Difference between revisions of "Anatomy"
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Anatomy can either be gained from 0-GM by using it repeatedly on another player or by using it on a monster or some NPCs, such as the hired fighters used to raise weapon skills. Anatomy will also gain passively while you are fighting and healing yourself with bandages. | Anatomy can either be gained from 0-GM by using it repeatedly on another player or by using it on a monster or some NPCs, such as the hired fighters used to raise weapon skills. Anatomy will also gain passively while you are fighting and healing yourself with bandages. | ||
See Also: [[Healing]] | See Also: [[Healing]] |
Revision as of 19:57, 10 January 2022
Anatomy gives you an approximation on how much strength and dexterity a target has and about how much stamina they have left.
80.0 Anatomy in conjunction with the Wrestling skill gives you the ability to try to stun punch a target. Stun from stun punches lasts 4 seconds. Higher Anatomy gives you a greater chance to successfully stun.
Anatomy is also a prerequisite for other types of Special Moves, such as Crushing Blow for Mace Fighters.
Anatomy provides a 20% boost to damage and healing at GM skill level.
At 60.0 Anatomy and 60.0 Healing you have a chance to cure poison using bandages.
At 80.0 Anatomy and 80.0 Healing you have a chance to resurrect a ghost using bandages.
Training Anatomy
Anatomy can either be gained from 0-GM by using it repeatedly on another player or by using it on a monster or some NPCs, such as the hired fighters used to raise weapon skills. Anatomy will also gain passively while you are fighting and healing yourself with bandages.
See Also: Healing