Difference between revisions of "Statistics"
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[https://game-master.net/aiwiki/index.php?title=Skills ◄ Back to Skills Overview] | |||
There are three stats, which can each be raised to 100 points. Your character can have a total of 225 stat points. | |||
==Strength== | |||
* Determines your number of hitpoints, the total weight you can carry, and melee damage with weapons.<br /> | |||
* Your character will start with 50 hitpoints, plus another 50% of your strength in hitpoints. If you have 30 strength, your character will start with 65hp. | |||
==Raising Statistics== | ==Intelligence== | ||
* The amount of mana your character can have for casting spells.<br /> | |||
* The higher your intelligence, the faster your mana recovery rate will be. See also [[Meditation]]. | |||
==Dexterity== | |||
* Your character's total stamina, and the speed with which you punch, swing weapons or shoot arrows with a bow. | |||
* If your character loses enough of their stamina, they will experience "stam out" which reduces 1 stamina per step. You must stay at or above 10% of your maximum stamina to prevent stam out. | |||
===Raising Statistics=== | |||
Stats are raised by using and gaining skills. You can only gain 1 stat point every 3 minutes. There are a number of skills that can be used to raise each stat. | Stats are raised by using and gaining skills. You can only gain 1 stat point every 3 minutes. There are a number of skills that can be used to raise each stat. | ||
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To raise dexterity, use archery, fencing, musicianship, hiding, snooping, stealing, lockpicking, tailoring, or tinkering. | To raise dexterity, use archery, fencing, musicianship, hiding, snooping, stealing, lockpicking, tailoring, or tinkering. | ||
Please note: if you are at the skillcap (700 points) you can still gain stats by locking all skills except a skill that uses the stat you want to raise and then using that skill. For example, to raise strength lock all skills, then point arms lore up, and then use arms lore on a weapon repeatedly. | |||
=Siege Perilous= | |||
On Siege Perilous, you can only gain 6 points total in Statistics per day. For example, 1 strength, 2 dexterity and 3 intelligence. |
Latest revision as of 06:17, 6 May 2023
There are three stats, which can each be raised to 100 points. Your character can have a total of 225 stat points.
Strength
- Determines your number of hitpoints, the total weight you can carry, and melee damage with weapons.
- Your character will start with 50 hitpoints, plus another 50% of your strength in hitpoints. If you have 30 strength, your character will start with 65hp.
Intelligence
- The amount of mana your character can have for casting spells.
- The higher your intelligence, the faster your mana recovery rate will be. See also Meditation.
Dexterity
- Your character's total stamina, and the speed with which you punch, swing weapons or shoot arrows with a bow.
- If your character loses enough of their stamina, they will experience "stam out" which reduces 1 stamina per step. You must stay at or above 10% of your maximum stamina to prevent stam out.
Raising Statistics
Stats are raised by using and gaining skills. You can only gain 1 stat point every 3 minutes. There are a number of skills that can be used to raise each stat.
To raise strength, use any melee skill, arms lore, animal taming, mining, lumberjacking, blacksmithing, or carpentry.
To raise intelligence, use any lore skill (ie. evaluating intelligence, anatomy, animal lore, etc.), magery, meditation, cooking, detect hidden, healing or veterinary skills.
To raise dexterity, use archery, fencing, musicianship, hiding, snooping, stealing, lockpicking, tailoring, or tinkering.
Please note: if you are at the skillcap (700 points) you can still gain stats by locking all skills except a skill that uses the stat you want to raise and then using that skill. For example, to raise strength lock all skills, then point arms lore up, and then use arms lore on a weapon repeatedly.
Siege Perilous
On Siege Perilous, you can only gain 6 points total in Statistics per day. For example, 1 strength, 2 dexterity and 3 intelligence.