Difference between revisions of "Resisting Spells"
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*80-GM Flamestrike | *80-GM Flamestrike | ||
It's recommended to start any character with 50 Magic Resist if you plan on GM'ing it, as it can be quite pricey and time consuming to raise compared to other PvP skills. It should take just a little bit over 20k to raise Resist from 50-GM if you follow the proper [ | It's recommended to start any character with 50 Magic Resist if you plan on GM'ing it, as it can be quite pricey and time consuming to raise compared to other PvP skills. It should take just a little bit over 20k to raise Resist from 50-GM if you follow the proper [Gain Waits], which includes GM'ing Magery along the way. | ||
Another method for characters without Magery is to go to the Tree of Knowledge to the west of the Broken Mountains and stepping in and out of its range long enough for it to cast on you, but stepping out before it kills you to heal yourself. This method is free but also takes much more time. Be aware that other players can come along and kill you while you are using this method. | Another method for characters without Magery is to go to the Tree of Knowledge to the west of the Broken Mountains and stepping in and out of its range long enough for it to cast on you, but stepping out before it kills you to heal yourself. This method is free but also takes much more time. Be aware that other players can come along and kill you while you are using this method. |
Revision as of 01:01, 7 September 2021
Resisting Spells/Magic Resist determines your chance of resisting poison cast on you by players and creatures and reduces the damage taken from magic spells.
Training Resist
- 0-30 Buy from NPC
- 30-45 Fireball
- 45-65 Lightning
- 65-80 Energy Bolt
- 80-GM Flamestrike
It's recommended to start any character with 50 Magic Resist if you plan on GM'ing it, as it can be quite pricey and time consuming to raise compared to other PvP skills. It should take just a little bit over 20k to raise Resist from 50-GM if you follow the proper [Gain Waits], which includes GM'ing Magery along the way.
Another method for characters without Magery is to go to the Tree of Knowledge to the west of the Broken Mountains and stepping in and out of its range long enough for it to cast on you, but stepping out before it kills you to heal yourself. This method is free but also takes much more time. Be aware that other players can come along and kill you while you are using this method.