Difference between revisions of "MediaWiki:Balanced Buyback System"
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BBS is an NPC hosted sale by consignment system, which allows newer players to make a beginning on | BBS is an NPC hosted sale by consignment system, which allows newer players to make a beginning on Angel Island in the resource gathering trades. | ||
When you sell resources to a vendor (for example, ingots, leather) the vendor will take the resources and place them for sale on consignment. Sellers will receive a check in their bank box when the goods are sold to another player. You may buy an account book from a banker to track these sales. | When you sell resources to a vendor (for example, ingots, leather) the vendor will take the resources and place them for sale on consignment. Sellers will receive a check in their bank box when the goods are sold to another player. You may buy an account book from a banker to track these sales. | ||
All gold and resources that participate in the BBS system come from, and go to players. Nothing is created out-of-thin-air. All goods are marked up substantially, and the NPC vendor takes a commission. These features ensure player vendors will be the viable and preferred mechanism for barter. | All gold and resources that participate in the BBS system come from, and go to players. Nothing is created out-of-thin-air. All goods are marked up substantially, and the NPC vendor takes a commission. These features ensure player vendors will be the viable and preferred mechanism for barter. |
Latest revision as of 13:14, 8 June 2021
BBS is an NPC hosted sale by consignment system, which allows newer players to make a beginning on Angel Island in the resource gathering trades.
When you sell resources to a vendor (for example, ingots, leather) the vendor will take the resources and place them for sale on consignment. Sellers will receive a check in their bank box when the goods are sold to another player. You may buy an account book from a banker to track these sales.
All gold and resources that participate in the BBS system come from, and go to players. Nothing is created out-of-thin-air. All goods are marked up substantially, and the NPC vendor takes a commission. These features ensure player vendors will be the viable and preferred mechanism for barter.