Difference between revisions of "Armor Ratings"

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The AR # before the / indicates the armor's actual Armor Rating for the area that it protects, the # after the slash indicates its contribution to one's total (or combined average) AR (as displayed in the Character Status window), with the exception of Shields, which only list the actual AR-- see Parrying for display-AR. The number before the slash is what actually counts towards AR, the latter number is merely an approximate in-game display. Decimals are rounded to the nearest whole number in-game.
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[https://game-master.net/aiwiki/index.php?title=Skills ◄ Back to Skills Overview]
 
The AR # before the / indicates the armor's actual Armor Rating for the area that it protects, the # after the slash indicates its contribution to one's total (or combined average) AR (as displayed in the Character Status window), with the exception of Shields, which only list the actual AR-- see [[Parrying]] for more info. The number before the slash is what actually counts towards AR, the latter number is merely an approximate in-game display. Decimals are rounded to the nearest whole number in-game.


AR bonuses will not show in the Status window, or have any effect, if an item is layered over a Hit Location that is already protected by something with superior AR (e.g., stacking layers does not work). Items listed are assumed to be in perfect condition (undamaged). Also, actual AR value of certain armors may differ due to quality of workmanship and whether they are PC or game-produced.
AR bonuses will not show in the Status window, or have any effect, if an item is layered over a Hit Location that is already protected by something with superior AR (e.g., stacking layers does not work). Items listed are assumed to be in perfect condition (undamaged). Also, actual AR value of certain armors may differ due to quality of workmanship and whether they are PC or game-produced.
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|16/2.2
|16/2.2
|36-44
|36-44
|}
{| class="wikitable"
|-
! style="color:Black" | Armor Name (Hands)
! style="color:Black" | STR Req.
! style="color:Black" | AR
! style="color:Black" | HP
|-
|Bone Gauntlets (Irreparable)
|40
|30/2.1
|26-30
|-
|Leather Gloves (Irreparable)
|10
|13/0.9
|31-37
|-
|Platemail Gloves (-3 DEX)
|30
|30/2.1
|51-65
|-
|Ranger Armor (rare)
|25
|16/1.1
|36-44
|-
|Ringmail Gloves
|20
|20/1.4
|41-51
|-
|Studded Gloves
|25
|16/1.1
|36-44
|}
{| class="wikitable"
|-
! style="color:Black" | Armor Name (Head)
! style="color:Black" | STR Req.
! style="color:Black" | AR
! style="color:Black" | HP
|-
|Bascinet
|10
|18/2.5
|101-115
|-
|Bone Helm (Irreparable)
|40
|30/4.2
|26-30
|-
|Chainmail Coif
|20
|23/3.2
|36-44
|-
|Close Helm
|40
|30/4.2
|46-58
|-
|Helmet
|40
|30/4.2
|46-58
|-
|Leather Cap (Irreparable)
|15
|13/1.8
|31-37
|-
|Norse Helm
|40
|30/4.2
|46-58
|-
|Open Helm
|40
|30/4.2
|46-58
|-
|Orc Helm (Irreparable)
|0
|20/2.8
|31-70
|-
|Plate Helm (-1 Dex)
|40
|30/4.2
|46-58
|}
|}



Latest revision as of 14:41, 5 May 2023

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◄ Back to Skills Overview

The AR # before the / indicates the armor's actual Armor Rating for the area that it protects, the # after the slash indicates its contribution to one's total (or combined average) AR (as displayed in the Character Status window), with the exception of Shields, which only list the actual AR-- see Parrying for more info. The number before the slash is what actually counts towards AR, the latter number is merely an approximate in-game display. Decimals are rounded to the nearest whole number in-game.

AR bonuses will not show in the Status window, or have any effect, if an item is layered over a Hit Location that is already protected by something with superior AR (e.g., stacking layers does not work). Items listed are assumed to be in perfect condition (undamaged). Also, actual AR value of certain armors may differ due to quality of workmanship and whether they are PC or game-produced.

HP= The damage capacity of the armor before breakage occurs. The AR of a piece of armor will lower as the item becomes increasingly damaged.


Armor Name (Arms) STR Req. AR HP
Bone Arm Plates (Irreparable) 40 30/4.2 26-30
Bustier, Leather* (Irreparable) 15 13/1.8 31-37
Bustier, Studded* 25 15/2.1 101-115
Female Armor, Leather* (Irreparable) 15 9/1.3 31-37
Female Armor, Plate* 45 30/4.2 51-65
Female Armor, Studded* 35 15/2.1 101-115
Leather Sleeves (Irreparable) 10 13/1.8 31-37
Platemail Arms (-2 DEX) 40 30/4.2 51-65
Ranger Armor (rare) 25 16/2.2 36-44
Ringmail Sleeves 20 20/2.8 41-51
Studded Sleeves 25 16/2.2 36-44
Armor Name (Hands) STR Req. AR HP
Bone Gauntlets (Irreparable) 40 30/2.1 26-30
Leather Gloves (Irreparable) 10 13/0.9 31-37
Platemail Gloves (-3 DEX) 30 30/2.1 51-65
Ranger Armor (rare) 25 16/1.1 36-44
Ringmail Gloves 20 20/1.4 41-51
Studded Gloves 25 16/1.1 36-44
Armor Name (Head) STR Req. AR HP
Bascinet 10 18/2.5 101-115
Bone Helm (Irreparable) 40 30/4.2 26-30
Chainmail Coif 20 23/3.2 36-44
Close Helm 40 30/4.2 46-58
Helmet 40 30/4.2 46-58
Leather Cap (Irreparable) 15 13/1.8 31-37
Norse Helm 40 30/4.2 46-58
Open Helm 40 30/4.2 46-58
Orc Helm (Irreparable) 0 20/2.8 31-70
Plate Helm (-1 Dex) 40 30/4.2 46-58
* This piece of armor covers both the Body and Arms. Combine the two different display-AR values in order to determine the total AR value displayed in-game. ** Display-AR varies depending on one's Parrying skill. See that section for further information.
Armor Name (Body) STR Req. AR HP
Bone Armor (Breastpiece) (Irreparable) 40 30/13.8 26-30
Bustier, Leather* (Irreparable) 10 13/5.7 31-37
Bustier, Studded* 25 15/6.6 101-115
Chainmail Tunic 20 23/10.1 46-58
Female Armor, Leather* (Irreparable) 15 13/5.7 31-37
Female Armor, Plate* (-5 DEX) 45 30/13.2 31-37
Female Armor, Studded* 35 15/6.6 101-115
Leather Tunic (Irreparable) 15 13/5.7 31-37
Platemail (Breastpiece) (-5 DEX) 60 30/13.2 51-65
Ranger Armor (rare) 35 16/7 36-44
Ringmail Tunic 20 20/8.8 41-51
Studded Tunic 35 16/7 36-44