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#33 06/28/2021 5:21 PM
Joined: Jun 2021
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Folik Offline OP
journeyman
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journeyman
Joined: Jun 2021
Posts: 70
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When a successful melee weapon lands, there are times that its for 1 point of damage. With GM weapon skill, GM Tactics, and GM anatomy this should never happen.

A successful hit should have a minimum damage based on the Damage Calculator.
https://game-master.net/aiwiki/index.php?title=Damage_Calculations

- T.H. via Discord


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Joined: Jun 2021
Posts: 366
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enthusiast
Online Content
enthusiast
Joined: Jun 2021
Posts: 366
Likes: 3
In Test.
I do not see a problem with the damage formula and I instrumented the code to output damage dealt as a visual.
A regular katana should deal 3d8+2 or 5-26 points of damage.
I set up two players, one just healing, and the other one striking with the katana. Here the results:

Code
I(morgoth) damaged normal guy, this many hitpoints 12
I(morgoth) damaged normal guy, this many hitpoints 18
I(morgoth) damaged normal guy, this many hitpoints 17
I(morgoth) damaged normal guy, this many hitpoints 17
I(morgoth) damaged normal guy, this many hitpoints 14
I(morgoth) damaged normal guy, this many hitpoints 23
I(morgoth) damaged normal guy, this many hitpoints 10
I(morgoth) damaged normal guy, this many hitpoints 11
I(morgoth) damaged normal guy, this many hitpoints 9
I(morgoth) damaged normal guy, this many hitpoints 10
I(morgoth) damaged normal guy, this many hitpoints 5
I(morgoth) damaged normal guy, this many hitpoints 16
I(morgoth) damaged normal guy, this many hitpoints 11
I(morgoth) damaged normal guy, this many hitpoints 13
I(morgoth) damaged normal guy, this many hitpoints 19
I(morgoth) damaged normal guy, this many hitpoints 21
I(morgoth) damaged normal guy, this many hitpoints 14
I(morgoth) damaged normal guy, this many hitpoints 18
I(morgoth) damaged normal guy, this many hitpoints 13
I(morgoth) damaged normal guy, this many hitpoints 19
I(morgoth) damaged normal guy, this many hitpoints 8
I(morgoth) damaged normal guy, this many hitpoints 13
I(morgoth) damaged normal guy, this many hitpoints 16
I(morgoth) damaged normal guy, this many hitpoints 22
I(morgoth) damaged normal guy, this many hitpoints 16
I(morgoth) damaged normal guy, this many hitpoints 15
I(morgoth) damaged normal guy, this many hitpoints 13
I(morgoth) damaged normal guy, this many hitpoints 9
I(morgoth) damaged normal guy, this many hitpoints 15
I(morgoth) damaged normal guy, this many hitpoints 12
I(morgoth) damaged normal guy, this many hitpoints 19
I(morgoth) damaged normal guy, this many hitpoints 12
I(morgoth) damaged normal guy, this many hitpoints 10
I(morgoth) damaged normal guy, this many hitpoints 18
I(morgoth) damaged normal guy, this many hitpoints 20
I(morgoth) damaged normal guy, this many hitpoints 14
I(morgoth) damaged normal guy, this many hitpoints 14
I(morgoth) damaged normal guy, this many hitpoints 18
I(morgoth) damaged normal guy, this many hitpoints 11
I(morgoth) damaged normal guy, this many hitpoints 21
I(morgoth) damaged normal guy, this many hitpoints 6
I(morgoth) damaged normal guy, this many hitpoints 8
I(morgoth) damaged normal guy, this many hitpoints 13
I(morgoth) damaged normal guy, this many hitpoints 20
I(morgoth) damaged normal guy, this many hitpoints 20
I(morgoth) damaged normal guy, this many hitpoints 16
I(morgoth) damaged normal guy, this many hitpoints 12
I(morgoth) damaged normal guy, this many hitpoints 15
I(morgoth) damaged normal guy, this many hitpoints 17
I(morgoth) damaged normal guy, this many hitpoints 9
I(morgoth) damaged normal guy, this many hitpoints 6
I(morgoth) damaged normal guy, this many hitpoints 22
I(morgoth) damaged normal guy, this many hitpoints 17
I(morgoth) damaged normal guy, this many hitpoints 7
I(morgoth) damaged normal guy, this many hitpoints 24
I(morgoth) damaged normal guy, this many hitpoints 17
I(morgoth) damaged normal guy, this many hitpoints 12
I(morgoth) damaged normal guy, this many hitpoints 8
I(morgoth) damaged normal guy, this many hitpoints 15
I(morgoth) damaged normal guy, this many hitpoints 14
I(morgoth) damaged normal guy, this many hitpoints 14
I(morgoth) damaged normal guy, this many hitpoints 9
I(morgoth) damaged normal guy, this many hitpoints 17
I(morgoth) damaged normal guy, this many hitpoints 23
I(morgoth) damaged normal guy, this many hitpoints 15
I(morgoth) damaged normal guy, this many hitpoints 9
I(morgoth) damaged normal guy, this many hitpoints 17
I(morgoth) damaged normal guy, this many hitpoints 18
I(morgoth) damaged normal guy, this many hitpoints 15
I(morgoth) damaged normal guy, this many hitpoints 19
I(morgoth) damaged normal guy, this many hitpoints 22
I(morgoth) damaged normal guy, this many hitpoints 17
I(morgoth) damaged normal guy, this many hitpoints 19
I(morgoth) damaged normal guy, this many hitpoints 20
I(morgoth) damaged normal guy, this many hitpoints 9
I(morgoth) damaged normal guy, this many hitpoints 15
I(morgoth) damaged normal guy, this many hitpoints 21
I(morgoth) damaged normal guy, this many hitpoints 15
I(morgoth) damaged normal guy, this many hitpoints 12
I(morgoth) damaged normal guy, this many hitpoints 12
I(morgoth) damaged normal guy, this many hitpoints 22
I(morgoth) damaged normal guy, this many hitpoints 14
I(morgoth) damaged normal guy, this many hitpoints 11

I ran this test for much longer and saw the same results.
I am including instrumentation for players to also see this damage as well as damage/time.
Before closing this report, I will await player feedback.
This tool will be available in the next patch release. (maybe tonight)

Last edited by Adam Ant; 07/03/2021 4:11 AM.
Joined: Jun 2021
Posts: 366
Likes: 3
enthusiast
Online Content
enthusiast
Joined: Jun 2021
Posts: 366
Likes: 3
Fixed.
The Min/Max starting values for weapons were 0.
This has been fixed. All older weapons have been automatically upgraded.


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