• [content] Improved NPC AI:
    Made a slight adjustment to the way NPCs 'wander' around when they have no target.
    The new AI makes NPCs somewhat curious about their surroundings such that they may choose to wander outside their default spawner homerange to check things out.
    Player impact: Most players won't notice this AI change unless you're in a dungeon. In this case, you may notice NPCs wandering in a somewhat expanded range. So spawner range + maybe 10 tiles.
  • [internal] Reverted the appearance of the craft gump back to OSI style.
  • [bug fix] BabyRazor music processor:
    fix a bug in the processing of blank lines that wasn’t restarting the next line timer.

Last edited by Adam Ant; 01/10/2022 2:40 PM.