News
Official announcements for Upheaval, UO Seasons, Mortalis, Siege Perilous, and Angel Island.
Two New Shards Launching Soon: Upheaval and Season 3
Posted by Adam Ant
Over the next two weeks, we’re adding two new shards to the family of Angel Island shards: Upheaval and UO Season 3.
Upheaval launches Saturday, October 10 at 12:00 PM Pacific.
Upheaval is a permanent Publish 15-era Felucca PvP shard built around an ongoing Orcish invasion. Britannia begins under Orc occupation, and players choose which side of the conflict they want to support.
Fight with the humans to liberate occupied towns, restore access to vendors and services, and push the Orcs back — or align yourself with the Orcs and fight to keep Britannia under their control. Liberated territory can be reclaimed, so the struggle for the towns continues.
New characters begin with an Orcish Kin Mask, fortified starting equipment, and a New Player Tent. The mask lets you begin as Orc-aligned; once your guild is aligned with the Orcs, the mask is no longer required.
Season 3 launches Saturday, October 3 at 12:00 PM Pacific.
Season 3 returns to the basic seasonal format of Season 1, with one important difference: it is PvE only. It uses a Trammel ruleset, allowing players to experience classic Publish 15-era gameplay without worrying about PKs.
If you played Seasons 1 or 2, your previously earned season points are waiting for you in Season 3.
Two shards, two different experiences:
Upheaval — permanent, Felucca, PvP, and an ongoing war for control of Britannia.
Season 3 — seasonal, Trammel, PvE, with a fresh world and seasonal progression.
Both are built on the Angel Island core, but each is intended for a different style of player.
See you in Britannia.
- Adam Ant
UO Seasons 2 Launches This Saturday
Saturday, June 27 at 9:00 AM Pacific / 12:00 PM Eastern • Posted by Adam Ant
As Season 1 draws to a close, we’re excited to announce that UO Seasons 2 launches this Saturday, June 27 at 9:00 AM Pacific.
Season 2 was shaped heavily by player feedback. Built on the Angel Island core, it brings together many long-developed systems but gives the season its own distinct identity and feel.
The world is in turmoil. All towns have fallen under orc occupation. Players must choose their side: fight with the humans to reclaim their homes, or stand with the orcs to defend their conquest.
There is no player magic. Success depends on tactics, positioning, and smart use of classic tools — including poisoned arrows and firebombs.
Control of each town matters. The winning side controls access to vendors, banking, and other essential services.
Unique Systems in Season 2
- Reclaiming the Realm – Towns are occupied by organized orc clans. Players must work together to reclaim districts, disable occupation forces, and restore civilization. Once a town is liberated, it remains liberated.
- The Detective Template – Detectives hunt player murderers by collecting forensic evidence in a Forensic Notebook. Combined with Tracking, they can follow leads and deliver justice.
- Shipbuilding – Since vendors won’t be selling boats, players can purchase Boat Plans and build their own vessels.
- Guarded Townships – Lord British has authorized players to establish guarded settlements in reclaimed territory, providing a safe haven as civilization slowly returns to the realm.
New players will start with fortified equipment and receive an Orc Mask (for safe movement in occupied towns) plus a New Player Tent.
Season 2 runs on classic Publish 15 mechanics (pre-AOS).
Server Rules: One account per player. Five characters per account.
See you in the world this Saturday.
- Adam Ant
UO Seasons Launch Announcement
Launch: Saturday April 11 at 12:00 PM Pacific / 9:00 PM CET • Posted by Adam Ant
What is UO Seasons?
UO Seasons is a Publish 15-era, Felucca-only shard, set before Age of Shadows.
No Trammel. No item insurance. No modern systems layered on top.
This is classic Ultima Online - combat, risk, and progression as they were meant to be experienced.
Seasonal Resets
At its core, UO Seasons introduces a simple idea: The world resets.
Every season begins from a clean state. No carry-over of gold, items, or position.
See you in-game.
- Adam Ant