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en>Kidsampson (Created page with "Fencing is the melee skill used when you fight with a piercing weapon. At 80 anatomy you can use the Paralyze Blow special move with a two-handed weapon. Paralyzing blow costs...") |
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[https://game-master.net/aiwiki/index.php?title=Skills ◄ Back to Skills Overview] | |||
Fencing is the melee skill required to fight with a piercing weapon, such as a dagger or kryss. | |||
At 80 anatomy you can use the Paralyze Blow special move with a two-handed fencing weapon. Paralyzing blow costs 15 mana and has a cooldown, and will freeze a player in place for 4 seconds. Trapped pouches will not break this paralyze. | |||
== Training Fencing == | == Training Fencing == | ||
Fencing can be trained from 0-GM by hiring a mercenary from the fighter pit in J' | |||
Fencing can be trained from 0-GM by hiring a mercenary from the fighter pit in J'helom. Buy 10 or 15 daggers from the blacksmith and make a macro to heal your mercenary and to equip a dagger if the one you're using breaks. | |||
It is recommended that you bank your newbie dagger so that you do not accidentally equip it and break it. | |||
See Also: [[Tactics]] |
Latest revision as of 16:09, 5 May 2023
Fencing is the melee skill required to fight with a piercing weapon, such as a dagger or kryss.
At 80 anatomy you can use the Paralyze Blow special move with a two-handed fencing weapon. Paralyzing blow costs 15 mana and has a cooldown, and will freeze a player in place for 4 seconds. Trapped pouches will not break this paralyze.
Training Fencing
Fencing can be trained from 0-GM by hiring a mercenary from the fighter pit in J'helom. Buy 10 or 15 daggers from the blacksmith and make a macro to heal your mercenary and to equip a dagger if the one you're using breaks.
It is recommended that you bank your newbie dagger so that you do not accidentally equip it and break it.
See Also: Tactics