Difference between revisions of "Special Moves"

From GMN Wiki
Jump to navigation Jump to search
 
(5 intermediate revisions by the same user not shown)
Line 42: Line 42:


<div id=cf style="
<div id=cf style="
left:-127px;
left:-177px;
top: -83px;">
top: -63px;">
[[File:64.png|class=bottom|link=Main_Page]]
[[File:wizlitbolt3.gif|class=bottom|link=]]
</div>
 
<div id=cf style="
left:-192px;
top: 6px;">
[[File:wizgate2.gif|class=bottom|link=]]
</div>
 
<div id=cf style="
left:-140px;
top: -76px;">
[[File:blueicon04.png|class=bottom|link=Main_Page]]
</div>
</div>


Line 51: Line 63:
top: -121px;">
top: -121px;">
[[File:tchestlid2.gif|class=top|link=Main_Page]]
[[File:tchestlid2.gif|class=top|link=Main_Page]]
</div>  
</div>


<div id=cf style="
<div id=cf style="
Line 236: Line 248:


</div>
</div>
[https://game-master.net/aiwiki/index.php?title=Skills ◄ Back to Skills Overview]


==Special Moves==
==Special Moves==


Special moves are garden variety UO:R moves such as paralyzing blow or stun punch. There are no AoS moves on either Angel Island or Siege Perilous.
Special moves are garden variety UO:R moves such as paralyzing blow or stun punch. Each 2 handed weapon has it's own type of special move. There are no AoS moves on either Angel Island or Siege Perilous.


==Siege Perilous==
==Siege Perilous==
On Siege Perilous, Special Moves are random (except stun punch and disarm still need to be turned on) and the chance to perform one of these moves is increased or decreased based on your characters intelligence. The success rate scales from a flat 20% with 0 intelligence to 30% with 100 intelligence.  
On Siege Perilous, Special Moves are random (except stun punch and disarm still need to be turned on) and the chance to perform one of these moves is increased by your anatomy skill. Your chance to perform a special move is your Anatomy divided by 4.


==Angel Island==
==Angel Island==
Line 248: Line 261:


===Crushing Blow===
===Crushing Blow===
'''Bashing  weapons (Mace Fighting)'''<br />
'''Bashing  Weapons (Mace Fighting)'''<br />
Crushing Blow requires 80 Anatomy to use and costs 15 mana. It deals 150% damage for one swing.<br />
Crushing Blow requires 80 Anatomy to use and costs 15 mana. It deals 150% damage for one swing.<br />
Crushing Blow can be hotkey'd in Razor with the Toggle Disarm (Pre-AOS) command.<br />
Crushing Blow can be hotkey'd in Razor with the Toggle Disarm (Pre-AOS) command.<br />
Note: The only Macing weapon with crushing blow is the Warhammer.<br />
<br />
<br />



Latest revision as of 14:41, 5 May 2023

Wikisidebarart.png

Wikitop4.png

Tchestbase2.gif

Lit01.gif

Lit02.gif

Lit04.gif

Lit06.gif

Wizlitbolt3.gif

Wizgate2.gif

Blueicon04.png

Tchestlid2.gif

Wikilogo5.png

Aispwiki.png


◄ Back to Skills Overview

Special Moves

Special moves are garden variety UO:R moves such as paralyzing blow or stun punch. Each 2 handed weapon has it's own type of special move. There are no AoS moves on either Angel Island or Siege Perilous.

Siege Perilous

On Siege Perilous, Special Moves are random (except stun punch and disarm still need to be turned on) and the chance to perform one of these moves is increased by your anatomy skill. Your chance to perform a special move is your Anatomy divided by 4.

Angel Island

On Angel Island, they are not random. They can only be performed with a 2 handed weapon of the chosen skill. There is a downtime of 20 seconds between each special move.

Crushing Blow

Bashing Weapons (Mace Fighting)
Crushing Blow requires 80 Anatomy to use and costs 15 mana. It deals 150% damage for one swing.
Crushing Blow can be hotkey'd in Razor with the Toggle Disarm (Pre-AOS) command.

Concussion Blow

Pole Arms (Swordsmanship)
Concussion Blow requires 80 Anatomy to use and costs 15 mana. It halves the opponents mana for 30 seconds.
Concussion Blow can be hotkey'd in Razor with the Toggle Disarm (Pre-AOS) command.

Paralyzing Blow

Spears (Fencing)
Paralyzing Blow requires 80 Anatomy to use and costs 15 mana. It paralyzes an opponent for 3 seconds. Pouches cannot break this paralysis. Paralyzed opponents will still swing their weapons.
Paralyzing Blow can be hotkey'd in Razor with the Toggle Disarm (Pre-AOS) command.

Stun Punch

Wrestling
Stun Punch requires 80 Anatomy to use and costs 15 Stamina. It stuns the opponent for 4 seconds.
Stun Punch can be hotkey'd in Razor with the Toggle Stun (Pre-AOS) command.

Disarm Punch

Wrestling
Disarm Punch requires 80 Arms Lore to use and costs 15 Stamina. It will disarm your opponents weapon.
Disarm Punch can be hotkey'd in Razor with the Toggle Disarm (Pre-AOS) command.