Difference between revisions of "Resisting Spells"

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[https://game-master.net/aiwiki/index.php?title=Skills_Overview ◄ Back to Skills Overview]
[https://game-master.net/aiwiki/index.php?title=Skills ◄ Back to Skills Overview]


Resisting Spells/Magic Resist determines your chance of resisting poison cast on you by players and creatures and reduces the damage taken from magic spells.
Resisting Spells/Magic Resist determines your chance of resisting poison cast on you by players and creatures and reduces the damage taken from magic spells.

Latest revision as of 15:25, 5 May 2023

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◄ Back to Skills Overview

Resisting Spells/Magic Resist determines your chance of resisting poison cast on you by players and creatures and reduces the damage taken from magic spells.

Training Resist

  • 0-30 Buy from NPC
  • 30-45 Fireball
  • 45-65 Lightning
  • 65-80 Energy Bolt
  • 80-GM Flamestrike

It's recommended to start any character with 50 Magic Resist if you plan on GM'ing it, as it can be quite pricey and time consuming to raise compared to other PvP skills. It should take just a little bit over 20k to raise Resist from 50-GM.

Another method for characters without Magery is to go to the Tree of Knowledge to the west of the Broken Mountains and stepping in and out of its range long enough for it to cast on you, but stepping out before it kills you to heal yourself. This method is free but also takes much more time. Be aware that other players can come along and kill you while you are using this method.

See Also: Magery