

Disarm Punch can be hotkey'd in Razor with the Toggle Disarm (Pre-AOS) command.